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[Elite Suggestion] Anomaly Hunter


Regon Phoenix.8215

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Quick description of the elite: Something which would require maybe the most tactical gameplay compared to all other class. This elite could have very great battle mobility and surprise effective burst damage, especially when combined with help of other players. While it does not have sustain of Reaper or Scourge, it still have ways to deal with damage, especially ranged damage. This Elite would use basic Shroud, though, its use of Shroud most likely would differ quite a bit to Core necromancer's use of Shroud.This elite would play around lots of combos with its own combo fields and combo fields of allies, and it can maneuver through out battle field a little bit like Thief.While slower than other Rifle users, this Elites have good damage and it have the most important thing necromancer lacks - mobility.

Adept Minor TraitYou now can use Rifle and allow you to use Paradox abilities.Grant you new F2 ability.

Adept Major Trait LineMajor Trait 1Switching places with your F2 shadow version will also cleanse all movement affecting conditions from you.Major Trait 2Scoring a critical hit on enemy will inflict cripple on them for 2 seconds. Increase your chance to score a critical hit by 10% against bleeding enemies.Major Trait 3Your ranged attacks against enemies further than 600 units away have now have 25% chance to inflict 1 stack of poison for 8 sec.

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Master Minor TraitWhenever you inflict cripple on an enemy you also mark them to death. This mark will trigger after scoring a critical hit on them and inflict 300 (scale with power) damage to market enemy. Each enemy can not be marked more often than once every 10 seconds.

Master Major Trait LineMajor Trait 4Triggering Blast Combo Finisher with your Rifle will grant you 10% of your Life Force.Major Trait 5Scoring a critical hit against weakened enemy will corrupt 1 boon on them. Cooldown: 3 seconds.Major Trait 6Inflicting cripple or weakness on an enemy will also inflict them with 1 stack of poison for 3 sec.

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Grandmaster Minor TraitSwitching places with your F2 shadow version will cause you to trigger Blast Combo Finisher at your new location. Successfully triggering any combo finisher will grant you 3 seconds of quickness.

Grandmaster Major Trait LineMajor Trait 7Remove Life Force cost from Paradox abilities.Major Trait 8Gain 8 seconds of fury after exiting Shroud. Gain 1% of Life Force whenever you score a critical hit.Major Trait 9Create Poison Combo Field at your feet for 5 seconds after dodging while in combat. Dodging an attack will grant you vigor for 5 seconds.



Rifle 1Shoot out death bullet piercing through all your targets. This bullet grants Life Force on critical hit.

  • Casting time: 1 sec
  • Range: 1200
  • Damage: 550 (scales with power)
  • Life Force: 7.5%

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Rifle 2Roll backwards while unholy hands grasp nearby enemies and cripple them.

  • Casting time: 3/4 sec
  • Evasion: 3/4 sec
  • Range of roll: 300
  • Radius: 300
  • Cooldown: 6 sec
  • Enemies hit: up to 3
  • Damage: 400 (scales with power)
  • Cripple: 3 sec
  • Blast Combo Finisher

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Rifle 3Release three poison gas canisters to land around your target and poison enemies who walk through poison fields.

  • Casting time: 3/4 sec
  • Range: 1200
  • Radius: 180
  • Cooldown: 8 sec
  • Duration: 3 sec
  • Poison: 3 stack for 1 sec
  • Interval: 1 sec
  • Poison Combo Field

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Rifle 4Shoot an unholy bullet at a targeted area. Unholy hands will emerge in this area to grasp enemies inflicting them with weakness and poison.

  • Casting time: 1 sec
  • Cooldown: 14 sec
  • Range: 1200
  • Radius: 300
  • Duration: 3 sec
  • Interval: 1 sec
  • Damage (3x): 1200 (scales with power)
  • Weakness: 1 sec
  • Poison: 1 stack for 3 sec
  • Poison Combo Field

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Rifle 5Overload your rifle with necrotic energy to shoot a more powerful death bullet. Using this ability too often can cause an explosion.

