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Brynioch.1873

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Posts posted by Brynioch.1873

  1. 6 hours ago, anduriell.6280 said:

    Staff#2 should be able to provide the astral wisp permanently on the target as it has 8s CD for 8s duration. I hope Anet doesn't break that. 

    Yet that is a "secondary mechanic" The depth of the specialization design. The effectiveness will depends greatly on many things, How bussy you are moving around surviving enemy fire  or your ally target inside an enemy bubble will not benefit from you for example. Weird limiting skills should not be used to define an elite specialization although Anet devs seem to be fixated in making ranger as difficult as possible to play with... Because reasons.

    Example the weird chanelling of glyph of starts which shows how ignorant they are about this class. Because in a very limited  10s astral form what you want to be chanelling a glyph and nothing else. 

    No Druid has not changed and one astral wisp will not change anything. At least the devs could have brought back the HoT beta lingering light.

     

    They will never bring that trait version back. Especially not with the new staff 2. It was one of the most broken PvP traits of all time. 3 sec CD, heal and blind on hit for the entire group. There was a reason it didn't even survived the first week after release...

     

    • Confused 1
  2. The cooldown reduction from Pack Alpha doesn't work on any skill of the new pets except 'Bloodthirty Charge ' from Juvenile Wallow.

    Also 'Gale Breath' from the phoenix and 'Hunker Down' from the siege turtle are not labled as beast skills. But the related traits work.

    The 'Jade Cannon' ability from a Soulbeast merged with a siege turtle has a blast finisher tag in the tooltip but doesn't work as one.

  3. This was not to promote vindicator. The jalis change was mostly a WvW thing but the requirement to face the target is a mechanical change and those changes always affect all game modes.

    Herald facets down to 5 man is sad but was announced. All skills got reduced to 5 man except banners and spirits until their rework.

  4. 7 hours ago, anduriell.6280 said:

    The dual thing still does not feel good at all. Ambushes in hammer kinda works because the skill is overbloated and last 2 seconds so it's kind of visible,  still the 2 seconds timer does not make it enjoyable. 

     

    The tooltip says it should be 4 seconds now. Hadn't time to play with it to confirm.

  5. 10 hours ago, Krispera.5087 said:

    Nah no changes to Untamed. Still clunky as hell. I'm gonna keep doing the story with it, but it's really not giving me a good taste. Still looking for the pets

    They increased the ambush window from 2 to 4 seconds.

    • Like 2
  6. 48 minutes ago, Nephalem.8921 said:

    slb has comparable dmg to all other specs. a bit lower actually. maybe untamed is just bad?

    Soulbeast has an absurd amount of +% Strike Damage modifier and extra stats to even remotely work as a power dps because ranger weapons still have bad weapon coefficients. Pets are factored  in for weapons damage and we will never get another power spec until this is changed.

    Condi core ranger was one of the best DPS at a point in raids but power ranger was never played.

    • Like 2
  7. On 2/17/2022 at 12:23 PM, Lazze.9870 said:

     

    It's not a bad thing if removing the crutch druid gets from core ranger would kill it off completely and force Anet to look into druid as a whole and maybe  allow it to perform outside of pve as well.

    But, if the spirit rework provides aoe quickness and/or alac to druid, I doubt that will completely kill it off in PvE.

    It will be either quickness or alacrity on one spirit. They already said that in the blog. But then druid has to compete with other speccs for the same buff. And let's be real if we get quickness druid is just dead. There is nobody that can compete with hfb for that slot.

    Yeah it will be allowed to continue it's 'existence' like now as a spirit bot. But do we want that? This specc is bad in all competetive game modes and the only reason right now to take druid are the spirits and 10man might. We might even see it die now when the 10man might gets removed. There are coming new supporters along the way and spirits can be brought by Soulbeasts.

  8. I still think untamed has potential and look forward to it.

    The spirit change will most likely just kill the last spot druid has outside of meme PvP/WvW builds. Maybe it opens up a druid rework that is badly needed for years at this point but ANet hasn't shown any motivation for ranger reworks... 

    The pets sound fun hopefully they can hold up to it (and not be killed by old pet bugs..).

    • Like 4
  9. Greatsword is just broken by design. There will never be a weapon that rivals it in PvP.

    Also the fact that almost all of our on demand condi cleanse is in Wilderness Survival and Survival skills just shoehorns every build into the same things.

    Your build is just core ranger with untamed tagged on it.

     

    The problem is the the design of core ranger. As long as we don't get a massive rework for core ranger things will likely never change.

     

    And hammer like greatsword? Why shouldn't I run Hammer/GS then and some immob?

    • Like 1
  10. 1 hour ago, Hellion.2360 said:

    1. If you spam AA (attack no.1)  with hammer while u have the Unleashed Ambush active, you cancel the spin attack.

     

    2. As said before me, When Maul is on CD the Unleashed Ambush with greatsword is going on CD. u just stand there doing nothing and losing the Unleashed Ambush.

     

    3. Even when the pet is on Guard mode, it refuses to attack your target unless u actively command it to.

     

    4. Marksmanship tier 2 trait - Moment of Clarity just refuse to work in PvE, doesn't show the Attack of Opportunity icon at least (haven't tested it in PvP). 

     

    5. There is no update for the damage tooltip if you take tier 1 Untamed trait - Blinding Outburst (Don't know if the modifier is working)

     

    6. Don't know if it's a bug but when you have Unleashed Power (able to do Unleashed Ambush) with yourself unleashed and swap back to the pet to be unleashed, you lose it and need to wait for the next interval.

