Vaeo.4097 Posted September 16, 2018 Share Posted September 16, 2018 Description of "Bolstered elements" is: "Gain stability when activating a stance."And it works exactly as described with every stance except "Twist of Faith". "Twist of Faith" applies stability not "when activating" but after animation of skill end.What's the difference you wonder? Difference is for Dragon Hunter traps and Guardian hammer's "Ring of Warding". Especially traps. You can't escape it with "Twist of Faith" (because you will be just knocked down and insta dead). To escape "Dragon's Maw" weaver must spend "Twist of Faith" and 2 dodges (or 1 dodge and "Riptide") because first dodge will end exactly on "Test of Faith" . Too much effort and cooldowns should be spent by weaver. While DH spends no resources on this burst: he has enough damage/blocks/heal to wait for traps cooldown.If "Twist of Faith" will apply stability on activation it will be much better. Link to comment Share on other sites More sharing options...
Uvirith.9573 Posted September 16, 2018 Share Posted September 16, 2018 Twist of fate is enough to escape the CC trap. It breaks stun and provide 1 sec of evade + 1.5 second of superspeed, which is enough to keep yourself out of the trap even without the trait. You don't need to use your dodges or anything else. Link to comment Share on other sites More sharing options...
Crann.1342 Posted September 16, 2018 Share Posted September 16, 2018 Would help for stomping too, you could twist fate, stow, then stomp. Would be a nice small buff Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted September 17, 2018 Share Posted September 17, 2018 The negative side to this would be that your Stab won't last as long after the evade frame. Whether that's better than having it instantly apply depends on the situation. Link to comment Share on other sites More sharing options...
steki.1478 Posted September 19, 2018 Share Posted September 19, 2018 @"Pterikdactyl.7630" said:The negative side to this would be that your Stab won't last as long after the evade frame. Whether that's better than having it instantly apply depends on the situation. Exactly. There's a lot more situations where you need stab after evade. There's only a few CC skills in game that cant be evaded, that would require stability to negate. It's just not worth changing. Link to comment Share on other sites More sharing options...
Vaeo.4097 Posted September 21, 2018 Author Share Posted September 21, 2018 @steki.1478 said:@"Pterikdactyl.7630" said:The negative side to this would be that your Stab won't last as long after the evade frame. Whether that's better than having it instantly apply depends on the situation. Exactly. There's a lot more situations where you need stab after evade. There's only a few CC skills in game that cant be evaded, that would require stability to negate. It's just not worth changing. I can't agree here. 3 or 4 sec of stability after evade is not actually a difference for survivability."Dragon's Maw" and "Ring of Warding" are used to setup heavy burst. Escaping them fast to avoid burst damage is much more important. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted September 21, 2018 Share Posted September 21, 2018 @Vaeo.4097 said:@steki.1478 said:@"Pterikdactyl.7630" said:The negative side to this would be that your Stab won't last as long after the evade frame. Whether that's better than having it instantly apply depends on the situation. Exactly. There's a lot more situations where you need stab after evade. There's only a few CC skills in game that cant be evaded, that would require stability to negate. It's just not worth changing. I can't agree here. 3 or 4 sec of stability after evade is not actually a difference for survivability."Dragon's Maw" and "Ring of Warding" are used to setup heavy burst. Escaping them fast to avoid burst damage is much more important.I disagree. Those extra seconds can make a very big difference in survivability. You are correct in those situations, but those are two skills for two specific matchups (Core Guardian and Dragonhunter) that are some of the very few counters to evades that exist in this game. You have other options to avoid damage in those situations. I'm not saying that your opinion is wrong, but you can't write off the extra duration of stability just because it doesn't have value in those specific settings. Twist of Fate is already a very strong skill. Link to comment Share on other sites More sharing options...
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