Jump to content
  • Sign Up

[Elite Suggestion] Inquisitor


Regon Phoenix.8215

Recommended Posts

Theme: pretty much punisher type of class which focused on punishment of anyone who stray from laws and norms. Inquisitors are tyrannical police-like people raging from secretly bounty hunters to powerful religious leaders of southern tribes and isles focused solely on their brand of justice and order. Up until recently inquisitors refused to share their secrets with outsiders and their secrets were passed from parents to children for generations, but recently something changed and inquisitors agreed to teach their crafts to other guardians in exchange for their help.

Main builds:1) Power melee build (mostly single target) ->main build2) Condition anti-boon build (mostly single target) -> main build3) Tank build -> alternative build



Adept Minor Trait (Punisher of Heretics)Unlock Sword for off-hand and allow you to use Punishment abilities.Replace your Virtues with Edicts.

Adept Major Trait LineMajor Trait 1 (Harsh March of Inquisition)Using movement (includes blinks and teleports) ability will remove 1 damaging condition from you and grant 3 stacks of might for 5 sec.Major Trait 2 (Blinded by Righteousness)Inflict an enemy with 5 stacks of burn or more will corrupt 1 boon on that enemy into blindness for 5 sec. Cooldown: 6 sec.Major Trait 3 (Deny Heresy)When you block an attack via Aegis, then you gain 5 sec of regeneration.

-

Master Minor Trait (Resistance Against Corruption)When you get inflicted with damaging conditions, then you gain 3 sec of regeneration. Cooldown: 10 sec.

Master Major Trait LineMajor Trait 4 (Mighty Inquisition)Gain 80 bonus power while you have might. Might on you will last 33% longer.Major Trait 5 (Darkness for Those Who Oppose)Corrupting a boon on an enemy will blind it for 5 sec. Blinds you inflict now stack up to 2 times (new stacks refresh duration of older stacks, blinds of other players refresh duration on only the first stack of blind).Major Trait 6 (Bladed Crusader)Your Sword 4 will now grant Aegis for you for 5 sec.

-

Grandmaster Minor Trait (Inquisitor's Flames)Inflict blind for 5 sec when you burn an enemy. Cooldown: 10 sec.

Grandmaster Major Trait LineMajor Trait 7 (Kingdom of Solitude)Your F1 becomes a ward preventing enemies from exiting the affected area. Your F1 now deals 20% more direct damage.Major Trait 8 (Where it Burns the Most)Blinding an enemy will cause your next Punishment ability to corrupt 1 additional boon into 1 stack of burning for 5 sec on all affected enemies. Cooldown: 10 sec.Major Trait 9 (Undeniable Crusade)When you block an attack via Aegis, then you gain 5 sec of protection. Protection and regeneration will last 20% longer on you.



F1 (Edict of Justice)Passive: burn enemies with every few attacks.Active: plant sword of justice in your current location creating an area for a duration. Enemies in this area take damage and are burned with every pulse.

  • Casting time: 3/4 sec
  • Passive burn: 1 stack for 5 sec
  • Cooldown: 20 sec
  • Radius: 300
  • Duration: 8 sec
  • Pulses: 8
  • Damage (8x): 1800 (scales with power)
  • Burning per pulse: 1 stack for 1 sec

-

F2 (Edict of Resolve)Passive: regenerate health.Active: blind nearby enemies, jump backwards and heal yourself.

  • Casting time: 1/2 sec
  • Passive healing: 84 (scales with healing power)
  • Cooldown: 25 sec
  • Blind: 5 sec
  • Range: 300
  • Heal: 1800 (scales with healing power)
  • Leap combo finisher

-

F3 (Edict of Courage)Passive: gain aegis periodically.Active: create a ward in your current location for a duration. It will prevent enemies from entering and will destroy all projectiles.

  • Casting time: 1/4 sec
  • Aegis refresh: 40 sec
  • Cooldown: 40 sec
  • Radius: 240
  • Duration: 6 sec


Sword 4 (Crusader's March)Roll forward (to your target) evading all attacks, blind and damage nearby enemies when you complete the roll. Gain might for every enemy hit with this ability.

  • Casting time: 1/2 sec
  • Cooldonw: 12 sec
  • Range: 450
  • Blind: 5 sec
  • Damage: 800 (scales with power)
  • Might per enemy struck: 3 stacks for 8 sec

-

Sword 5 (Sword Jail)Throw several searing blades at nearby enemies and bind them. Bound enemies are burned and can't use movement (includes blinks and teleports) abilities.

  • Casting time: 3/4 sec
  • Cooldown: 20 sec
  • Radius: 450
  • Duration: 3 sec
  • Damage (3x): 900 (scales with power)
  • Burn: 2 stacks for 6 sec
  • Searing blades counts as projectiles
  • Projectile combo finisher


Healing Punishment (Blaze of Glory)Heal yourself. In addition, release a punishing flames corrupting 1 boon on nearby enemies into burning and heal yourself for every enemy struck.

