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Bladestrom.6425

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Posts posted by Bladestrom.6425

  1. 8 hours ago, mirage.8046 said:

    eh, weaver and catalyst especially have it slightly easier to do burst DPS and maintain vitality thanks to elemental empowerment and elemental polyphony. harbinger also has vitality and can benefit further from it with vital persistence. while they are both incredibly squishy, they do superior DPS in return. also, has anyone not seen power harbinger in WvW? that has done 11k hits with devouring cut and voracious arc does around 10k with a few stacks of might. you have to play these two classes to really understand why their HPs are different. and out of the three especs in this comparison, harbinger has life way harder than ele will ever have lol.

    what's more, necro lacks the same active defenses that ele has. you have to play very carefully with other classes or else you melt like ice cream. 

    I don't see why HP should be increased baseline in any game mode. you can also get away with mixing marauder and dragon gear if you desire more sustain. on top of that, dragon benefits especially when you are perfectly crit capped. for wvw, go for marauder, or again mix the two stats because you'll want a mix of precision, vitality, and ferocity.

     try playing pvp on ele condy tempest or core or any hybrid non meta build with no stats spent heavily into vitality or toughness or heal.

  2. 1 hour ago, Yasai.3549 said:

    Anet agrees and that's why Repair anvils now boost Health and Toughness for all classes when you interact with them, in all game modes. This change was implemented long time ago. 

    As other have said anvil gives a % boost, so Anet did not in fact agree since Anvil rather stupidly gives a bigger boost to heavy Armor classes over light Armor classes.

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  3. 11 hours ago, Shagie.7612 said:

    You quite literally said they should do another patch that nerfs everyone by 25% like the Feb 2020 patch, and that would make Renegade good again. Except that was 2 expansions ago, and that statement doesn't necessarily hold true because those two expansions brought massive powercreep into the game.

    I don't know why you think it's not possible to support two different things at once, but at this point I'm pretty sure you're either trolling or completely fried.

    Yes, if they decide to finally do something about powercreep, I am absolutely down for that. I haven't ever denied that to begin with.
    Until they change their mind, and you're absolutely delusional if you think they are any time soon even though the remaining PvP playerbase pretty much unanimously agrees with that, I want the underperformers to join the club with everyone else.

    It's really that simple. There's no reason to deny them the same opportunity and powercreep everyone else got if they're unwilling to remove it from everyone else.

    The solution to power creep is not more power creep, the solution is to nerf overpower classes to achieve balance.  Th real problem is the frequency of balance updates, it should be weekly in small increments to allow Anet to react quickly to discovered overpowered builds.

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  4. 17 minutes ago, Shadowmoon.7986 said:

    Player housing is fishing 2.0. People on this forum act like it solve all the games problems, but its just a fad for a small vocal playerbase. 

    And once again as proven by other current AAA games, if done well its highly popular, and most certainly is not Fishing lol. 

    This would be GW3 if anything and to put things into perspective, Anet could drop Raiding (i don't suggest they do, its a nice niche) and replace it with housing and the uptake of players would be much higher than the <=5% raiding with a better purchase gem yield. 

    MMORPG classically have had housing because casual players often like it more often than not and its actually been a staple long term content in many AAA MMORPG going back decades, but i emphasis again, it has to be right.

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  5. 2 hours ago, Ashen.2907 said:

    People asking for housing should keep this in mind. Such a system would be (very) heavily monetized. Ask yourself how many mount skins are earnable in game (other than via gold conversion).

    Yup we all know how GW2 works with no Sub (and how to exchange gold for gems)  As ive said ESO is a very successful game with housing and there is lots of stuff you can buy in the shop, all of which is not pay to win and ultimately cosmetic.

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  6. 14 hours ago, asket.5674 said:

    Thanks for your response, for clarification of the second question: spending money on ingame gold to accelerate item acquisition might feel at some point for some people as shortcutting as you „work“ less ingame. This can lead to a perception of devaluation. 

    Thats a perception thing,  if you get pleasure out if it and don't feel like it devalues the target item for you personally then its win win for the game.  If you do think it devalues then don't do it.  The key thing is there is no real gear envy in GW2, people don't get offended by someone buying stuff.  Now if you compare this to a game like WOW, its very different, in that game for example, the primary game cycle is getting better items than other players that shows how good you are, a very different proposition where buying items could be offensive.

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  7. On 5/7/2024 at 12:29 AM, Omega.6801 said:

