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Blood Red Arachnid.2493

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  1. I'm calling it here: OP is a psychologist fishing for data to write a new article.
  2. I would go with Heavy, largely for guardian. Guardian has condi FB, condi WB, quickness FB, healbrand, power dragonhunter, and power WB. A lot of those have different sets of gear and runes, which makes building each one individually a pain. Revenent also has quickherald, heal herald, power alac renegade, condi alac renegade, condi renegade, and power vindi. Warrior... doesn't have that many builds which require different gear, but that's the trend for most weight classes.
  3. I can't speak for the obsidian armor, but I found while getting two of the raid armor sets that, over the time It took to get them, I had earned basically all the money I needed and then some. Getting six Gifts of Dedication will give you quite a few materials, and the raids themselves have a lot of drops. Same thing with my WvW Armor set. It took me 20 weeks to get the WvW set, and 20 weeks of playing WvW to full skirmish completion will get you most of what you need. Over the time it took for me to craft all legendary armors and trinkets, I always hung around the 1k to 2k gold mark. You'd think that with 12 pieces of envoy gear (5k gold), 6 pieces of Triumphant (2.5k gold), Ad Infinitum (1.3k gold), and all of the trinkets, (6.8k gold), that I would've run out, but I didn't. If you're pursuing the armor, leave the gold expenses for last. Use alternative means for getting the clovers, don't even worry about the ectoplasm until you've acquired all of the other materials that require the hard grind. Only then should you worry about expenses.
  4. ... Use TP to friend who's standing at the waypoint of the map you want to go to?
  5. The funny thing about all this is the simplest solution would be to give us the SotO relics and just be done with it. By sticking to their word and not to their (possible) original intention, they would only satisfy players and create no ill will across the rest of the game.
  6. I'm still convinced that somebody is sitting under a bridge and telling riddles, but I'll bite anyway. In this world, there's two kinds of problems: a "we" problem, and a "you" problem. The thing about "you" problems is that it is not practical or rational to demand that the world reorient itself to fix it. The cause and solution to these kinds of problems sit between the keyboard and the chair. Not wanting to complete a quest because it has casual drinking in it is very much a "you" problem.
  7. It's Virtuoso. There's a lot of split mechanics that force all melee builds to disengage for long periods of time. Virtuoso can do almost all of its damage at range, maintaining DPS throughout all of those mechanics. Most of Virt's attacks pierce, letting them handle adds and mechanics very easily without losing much damage. Finallly, Virtuoso has a lot of innate self-sustain due to their traits, and there's high DPS pressure at many points of the fight.
  8. It is a bit of a tin-foil hat theory I have, but I think that there are Anet employees hopping on alt accounts and spamming all these posts with confused emojis. Normally, generally unpopular opinions have a lot of responses disagreeing with them, and it takes a certain set of personalities that will spam confused emojis on other players. However, these threads on the legendary relic don't follow that trend. There's a lot of psuedo downvotes, but no noticeable population that would be giving them out. Seriously, look at the topic post. Even if you disagree with the intention of getting SOTO relics without soto, the most you could say in response to his evidence and his claims is "oh well, guess we'll have to move on." There's nothing there that would incite half of the forum viewers to admonish him. He isn't insulting the playerbase, he isn't saying something that is clearly irrational or crazy, he isn't out to ruin the game for other players, and there's no strongly motivated argument as to why what he says is wrong. Yet for some reason, he and most of the other players who either agree or are sympathetic have incensed an abnormally large amount of silent players to spam negative emojis.
  9. As an ele player, I still do this. I set up and then blast water finishers all the time, both to heal myself and also small-scale allies. They really appreciate it when I drop 3 water blasts on them all at once.
  10. I play rev because it has an LI build second only to mechanist in it's damage output and general usability. For a long time I focused on rev for WvW, because hammer doesn't use many projectiles and because it was a decent build for solo-roaming as well, but then everything I used was nerfed into oblivion. Right now, all of my toons except for Ele and Thief are mothballed behind a jumping puzzle chest somewhere. I use the thief for home instance stuff and random daily requirements, and ele for WvW dailies. Personally, I don't like how the weapon masteries has forced Anet to nerf all of the weapons over and over again. People talk up the herald builds a lot right now, because that's the spec everything is being balanced around. Aside from that, the main build that I would use is an off-meta build that uses Sigil of Stamina on Vindicator to spam dodges. It isn't super high DPS, but it has great survival thanks to battle scars and spending most of its time flying through the air.
  11. I play sword/dagger celestial weaver, mostly because I don't want to be bothered playing anything else. I alternate between Fire/Arcane and Water/Air sword builds, with both having certain advantages and disadvantages. That all said, my favorite opponent to duel in WvW is another sword weaver. It's like a dance and a firework show are all combined into one. The only problem I encounter sometimes is infinite fights. The darned thing about cele ele is that we frequently lack the offensive power to defeat another cele ele of sufficient skill. Aside from those circumstances, I have no real complaints that can't be extended any other profession.
  12. Or, worst case scenario, everything else will be nerfed around pistol instead.
  13. Good question. There's sort-of a formula that I have to go through to get the defense reward. First, the enemies have to destroy some structures and/or kill a few NPCs. Then, after that has happened, you need to kill at least one enemy player. You can't just run them off. They need to be defeated. Then, if all of those things happen, I'll get the defense credit.
  14. Considering that Anet is in control of both the mechanical capabilities of a profession, as well as the mechanical demands of a fight, then it is very clear that Anet is responsible for the roles that are demanded for the fight. The "meta" isn't something that the players arbitrarily pulled from their butts. Likewise, Anet is currently balancing around maximum golem DPS, irrespective of the utility, mechanics, difficulty of the rotation, or the risk involved around playing the profession. When it comes to actual encounters, the performance of different specs is nowhere near homogenized.
  15. If you put it into a vacuum, there is no counter to stealth spam. In order to "counter" something, you have to know it is there to be countered, and stealth prevents exactly that. If you combine this with the fact that the two stealth-spamming professions have high in-combat mobility, this creates the situation where it is nigh impossible to know where someone is after they've gone invisible. I've marked people with traps in WvW, only for them to disappear completely off of the mini-map thanks to some pre-placed portal or shadow step. The best general advice I can give is to always pack a long ranged weapon, as to minimize the amount of advantage that their mobility can generate. There are some pyrrhic victories that you can get, though. Victory in the Vs. modes is only determined tangentially by the amount of kills you can get. sPVP specifically is about zone control. Stealth makes controlling narrow zone points very difficult, so as long as you can perpetually fend off the annoying players you can maintain zone control and keep racking up points. WvW is more objective based, but if you're roaming you'll find a skilled thief/mesmer to be just insufferable to fight. The best you can do is hope that enough friends arrive to discourage the stealth spammer, or that you can escape to a tower where there's a marking system for you to take advantage of. That is the closest thing you can call "victory" in these circumstances. Seriously, I've seen skilled thieves win 1v5 fights by warping all over the place while invisible, and taking pot shots over and over again. Simply not dying to one is about as much victory as you can get.
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