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dauphinamericain.3286

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Everything posted by dauphinamericain.3286

  1. Thank you soooo much Arenanet! Was able to finish the SAB achievement I was trying all weekend to complete this morning. All my goodies and progress had been returned. WOO HOO! I am an American on the EU server an I love it... but was scared it may be best to transfer to a NA server after 7+ years.
  2. I would LOVE to see a "Candy Land' type of level... You have candy corns, cotton candy, jorbreakers, candy canes etc... make a fantasy land based on candy or a carnival setting... would also like to see levels that are homages to the other festivals... a Wintersday level, a halloween level, Lunar new years level, 4 winds level etc.
  3. Please bring back the Snowflake gobbler, I didn't understand what it was when first release and now I want to buy it!!! A LLAMA MOUNT SKIN... Please Outfits that are FANCY.... something really beautiful.
  4. Personally, smc is a fine enough fights magnet, or the home keeps. I enjoy pve but in pve maps, please. I wouldn't want this even if every team got the reward. As to reviving--there are some cases I'll even go out of my way to revive someone, especially in a starter map and many where I will outright refuse to(basically, if you're fighting a boss and you fully die, WP back. I have seen full dead people refuse to wp even with an uncontested wp 2 raptor jumps away. That isn't far even if you rp walk. I can understand if it's something like Patriarch and you had to use a tp to friend to even get there, but Tequatl? TD? Dragon's Stand? Many bounties? Shatterer? Come on folks. If you're that lazy(or afk) you can sit there dead until the chest vanishes as far as I'm concerned. I did like the bleeding does 50% more or whatever suggestions, adjusting builds for that is nifty. Been doing WVW for a week due to bonus... literally the same thing over and over and over and over. No variety in gameplay. Something different would be nice. Like all events in GW2, if it doesn't interest you, you are not compelled to participate. For the rez, not speaking of world bosses or wvw zerg fights... just the common respect of coming across a dead player on a map and knowing they are not near a portal so rez them out of good will/karma. (This tends to be more of a problem on HoT and PoF maps.)
  5. I am a returning player from 2012 and I have to say I really love this game... the lore, the art, the game play... it's fantastic. I wanted to share some ideas that I think would go along with special events but also tie into future releases (level 500 cooking/jewelry) etc. -Racial holidays/festivals/events. It would be really cool as well as add to lore if each race had their own holiday/festival/tournament etc. These events could take place in maps that do not have high traffic to take advantage of existing maps. The game is so beautiful I would love to revisit places but with a new mission. These mini festivals could last a week or two and fill in the space between existing world holidays. -Unique harvesting nodes/recipes tied to race/region. Building off the Living Story maps, it would be nice if each race/region had unique ingredients that could only be harvested in that region or during certain seasons. I also think it would be cool if each race had their own recipes to make with these regional ingredients. Again this would help people return to older maps in search of special nodes. -Random world boss. To help in team building and getting players to help each other... there could be random world bosses that spawn maybe once a day. Players would have to first find the boss and then call for other players in guild/map to come take the boss down. -Angel/Goodwill buff. I noticed back in the day players would always heal another downed player... now many players ignore downed players. If you resurrect another player you get the "goodwill" buff. It would be the exact same as the "hero's guild banner" 6 buffs. For each player you rez you would get the buff for 2 minutes (stack-able to 30 minutes.) This could be REALLY good for WVW. -WVW mega boss... A boss that appears in the WVW main battleground. All 3 teams would have to fight not only each other, but takle down the boss as well. Whichever team scores the last hit on the boss gets reward/experience for the entire team (the other two teams would get no reward/experience if they do not make the last hit, regardless of damage done to boss.)
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