  • Casting time: 3/4 sec
  • Cooldown: 25 sec
  • Radius: 450
  • Initial heal: 3800 (scales with healing power)
  • Burn: 1 stack for 6 sec
  • Heal per enemy struck: 500 (scales with healing power)

-

Utility Punishment 1 (Punisher's Brand)Punish your target converting up to 2 boons on it into burning. If your target was already burning, then reduce cooldown of this ability.

  • Casting time: 1/4 sec
  • Cooldown: 24 sec
  • Range: 300
  • Burning per boon converted: 1 stack for 4 sec
  • Cooldown reduction: 50%

-

Utility Punishment 2 (Sentence to Jail)Immobilize your target and covert 1 boon on it into burning. If target was already immobilized, then convert 1 additional boon into burning.

  • Casting time: 1/2 sec
  • Cooldown: 30 sec
  • Range: 600
  • Immobilize: 3 sec
  • Burning: 1 stack for 6 sec

-

Utility Punishment 3 (Burn the Heretics)Engulf your target in flames causing it and all other nearby enemies to burn with every pulse. Allies attacking the enemy affected by this ability gain might.

  • Casting time: 3/4 sec
  • Cooldown: 40 sec
  • Range: 600
  • Radius: 240
  • Duration: 4 sec
  • Pulses: 4
  • Burning pr pulse: 1 stack for 3 sec
  • Might per attack: 1 stack for 5 sec
  • Major Trait 5 (Darkness for Those Who Oppose): only initial cast will convert a boon into burning.

-

Utility Punishment 4 (Righteous Nova)Gain might and after short delay release unblockable explosion dealing damage to nearby enemies and corrupt 1 boon on them into burning. This explosion will deal more damage based on stacks of might you have.

  • Casting time: instant
  • Cooldown: 40 sec
  • Might: 4 stacks for 10 sec
  • Delay: 1 sec
  • Radius: 240
  • Damage: 900 (scales with power)
  • Damage increase per stack of might: 10%
  • Burning: 1 stack for 4 sec
  • Blast combo finisher
  • Stunbreaker

-

Elite Punishment (Bound to Burn)Bind nearby enemies for a duration. Bound enemies take more direct and more burning damage. You can reactivate this ability once to pull all bound enemies to you and stun them, but doing so will unbind affected enemies.

  • Casting time: 3/4 sec
  • Cooldown: 60 sec
  • Radius: 600
  • Duration: 6 sec
  • Damage increase: 7%
  • Max pull range: 900
  • Stun: 1 and 1/2 sec
Link to comment
Share on other sites

I like the motif you have here of burning away an enemy's boons/the energy of a ripped boon igniting into a flames. That's very thematic by itself and would bring a lot to the guardian class since guards don't have a good way to deal with boon-heavy builds.

One thing I'd like to see guardian get is the mirage treatment where we're receiving an insane boost to mobility even though that's not at all a focus of the specialization (mirage ambush sword #1 skill). Honestly guard kinda deserves it (or mirage doesn't deserve it? Either way, this needs to be equalized).

Some possibilities: increase the range on sword 4 to 800, make one of the traits grant +33% movement speed while under the effects of aegis, or add super speed to one of the new virtues/utilities.

Link to comment
Share on other sites

@Arcaedus.7290 said:One thing I'd like to see guardian get is the mirage treatment where we're receiving an insane boost to mobility even though that's not at all a focus of the specialization (mirage ambush sword #1 skill). Honestly guard kinda deserves it (or mirage doesn't deserve it? Either way, this needs to be equalized).

you don't solve something that isn't fun to play against by adding something else that isn't fun to play against.

Link to comment
Share on other sites

@derd.6413 said:

@Arcaedus.7290 said:One thing I'd like to see guardian get is the mirage treatment where we're receiving an insane boost to mobility even though that's not at all a focus of the specialization (mirage ambush sword #1 skill). Honestly guard kinda deserves it (or mirage doesn't deserve it? Either way, this needs to be equalized).

you don't solve something that isn't fun to play against by adding something else that isn't fun to play against.

Maybe you don't, but Anet apparently does

Link to comment
Share on other sites

@Arcaedus.7290 said:I like the motif you have here of burning away an enemy's boons/the energy of a ripped boon igniting into a flames. That's very thematic by itself and would bring a lot to the guardian class since guards don't have a good way to deal with boon-heavy builds.

One thing I'd like to see guardian get is the mirage treatment where we're receiving an insane boost to mobility even though that's not at all a focus of the specialization (mirage ambush sword #1 skill). Honestly guard kinda deserves it (or mirage doesn't deserve it? Either way, this needs to be equalized).

Some possibilities: increase the range on sword 4 to 800, make one of the traits grant +33% movement speed while under the effects of aegis, or add super speed to one of the new virtues/utilities.

Well, i think i covered mobility part because F2 and Sword 4 both give mobility. And both on relative low cooldown. Add current mobility of sword 2 and Judge's Intervention, and you now have quite mobile guardian.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...