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Lunateric.3708

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  1. I casted a MaT ten days ago, see it for yourself. https://www.twitch.tv/videos/503056018 1:37:52 That's not the October Monthly. The October Monthly hasn't happened yet. Pretty sure that one there is the August one. https://en-forum.guildwars2.com/discussion/91663/october-monthly-tournament-on-11-16#latestArguing about what month the MaT corresponds to is nothing but a poor attempt at not answering the original line of thought. Unless there was a major balance shift that will somehow make "holosmith dominance" a thing for next MaT. Spoiler alert: it won't.
  2. I casted a MaT ten days ago, see it for yourself. https://www.twitch.tv/videos/503056018 1:37:52 Can't wait to see a response. Gonna be tough making a case against a video
  3. See, Unlike you, I don't want to deprive you of anything That's your own conviction. Mine is that you will deprive me of something, regardless if you realize this or not. Oh dear how mean of me.. so tell me.. outside of self serving ego stroking, what would I be depriving you of? Possibly the opportunity to play raids at all, by starving them of the required playerbase.In any case, more raid releases, as the developers would need to waste time to rebalance all the existing raids for no good reason. Could make the same argument that they should scrap wvw and pvp because it could make expac and living world faster to complete and ship. Yes and do you know why they don't? Because it's content marketed for a specific demographic such that that group of people could get interested in GW2. Please tell me which group of people would get interested to play GW2 because their are easy mode raids? Actually no it isn't... I didn't think I would like WvW at all, in fact I generally dislike PvP period. I was not keen on going into WvW and having to get Gift of Battle in the first place because that was not something I thought I would be interested in. However, guess what? I tried it and got hooked on it. I enjoyed the playstyle of having massive battles and testing my skills against other players more than I thought I would. So no, it's NOT about marketing to that group of players. Instanced content however makes it impossible to find out if you would "enjoy" that kind of playstyle. If you can't get in or your group wipes constantly and you waste 10 people's time because you can't figure it out etc (and don't want to sit through and watch 100 videos etc) but would like to just freaking play it... So while it might be fun for some people who feel like it's "fun" to spend hours of time watching a video about how to play then spend however long trying to find a group of people to play it through and then maybe completing the content. Sure, go ahead and tell people again that it's "marketed" for that type of person. Not everyone knows what is "for them" till they try it and when you have instanced content, well it's obvious that you can't just "try" it. The point is they introduced raids to pull more people in with the HOT expansion. to market to a specific kind of player. Honestly i don't really see where you're argument would prove me wrong. Rather it explains quite nicely why you should lock rewards to specific content. Well beyond the fact that HoT was a major catastrophic failure... I can't see why this was not a brilliant idea. A "major catastrophic failure" does not get followed up by two living world seasons and an expansion. A lot of people found reasons to complain about HoT. It doesn't make it a failure. A lot of people always find reasons to complain about everything. LOL.. what.. did you think that because HoT failed big time they would cease making Living World? Really? And PoF is nothing like HoT. ? hot was a success both commercially and technically and introduced a ton of content. No it wasn't, in fact, Colin openly admitted as he left the Studio, that HoT didn't go over nearly as well as they had hoped. 'nearly as well as they had hoped' does not equate to failure. If it was a big time failure they would not have created another expansion along same lines. Notice.. they didn't create an expansion along the same lines.. Yes, they did, the formula is exactly the same for what both expansions brought. Difficulty, new feature (gliding versus mounts), e-specs and all other things that vary represent pieces of the same macro-picture. And yeah, calling HoT a failure is disingenuous at best.
  4. I have the same bug, opened them all once for the first achievement, couldn't open them again at all.
  5. Then design a mechanic that adds diminished returns to any stacking in that particular mode. WvW balance won't happen regardless though, it's not realistic.
  6. if you had 10 firebrands chaining aegis and reflects together it would be the same, if you had 10 druids you could outheal and kite anything. Don't think balance should be made on that kind of thought, an arbitrary number of X
  7. Years ago many players tried to warn the community about the cancer of raids...we were not listened Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed. If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP. People will always seek to optimize their time on any game. Time is a finite thing, you know? elitist toxicity in raids is the basic policy[citation needed] I am near 1k LIs and most of them have been puging in the LFG, not gonna lie and say I haven't found "toxic elitist" groups but they are incredibly far from being common enough to become the basic policy. You do you, though.
  8. Years ago many players tried to warn the community about the cancer of raids...we were not listened Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed. If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP. People will always seek to optimize their time on any game. Time is a finite thing, you know? ...why add time constraints to game content available 24/7 all year long? There is no logical explanation.....there's a very logical, simple explanation most adults will give you in a heartbeat: you die eventually so you try to make the most out of the time you get, specially when you do more than gaming.
  9. Years ago many players tried to warn the community about the cancer of raids...we were not listened Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed.If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP. People will always seek to optimize their time on any game. Time is a finite thing, you know?
  10. I'm all in for an easy mode with zero rewards.
  11. Several reasons:Unintuitive designBy that I mean that primary weapons are weak, most of your real damage is in your kits, or PF.Aesthetically different from other classes (tech instead of magic)The interesting skills and traits are objectively worse than the boring ones.Except for PF, not a very flashy class. Takes more effort to get the same result other classes getLack of effort from ANet devs to keep the class up to date. Lots of traits and skills have languished for years with no real change. Makes sense, especially the part about interesting skills being worse and it not being a flashy class (no clue what "PF" is). Although I still see more warriors and thiefs and those aren't very flashy classes either. PF is photon forge. And yes, but warrior and thief both have visually unique methods of standing out. Engineer is the least visually distinct class (explosions are probably the flashiest things besides photon forge).I wasn't around for that but I believe it wasn't the case always, think I read somewhere explosive effects from grenades and orbital strike got toned down a ton
  12. It is complicated if you want to be optimal and want to squeeze out the juice out of every little interaction you have but overall you'll find engis that don't do that, despise complexity and do sub-optimal builds for the sake of simplicity. I think it's more of a theme thing since it doesn't fill the typical fantasy niche that appeals to most people.
  13. Liking everything about this idea, I think it's the right way to got for more balanced matchups. will this mean that pip chests will become seasonal too?
  14. How does that make Firebrand less of a potential healer class? If another healer brings offensive buffs on top of heals you'll always want that. @Vulf.3098 [citation needed] Maybe you should read the post Faaris.8013 was quoting hint it was list of all the classes that can heal but was missing guardians heal spec. I didn't miss a thing, I am just stating why druid will be always favored regardless of how many heal specs we got. Isn't that obvious? That is true.But obviously you did miss the point entierly the post you replied to wasent about what healer is favored in groups.OP was talking about things a thief needs, a thief needs offensive buffs too. Isn't that also obvious?, you can follow the comment chain.
  15. How does that make Firebrand less of a potential healer class? If another healer brings offensive buffs on top of heals you'll always want that. @Vulf.3098 [citation needed] Maybe you should read the post Faaris.8013 was quoting hint it was list of all the classes that can heal but was missing guardians heal spec.I didn't miss a thing, I am just stating why druid will be always favored regardless of how many heal specs we got. Isn't that obvious?
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