  • Casting time: 3/4 sec
  • Range: 1200
  • Recharge duration of one charge: 20 sec
  • Charges: 3
  • Pierce all enemies
  • Damage: 750 (scale with power)
  • Expending the last charge cause Blast Combo Finisher to trigger at your current location and critically hit all nearby enemies
  • Radius: 300
  • Damage: 150 (scale with power)


Healing ParadoxEnter stealth and convert your Life Force into health while channeling.

  • Casting time: instant
  • Channeling: 2 sec
  • Cooldown: 40
  • Stealth: only while channeling
  • Healing: 1000 (scales with healing power) every 0.5 sec
  • Life Force cost: 500 every 0.5 sec

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Utility Paradox 1Cause necromantic energy to burst within your target dealing damage. Inflict bleeding on your target if this ability scores a critical hit.

  • Casting time: 1/2 sec
  • Cooldown: 15 sec
  • Range: 1200
  • Damage: 400 (scales with power)
  • Bleeding: 5 stacks for 10 sec
  • Life Force cost: 1000
  • Blast Combo Finisher

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Utility Paradox 2Create an otherworldly wall at targeted location. Enemies who pass through this wall get crippled and get random disable effect inflicted on them.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Life Force cost: 1500
  • Range: 1200
  • Length: 300
  • Duration: 4 sec
  • Cripple: 6 sec
  • Disable: 1 second of stun, taunt or fear

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Utility Paradox 3Target a location. After 3 seconds a rift will open above the targeted location and blast targeted location with necrotic energies inflicting random conditions on enemies and trigger Blast Combo Finisher.

  • Casting time: 3/4 sec
  • Cooldown: 40 sec
  • Range: 1200
  • Radius: 300
  • Life Force cost: 2000
  • Damage: 900 (scales with power)
  • Poison: 3 stacks for 10 sec
  • Torment: 3 stacks for 8 sec
  • Confusion: 2 stacks for 6 sec

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Utility Paradox 4Create slow moving field of darkness to slowly move from your current location towards targeted direction. This field destroy enemy projectiles and inflict blindness on enemies within field.

  • Casting time: 1/2 sec
  • Cooldown: 50 sec
  • Range: 1200
  • Life Force cost: 3000
  • Dark Combo Field
  • Blindness: 1 sec
  • Interval: 1 sec

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Elite ParadoxPassive: Your shadow clone created by your F2 now will use your weapon's auto-attack against any enemies in its range, preferring to target enemies you marked for death. Also, switching places with your shadow clone will not cause it to disappear.Active: Instantly refresh cooldown of your F2.

  • Casting time: instant
  • Cooldown: 20 sec
  • Life Force cost: 4000


F2Target a direction and create a shadowy clone of yourself which will move towards targeted direction. Reactivate this ability to switch places with your shadowy copy and destroy it. If your clone reach its maximum walking distance, then it will disappear after few seconds.

  • Casting time: 1/4 sec
  • Cooldown: 10 sec
  • Life Force cost: 4000
  • Range: 1200
  • Reactivation: instant
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It looks nicely detailed and thought out. Some aspects may be problematic but may be fixed with scaling numbers.

What are your thoughts on LF generation by enemy deaths at 1200 range?

Regarding the Mesmer and Thief or Engi-like skills, do you think there is a space for Necro to have them?

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@Anchoku.8142 said:What are your thoughts on LF generation by enemy deaths at 1200 range?

Well, necro do have staff and staff's range is 1200. So, it should be okay.

@Anchoku.8142 said:Regarding the Mesmer and Thief or Engi-like skills, do you think there is a space for Necro to have them?

Engineer? You mean Reanimator who melds technology and necromancy?Thief? You mean Grave Robber who collects and use necromantic artifacts of the old?Mesmer? Sounds something like a Ghost Lord who use life force of his fallen foes to temporally bring them back to life as illusions of their former lives.So, yeah, absolutely.

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