     

    7. The Unleashed Ambush has no icon indication like thief and mirage, you can easily miss it.

     

    8. Don't know if it's intended - when swapping pets and you have the previous pet have Enveloping Haze active, the 2nd pet don't have the buff / spore cloud.

     

    9. The trait Nature's Shield is applying the barrier after Perilous Gift is expired.

     

    10. Trait in Tier 3 Fervent Force has a hidden (?) bonus, it also reduce the cooldown of the Unleashed skills of your pet without any tooltip saying it.

     

    The Ai of the pet is very weird, when you are out of combat and swing your weapon (without targeting anything or even damaging) the pet will go attack something in your general direction. But in some cases it will just attack something when you are out of combat and doing nothing or just running.

     

     

    *Important - ALL the notes above are tested on golem ONLY*

    3. This one is incredibly good and should be the standard pets work. E.g. lets you control the pet bubble better.

    8. Every buff is lost when you swap. Nothing new to Untamed.

    9. Most likely intended behavior. Getting the barrier after casting the skill instead of after healing is working against the skill. Lower health = more healing and earlier barrier prevents that. You can't die anyway.

  11. 1 hour ago, Gorem.8104 said:

     

    Yeah that, all they simply had to do was label all the unleashed skills as beast skills, then we'd even have access to 3 taunts on use, would be quite interesting. 

    Instead they make them synergise with nothing and even add in a trait to waste a trait slot. 

    They can also remove Blinding Outburst when they are beast skills as we already have a blind on them.

    • Like 1
    • Confused 1
  12. 23 minutes ago, nosleepdemon.1368 said:

    Yeah why not make the "dodge" F2, give us our regular, functional dodges back and allow us to select which of the Alliance utilities we want in the slots? Boom. Problem solved.

    It doesn't solve anything as the elites are still medicore at best and some utilities are still bad.

    The one dodge mechanic isn't going away so better start living with it or ignore the elite specialization.

     

    They could add some damage buffs to the endurance traits based on the method how you get endurance.

     

    Reaver's Curse: Gain 2% more damage for each enemy hit by the dodge, gain 2% damage reduction for each ally you hit for 10 seconds.

     

    Angsiyan's Trust: Gain a stacking damage buff each time you swap legends (like 7% per stack, 3 stacks, 12sec duration, resets duration on swap)

     

    Song of Arboreum: Vigor increases outgoing damage by 12.5%.

     

    The cooldowns from legendary alliance stance need to go. When they are removed Leviathan's Strengh needs a rework. And F2 needs something besides 50 endurance in other legends. Energy meld also feels pretty bad with Saint's Shield. You always waste endurance using it and the energy spend feels wasted. Maybe reduce the energy cost to 10 and the endurance gained to 25? Or scale it with the grandmaster traits.

    Dodges need to come down faster. Death Drop takes way too long. Imperial Impact also feels too long. Saint's Shield feels pretty good.

    • Like 1
  13. 7 hours ago, RabbitUp.8294 said:

    This sounds great actually, finally some actual changes to revenant instead of just a new legend.

    But I'm confused about Energy Meld. Do you only get Energy Meld on other legends and it switches to Alliance Tactics when you channel A+V? 

    Bit weird to introduce a profession mechanic that ties in with the new mega dodge, then have that mechanic taken away when you are actually channeling the spec's legend.

     

    Maybe you get both then you channel the alliance. Or the skill does both, but that would be rather clunky.

  14. 7 hours ago, Revolution.5409 said:

    Are we sure that this is the icon of Ranger specialization? If Anet decided to release a Mesmer profession without clones as requested by many players I would say that Ranger will get a hammer and that the most suitable icon would be the second in the second row.

    However, looking at this icon I think the options are many.
    I think it could be a shield, but it could also be a mask or an arrowhead anyway I'd like some correlation with:
    https://wiki.guildwars.com/wiki/Warden

    It's very likely the Beasthead. It has leaves as ears and the head is shaped like an arrowhead.

     

    I think we will get Hammer as weapon. Pistole and Rifle don't fit the GW Ranger theme. Shield is borderline useless, we have enough defensive options with weaponskills. I would like scepter or focus, but hammer is the most probable weapon.

    • Like 2
    • Confused 2
  15. @Sorrow.7298 said:Just give ranger spirits the gyro treatment, they literally melt in PvP . They would be super meaningful for support/heal druid and the speed they melt to damage is kinda sad. WE BELIEVE IN YOU CMC !!!

    No need to believe. They said in the last post they don't want AI heavy builds to be competetiv viable. Ranger is officially dead in PvP in high ranks as it doesn't have any non-AI-Heavy builds by design.

    @Swing.6439 said:Hi, where's druid if y'all are making changes to support builds? Or did you forget that you completely disgraced the class along with the other HoT specs because you desperately want people to buy PoF?This isn't about HoT and PoF. It is about AI-heavy builds that aren't supported by ANet in PvP anymore. See their last balance post.

  16. @Cal Cohen.2358 said:from a balance philosophy point of view we don’t want AI-heavy builds to be a pillar of the PvP meta.

    Does this only apply to non-ranger classes/necromancer specifically or does this mean that ranger will be forever in the gutter or do we get an complete rework with the expansion? Ranger is by design AI-heavy, so there is no space for ranger with this philosophy applied to all classes.

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