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My thoughts on a new elite spec for the Necromancer, this is a fan design


kharmin.7683

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Dear all,

For this thread, I am sharing an elite spec I divised for the Necro a long time ago while lying in bed. I recently dug it up again, so I thought I would spread the word, and gather some thoughts. I will share it in its original format, as I wrote it in a text file on my phone while lying sleepless in bed. My thought process was, I wanted a Strong DPS spec, that could go condi, or power, based on traits, and that would achieve its surviveability through healing, rather than barrier or a second healthbar. Also, since previous specs were more or less core specialisations on steroids for the Necro, I thought a Blood-themed elite spec would be most suitable. Eventually, I landed on the name Bloodlord/Bloodbath. (Yeah, I was not 100% sure which is better, discuss) It would use a sword in the main hand, and it would get a second form (F1), which altered the attacks of the weapon it currently wielded (weapon swapping allowed) (Yes, it would mean adding slightly altered attacks for all core weapons + sword, but the theme is attacks would not be that different, also, I do not think i got into these in my design) The idea behind its heal/utility/elite skills was thematically based on Dancing with death (Jak o' the Shadows, for the WoT fans), but mechanically are more akin to the Herald skills, in that they have a first activate, a channel (with a cost), and then a big finisher on the second activate. You can double tap, but that would not be ideal for some of them. Exact balancing I did not get into, hence why I use x (X) to indicate numbers for the balance team to fiddle with. Final note, a few of these skills were based on anime, since I like those and they provide great source material. Now that that is out of the way, lets get to it:

"Bloodlord/bath: (bloodreaver/bloodborn also sounds alright)

Sword:

1.1 Slice.

Slice in a small cone in front of you. Inflict bleeding.

1.2 Dice

Slice in a circle around you, granting blood for each enemy struck, and inflict bleeding.

2. Blood rush.

Leap at an area, no target required. Reduces cooldown by x% if targets struck are bleeding.

3. Onslaught. (Anime style.)

Teleport to targeted area. In a box between initial and final locations, 5 people are struck after a delay inflicting bleeding and dealing multistrike damage. x range.

Dances. after 1. lose blood periodically.

Skills:

1. First activate.

2. Second activate.

Healing:

Dance of the Dradach:

1. Convert blood to health. Cripple yourself while using it. Goes on cooldown when you run out of blood.

Satisfaction.

2. Refund x% of the cooldown. Gain a small amount of blood and health. Remove cripple and slow.

Utility:

Dance of Dracula.

1. Convert all conditions on you at activation into bleeding, as well as x condis you receive during the stance periodically. Gain a bit of resistance to start.

Ravenous strike.

2. Transfer all bleeding on you to x nearby enemies.

Dance of the duelist.

1. Break stun. Block attacks. Store attacks as charges. Have a minimum of x charges.

Full counter.

2.1 Strike enemies in an area with damage proportional to the number of attacks stored, with diminished returns.

Hour of the hunt.

2.2 Gain offensive boons for each stored attack. One each, at random. Variation is prioritized over stacking.

Dance of the deathgod.

1. Root yourself, gaining x stability, concentrating blood into a powerful attack.

Getsuga tensho.

2. Release the blood in a concentrated attack in a line. Grows x% more powerful for each second channeled. Removes immobilizing effects.

Dance of diversion: (new)

1. Teleport behind a targeted enemy, stealthing/granting superspeed for the duration of the channel (pulsing on a x second interval) and leaving behind a stationary blood clone/afterimage. Upon defeat of the "clone", the channel ends and enemies in the surrounding area are inflicted with confusion and blind.

Aversion.

2. Manually detonate the clone, inflicting bleeding and slow on nearby enemies and granting superspeed/stealthing for x seconds. (The alternative from the channeled skill)

Elite:

Dance of bloodshed.

1. Gain x% bonus Blood from all sources. Lose blood gradually even in combat. More strongly than it otherwise would....

"Come to daddy"

2. Pull in enemies from a large range and set up a co moving barier centered around yourself. Enemies that cross the barrier are stunned.

Dance of death.

1. Gain increased vulnerability (not nec condi) to damage. Maybe additionally deal reduced damage to enemies. This danage is stored. Disables the use of heal and/or utility skills.

"Revenge counter"

2. Unleash the stored damage, dealing x% of the stored damage to a single enemy/in a x (small) area.

Traits

Minors:

(Minor 1)(New):

Lifeforce is replaced with blood.

Toggle dances a la Herald for heal/utility/elite.

Lose "blood" up to a x% threshhold slowly after leaving combat.

Traits on entering/leaving shroud gain a cooldown. (If they dont have them already)

When out of shroud:

Generate x% blood through dealing damage.

Generate x% blood through taking damage.

Bloodlust "shroud":

Toggle alternative skills weapon specific or just slightly alter skills.

(Minor 2)(New): Generate flat health use of skills. (Ele/Thief healing signet passive, but balanced so as not to be broken)

(Minor 3)(New): Increase Healing power by x/x% of power+condi damage.

Adept:

T: Gain x% Blood on each hit.

M: Increase Blood gain from taking damage by x%.

B: Striking a target with x stacks of bleeding grants regeneration.

Master:

T: Increase blood gain from dealing damage by x%.

M: Regeneration now grants x% blood.

B: Bleeding duration is increased by x%. Inflicting bleeding also inflicts vulnerability.

Grandmaster:

T: Culling: Increase Power and Feroxity by x/deal x% increased damage in Shroud, but lose blood at a x% faster rate. Also/alternatively, reduce healing received due to Shroud by x%. Alternatively, Healing power boost becomes Power boost.

M: Elder vampire: Heal for a percentage of damage dealt in Shroud.

B: Edgelord: Inflicting bleeding grants x% blood, but upon being inflicted with bleeding lose a small amount of blood.

"

Now that I am putting this out there, let me hear what you think. Try to keep it civil, this was kinda designed in a sleep deprived state, but it is still dear to me, since it was the first I came up with.

Now that that is out of the way, have a very nice day, and maybe see you online.

Ablon out.

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