PvP Features In Progress - Updated February 20, 2018 — Guild Wars 2 Forums

PvP Features In Progress - Updated February 20, 2018

edited February 20, 2018 in PVP

A message from the PvP Team:

The following list contains a selection of changes that currently are on the PvP Team backlog. This list is not all-inclusive; it only includes features that have been started. Keep in mind that plans change, priorities shift, and projects always take longer than we’d like. Some of these improvements are many months from completion, and some may be removed if our priorities shift. If that is the case, we’ll update this post in the future.


  • Matchmaking Enhancements – Enhancements Live on Ranked for Season 10
    • We will continue to monitor and tweak as needed.

Automated Tournaments

  • Swiss Style Tournaments
  • Increased Tournament Capacity
  • Special Tournaments
  • On Demand Tournaments


  • Fixing Broken Nav Mesh (Invalid path to target.)
    • This will be an ongoing task.
    • Post here if you find an area where this happens in a PvP Map.
  • Asura Arena 2v2
  • Unnamed 2v2
  • New Desert-themed Conquest Map
  • Skyhammer Map Adjustments - DONE
  • Foefire Map Adjustments
    • Lord Changes Live as of 2/6


  • Obsidian Weapon Set
    • Group 1 released (12/12)
  • PvP Armor Set 2.5
  • Tournament First Place Gizmos
    • Released monthly until we have 12 unique items

Quality of Life:

  • Team health Bars – DONE 1/9
  • Standard Friendly Models

Ben Phongluangtham
Senior Game Designer



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