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Brynioch.1873

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Everything posted by Brynioch.1873

  1. I would like the Sun Temple Gecko Springer! It hasn't been on the store since March 22.
  2. They will never bring that trait version back. Especially not with the new staff 2. It was one of the most broken PvP traits of all time. 3 sec CD, heal and blind on hit for the entire group. There was a reason it didn't even survived the first week after release...
  3. The cooldown reduction from Pack Alpha doesn't work on any skill of the new pets except 'Bloodthirty Charge ' from Juvenile Wallow. Also 'Gale Breath' from the phoenix and 'Hunker Down' from the siege turtle are not labled as beast skills. But the related traits work. The 'Jade Cannon' ability from a Soulbeast merged with a siege turtle has a blast finisher tag in the tooltip but doesn't work as one.
  4. This was not to promote vindicator. The jalis change was mostly a WvW thing but the requirement to face the target is a mechanical change and those changes always affect all game modes. Herald facets down to 5 man is sad but was announced. All skills got reduced to 5 man except banners and spirits until their rework.
  5. Condi Untamned could be a thing. The stacking damage trait just says damage in the tool tip, so it's all damage not just strike damage. But condi builds kinda suck in open world.
  6. The tooltip says it should be 4 seconds now. Hadn't time to play with it to confirm.
  7. They increased the ambush window from 2 to 4 seconds.
  8. Soulbeast has an absurd amount of +% Strike Damage modifier and extra stats to even remotely work as a power dps because ranger weapons still have bad weapon coefficients. Pets are factored in for weapons damage and we will never get another power spec until this is changed. Condi core ranger was one of the best DPS at a point in raids but power ranger was never played.
  9. It will be either quickness or alacrity on one spirit. They already said that in the blog. But then druid has to compete with other speccs for the same buff. And let's be real if we get quickness druid is just dead. There is nobody that can compete with hfb for that slot. Yeah it will be allowed to continue it's 'existence' like now as a spirit bot. But do we want that? This specc is bad in all competetive game modes and the only reason right now to take druid are the spirits and 10man might. We might even see it die now when the 10man might gets removed. There are coming new supporters along the way and spirits can be brought by Soulbeasts.
  10. They didn't say anything about a crab pet. They reveald phoenix, siege turtle, rot wallow and white tiger in the specialisation stream.
  11. The icons of the avatar version for Glyph of Tides and Glyph of Stars are switched. The spikes at the edge indicate that. Can you please change them to the right version? :)
  12. I still think untamed has potential and look forward to it. The spirit change will most likely just kill the last spot druid has outside of meme PvP/WvW builds. Maybe it opens up a druid rework that is badly needed for years at this point but ANet hasn't shown any motivation for ranger reworks... The pets sound fun hopefully they can hold up to it (and not be killed by old pet bugs..).
  13. Greatsword is just broken by design. There will never be a weapon that rivals it in PvP. Also the fact that almost all of our on demand condi cleanse is in Wilderness Survival and Survival skills just shoehorns every build into the same things. Your build is just core ranger with untamed tagged on it. The problem is the the design of core ranger. As long as we don't get a massive rework for core ranger things will likely never change. And hammer like greatsword? Why shouldn't I run Hammer/GS then and some immob?
  14. 3. This one is incredibly good and should be the standard pets work. E.g. lets you control the pet bubble better. 8. Every buff is lost when you swap. Nothing new to Untamed. 9. Most likely intended behavior. Getting the barrier after casting the skill instead of after healing is working against the skill. Lower health = more healing and earlier barrier prevents that. You can't die anyway.
  15. 5s window will probably never happen. You are not supposed to use Barrage before the ambush skill. There was a reason they changed the unleash CD to 1sec, just like Mirage you are supposed to use it almost immediately.
  16. They can also remove Blinding Outburst when they are beast skills as we already have a blind on them.
  17. On the bright side: The Mechanist Golem deals damage ranger pets would like to have....
  18. It doesn't solve anything as the elites are still medicore at best and some utilities are still bad. The one dodge mechanic isn't going away so better start living with it or ignore the elite specialization. They could add some damage buffs to the endurance traits based on the method how you get endurance. Reaver's Curse: Gain 2% more damage for each enemy hit by the dodge, gain 2% damage reduction for each ally you hit for 10 seconds. Angsiyan's Trust: Gain a stacking damage buff each time you swap legends (like 7% per stack, 3 stacks, 12sec duration, resets duration on swap) Song of Arboreum: Vigor increases outgoing damage by 12.5%. The cooldowns from legendary alliance stance need to go. When they are removed Leviathan's Strengh needs a rework. And F2 needs something besides 50 endurance in other legends. Energy meld also feels pretty bad with Saint's Shield. You always waste endurance using it and the energy spend feels wasted. Maybe reduce the energy cost to 10 and the endurance gained to 25? Or scale it with the grandmaster traits. Dodges need to come down faster. Death Drop takes way too long. Imperial Impact also feels too long. Saint's Shield feels pretty good.
  19. Rune of the Daredevil doesn't work. The crit doesn't happen.
  20. They didn't forget it. The Transmute Aura skills only exist on skills that only gives you an aura and nothing else and where introduced as compensation as aura only was pretty bad. Thats why they only exist on core weapons.
  21. Maybe you get both then you channel the alliance. Or the skill does both, but that would be rather clunky.
  22. Solo Condi Alacrigade doesn't exist outside of fractals. You can play with two condi renegades with RR, or power for solo alacrity.
  23. It's very likely the Beasthead. It has leaves as ears and the head is shaped like an arrowhead. I think we will get Hammer as weapon. Pistole and Rifle don't fit the GW Ranger theme. Shield is borderline useless, we have enough defensive options with weaponskills. I would like scepter or focus, but hammer is the most probable weapon.
  24. No need to believe. They said in the last post they don't want AI heavy builds to be competetiv viable. Ranger is officially dead in PvP in high ranks as it doesn't have any non-AI-Heavy builds by design.
  25. Does this only apply to non-ranger classes/necromancer specifically or does this mean that ranger will be forever in the gutter or do we get an complete rework with the expansion? Ranger is by design AI-heavy, so there is no space for ranger with this philosophy applied to all classes.
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