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Now that runes+sigils got a revamp... please do the same for combo fields+finishers.


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These guys were a big deal back in the day, you know back when you actually needed to coordinate to achieve things like 25 might. Yes its nice that you don't have to worry about combo fields overwriting each other any more… on the other hand it makes game play cheesy and lowers the skill cap. Low skill cap = less competition; which spells doom in modes where competition is the spice of life, and every mode has competition.

So if you agree, disagree, or have ideas of your own you'd like to share please do so. Here are some of my ideas:Up the coefficient on many finishers and or add additional effects, give commanders and solo players the ability to set which finishers do what via their build window (the solo player can opt to overwrite the commanders preferences via settings), possibly add a few new combo fields or alter old ones to make them more impactful (like a leap finisher through a dark field granting a dark aura that siphons health, or a blast finisher in a fire fields giving 5 might instead of 3), and the option for an on the ground indicator that tells players what combo field is where. I think all of these would make GW2 a much more enjoyable and competitive game.

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