Ivantreil.3092 Posted July 11, 2018 Share Posted July 11, 2018 Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted July 11, 2018 Share Posted July 11, 2018 I'm glad to see condition engineer getting love even though I think it wasn't quite enough. Also important to note you do slightly more confusion and confusion activation isn't present on golem/just shows on personal stats on arc iirc. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted July 11, 2018 Share Posted July 11, 2018 Gear?And I love that the "simplified" version is still significantly more complex than most other condi classes. :PI also have to agree with @Lunateric.3708 that this patch simply didn't go far enough to make condi engi better. While this is enough to bring it up to an acceptable level, we still have to play way harder to get the same numbers other classes can with a few skill presses. Link to comment Share on other sites More sharing options...
Ivantreil.3092 Posted July 11, 2018 Author Share Posted July 11, 2018 @"Vagrant.7206" said:Gear?And I love that the "simplified" version is still significantly more complex than most other condi classes. :PI also have to agree with @Lunateric.3708 that this patch simply didn't go far enough to make condi engi better. While this is enough to bring it up to an acceptable level, we still have to play way harder to get the same numbers other classes can with a few skill presses.Sure, What i used for here was:Full Viper stats.Superior Rune of the Berserker.Superior Sigil of Malice.Superior Sigil of Geomancy.Rare Veggie Pizza as food.Toxic Focusing Crystal as utility food.Firearms: 1/2/3.Explosives: 3/1/2.Tools: 1/1/1. Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted July 11, 2018 Share Posted July 11, 2018 @Ivantreil.3092 said:@"Vagrant.7206" said:Gear?And I love that the "simplified" version is still significantly more complex than most other condi classes. :PI also have to agree with @Lunateric.3708 that this patch simply didn't go far enough to make condi engi better. While this is enough to bring it up to an acceptable level, we still have to play way harder to get the same numbers other classes can with a few skill presses.Sure, What i used for here was:Full Viper stats.Superior Rune of the Berserker.Superior Sigil of Malice.Superior Sigil of Geomancy.Rare Veggie Pizza as food.Toxic Focusing Crystal as utility food.Firearms: 1/2/3.Explosives: 3/1/2.Tools: 1/1/1.You'd get slightly better DPS with renegade runes. You can also use a sinister back for almost exactly 100% duration on burning and bleeding, minimal changes tbh but may be worthwhile. Link to comment Share on other sites More sharing options...
Ivantreil.3092 Posted July 11, 2018 Author Share Posted July 11, 2018 @Lunateric.3708 said:@Ivantreil.3092 said:@"Vagrant.7206" said:Gear?And I love that the "simplified" version is still significantly more complex than most other condi classes. :PI also have to agree with @Lunateric.3708 that this patch simply didn't go far enough to make condi engi better. While this is enough to bring it up to an acceptable level, we still have to play way harder to get the same numbers other classes can with a few skill presses.Sure, What i used for here was:Full Viper stats.Superior Rune of the Berserker.Superior Sigil of Malice.Superior Sigil of Geomancy.Rare Veggie Pizza as food.Toxic Focusing Crystal as utility food.Firearms: 1/2/3.Explosives: 3/1/2.Tools: 1/1/1.You'd get slightly better DPS with renegade runes. You can also use a sinister back for almost exactly 100% duration on burning and bleeding, minimal changes tbh but may be worthwhile.I just have done some tests with the Renegade runes, and well... it resulted to be more slightly worse than with berserker, about a 500 dps loss, and part of it, i guess, is because the build also gives a significant punch regarding to power damage. Link to comment Share on other sites More sharing options...
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