No-down-state = 1/2 loot? — Guild Wars 2 Forums

No-down-state = 1/2 loot?

Dayra.7405Dayra.7405 Member ✭✭✭
edited June 11, 2018 in WvW

I think the no-down-state experiment is reducing loot in Zerg-fights by around 50% as you aren’t have the possibility to tag someone for loot while he is down. (Result in 1/2 life to place damage for tagging and 1/2 time to do so.)

So far the theory, how do you experience this in praxis?


  • intox.6347intox.6347 Member ✭✭✭
    edited June 11, 2018

    For some classes its even worse... depends in what time i aproach enemy.... you need to tag them when fight starts.... when you start rolling over enemy.... no time to tag.. so no drop / xp / partic...

    so full mellee classes are not best option... like spellbreaker.... u will not catch all ppl... only if you rush into enemy...
    that was why we had in zerg just 2 warriors... but lot of hammer rev, scourges, rangers...

    Multiclass WvW player
    Theorycrafted builds tester

  • aspirine.6852aspirine.6852 Member ✭✭✭

    So now you know how rangers an thiefs feel? I don't play wvw for the loot because there are better solutions for that 😊

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