Jump to content
  • Sign Up

No-down-state = 1/2 loot?


Dayra.7405

Recommended Posts

I think the no-down-state experiment is reducing loot in Zerg-fights by around 50% as you aren’t have the possibility to tag someone for loot while he is down. (Result in 1/2 life to place damage for tagging and 1/2 time to do so.)

So far the theory, how do you experience this in praxis?

Link to comment
Share on other sites

For some classes its even worse... depends in what time i aproach enemy.... you need to tag them when fight starts.... when you start rolling over enemy.... no time to tag.. so no drop / xp / partic...

so full mellee classes are not best option... like spellbreaker.... u will not catch all ppl... only if you rush into enemy...that was why we had in zerg just 2 warriors... but lot of hammer rev, scourges, rangers...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...