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Arcaedus.7290

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  1. Hey Lonami, just read through your post, and I think you have wonderful ideas. I wanted to address this point here: So I've mentioned this idea before, but I think an absolutely great way to add weapon variety into the game with this new expac would be to: Add in 1-3 entirely new weapon types. Almost every new elite spec would be getting one of theseAdditionally, make underwater weapons amphibious and let one or both of them be available for core classes.So with this, the expac would bring 2-3 new weapons for everyone. Second point there could be accomplished through narrative quite easily i
  2. This absolutely. I'll clarify though: No build should be able to indefinitely bunker a 1v2 in the case that you have two dps/burst/non-bunkers fighting against you. As to how long someone should be able to hold off a 1v2 is another question, but it should not be indefinite, that's for sure.
  3. Sure, but if you compare LoW + smiter's boon before, to LoW + smiter's boon now, if things worked like you said, they should function identically. However, the way it functions now is that after casting LoW, there is a much longer delay between the end of the heal skill and smiter's boon proccing, so this almost seems like a bug actually. The only healing skill that smiter's boon SHOULD function differently for is Shelter - should proc after you finish channeling, which it didn't before but it does now.
  4. I'll expand off this since what otto said is true. For the dps-based guardian specs in pvp/wvw, they are actually in a pretty decent spot, but fall behind the top contenders for similar roles since they can't output quite as much as these other specs.... whether it's dps, burst, CC, boons, mobility, or evades. Our two primary dps-based builds, DH and core guard just fall behind builds/specs like holosmith, soulbeast, mirage and revenant (historically). I've given this a lot of thought and I honestly don't think the solution is to buff DH or core guard much more. It would be great if instead o
  5. This is a pretty terrible nerf. So not only has the Smiter's Boon trait been heavily devalued as a condi-cleanse, but it now is a far weaker offensive skill due to the enormous delay of the trait proccing after a heal skill. For example, if you use LoW, the delay between the end of LoW and Smiter's Boon proccing is significantly longer now than it was before. This is a bad change, and it should reverted ASAP. Literally no one asked for or wanted this nerf.
  6. Right, my mistake, should have read that a bit more slowly. I missed the rather unexpected transition from talking about new weapons to new classes, which I think Anet has made clear they don't want to make any more new ones, just new elite specs.
  7. Lol oh here we go again with this argument. I don't think this is a very strong argument against implementing new weapons in the game. Nobody other than Anet has the full picture of how "difficult" or how "costly" it is to implement something new. It's fine for you to be worried or concerned about implementation of new weapon types, but the debate on cost/monetization of implementing new things likely goes through a lot of debate on Anet's end so it's not something the customer base should worry about. What it comes down to is: do you want new weapons? Do you not care if they are implemented
  8. Don't entirely agree with that. I think all 2-handed weapons should have at least one defensive option (and by defensive, I mean anything that can be used to on-demand negate an enemy's attacks, including ability to CC/interrupt them or that gives you mobility such as a leap), and for the most part they do. So too does LB on DH but it's worse than all of the others by far. Blind is one of the weaker defensive options out there, and if it was a reliable attack I'd be fine with it, but the blind is attached to an aimed skill shot which is slow (so it's practically not on-demand). If LB got kno
  9. Don't entirely agree with that. I think all 2-handed weapons should have at least one defensive option (and by defensive, I mean anything that can be used to on-demand negate an enemy's attacks, including ability to CC/interrupt them or that gives you mobility such as a leap), and for the most part they do. So too does LB on DH but it's worse than all of the others by far. Blind is one of the weaker defensive options out there, and if it was a reliable attack I'd be fine with it, but the blind is attached to an aimed skill shot which is slow (so it's practically not on-demand). If LB got kno
  10. I agree with everything you said on the different encounters you face in pvp vs. WvW, so I'll just address 1v1 / dueling which is what I originally intended to speak on. You make some very interesting points here. I don't think I disagree with you. I made a few tacit assumptions though, so just to clarify: Both players are at least competent at their respective game modes and have invested similar amounts of time.The matchup of one build vs. another build (assuming equal skill of players) would play out the same regardless of the game mode (if A beats B in wvw, then A beats B in pvp) - probabl
  11. The thing is that the WvW roamers who are truly good at dueling (and not trying to faceroll you with some bs build) also play pvp. In order to become good at something, you have to practice a lot. It's time-based improvement. You can get far more fight-practice in pvp than you can in wvw per unit time, so if you have two duelists, one who only does pvp, and the other who only does WvW (both for same amount of time), 9 times out of 10 the pvp player will win a duel. You should totally play pvp! It will help you improve. You don't have to live there to get your fix, but checking out that free-f
  12. It does make it incomplete if you're playing any build other than a pseudo-deadeye, 1-shot TS build. If an opponent knows that your deflecting shot doesn't knockback, they will not respect this attack AT ALL. They will literally let it hit them and just keep attacking you since it does the damage of an auto attack and has no further effect other than an easily removable blind. If you're on longbow and you have an opponent in melee range pressuring you, then you don't really have any skills on your weapon to deal with them. That's the whole reason knockback on LB3 is good since it gives you tha
  13. If you're interested in trying any on guard, I would recommend: Literally any guard build with minimum health (just try and make any build with Berserker or Destroyer amulet in particular work...) - can be any role you likeA FB build that doesn't have any investment in healing power - for the purpose of being a roamer/1v1 side noder
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