    Since this is now the merge thread where housing threads go to die...I mean where all the awesome housing suggestions are gathered for further study and consideration, sry. Here's my two cents on housing:
    1) It's just not my cup of tea. To each their own, others my really like that sort of feature and that's fine.
    2) "But they did mounts" This is only ever an argument if people aknowledge what the suggestions at the time before HoT were compared to what we got. I never wanted mounts, but that was because the suggested mounts were boring and unnecessary. What people suggested were permanent speedbuffs paired with screenclutter, all in a game with plenty of speed available, waypoints and enough screenclutter. However, ANet really knocked it out of the park and delivered mounts which will probably influence how MMO mounts work for years. I wouldn't want to miss them. So, if I say "nah, housing is boring" then it's probably because the suggestions to its implementation and the examples I know of are boring. If ANet does housing and it's truly awesome in a way no one could ever dream of, I'll be fully on board and build my barbie's dream castle.
    3) So far the arguments against it are better for me, I'm biased see point 1), but still.
    3.1) In a MMO I want my fellow players out in the open world doing stuff, I want them fighting with or against me in WvW/PvP, I want them to do dungeons/raids/strikes/fractals with me. What I don't want is them locked away in groups of three or four in private instances.
    3.2) If a game is released with housing in mind, it is built for it. If it's implemented ten years into a game's life it will feel tacked on.
    3.3) I haven't heard of exciting things to do with housing, that couldn't be done with guildhalls or with the home instance that we have. Minigames, hangout spots etc are all there allready or could be done within the systems already in the game. Implementing housing would mean to build a whole new system on top of the spaghetti code and I doubt that the value would justify the costs without ANet heavily monetizing the thing, I'm speaking of 10% things that can be crafted Vs 5% things as ingame rewards Vs 85% things on the gemshop.
    3.4) ANet so far hasn't done well with social features. Guilds are mostly abandoned content and while there are RP guilds, as far as I know texts, forums, discords etc, do a lot of heavy lifting in these communities. GW2 is a game with a great community but it's also very much a game that is optimized to "play alone together". For housing to be interesting, at least for me, it would be a heavy social focused feature and I doubt ANet could pull that off or even want to pull that off in GW2.
    4) "But maybe that's just like your opinion man, what do you know, do you have the market research to back all that up?" - No I don't, do you have the research to prove me wrong? It's all just opinions and guesswork, some better than others but still. I'm not a dev and neither are the people on the forums in general. I'm also not a shareholder or someone who has published games in the past. These are just my two cents on the matter.
    5) Maybe 3 years ago a big feature like this may have been possible. But with GW3 on the far, far horizon, I don't think ANet will take steps this big for GW2. Same goes for a new race or getting a new weapon type. Not that I would ever want these things, I don't think GW2 ever needde those, but those are big changes to a game that will probably go into maintainance mode some time in the next 5 years with more and more dev time shifting from this gameto the next. Maybe I'm wrong and ANet knocks it out of the park again. But the days of HoT/PoF are far behind us. This is no longer the team that gave us these great inventions. In recent years we got what, fishing? A stardew valley rip off minigame. Rifts? Doing the same event ad nauseam if you want the big shiny or having nothing to do if you don't. Even if I wanted housing in this game, even if I thought this to be the be all and end all feature to a MMO. I'm not sure I wanted housing to happen now. Housing done by the HoT/PoF devs? Maybe, could be interesting. Housing done by people that brought us the Gyala Delves Turtle fest? Not so sure.

    So much for that. May this thread live to see it to page 100.

    Your only really valid point is 3.2 which i totally agree with, this would be a GW3 thing.  The rest either reiterates on 3.2 or  is skewed because you have either not played a game with great housing, or you are not interested in that type of gameplay (which is fine) 

    Housing in games like ESO, Wildstar, LOTR, Rift, FF14 among others were and are popular and really enjoyable, and has great synergies with other elements of the game.  For example you may not like housing, but the players who are enjoying housing are out in WVW/PVP/PVE/Open World playing the game alongside you to get gold/rare items to build their houses.  It also offers a huge income stream to ESO which ultimately funds the game for everyone.

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  8. On 5/9/2024 at 2:17 PM, Ashantara.8731 said:

    I think I remember something mentioned about "overfarming" content for certain drops being a thing. But your general Magic Find is account-wide and does not vary between characters.

    no ideas why the 3 donuts marked as confused, as you say diminishing returns are a thing.  Ultimately @Flatley.1620 things have a drop table and a drop rate %, the later of which is affected by modifiers including account level magic find and things like diminishing returns and buffs.  A lot of people get bogged down with confirmation bias and forget its simply probability and a calculation, and just because something has a 1/100 drop rate does not mean you will get it once every hundred drops.  

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  9. 58 minutes ago, asket.5674 said:

    Thanks for your honest takes, very interesting :)!

    Not sure if you have came from games where there is a stigma around buying content or gold for money but in GW2 its fine, the game is not pay to win, and you are actively supporting the game. For me, I tend to buy gems for gold as its much more efficient and gold is easy to come by, but much like others i've bought gold to speed up a legendary or 2.  Go for what gives you most pleasure I would say.

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  10. Just now, Flowki.7194 said:

    I told you before, I avg around 300 games per season, I play on and off peak, and typically sit at around g3, where you consistantly see the widest MMR range in the same game, especially off peak. I'm not conflating anything, seing AFKers for no good reason is nowhere near as common as you are making out. When it happens it is clearly when that team has been destroyed mutliple times. There are people in my games that I have killed just auto attacking, and im only g3, wtf do you think a try hard plat is doing to such players?

    I suggest you look up the word conflate, you seem to have trouble comprehending the english language. You also seem to think your experiences are the only afk issues, they are not.

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  11. 4 minutes ago, Flowki.7194 said:

    And again, in my experiance players give up when their team gets destroyed 3x in a row during group fights. I have never seen people give up after losing the first group fight, ever. When players on the enemy team have gave up, I can very often see why.

    The worse I ever seen was a guy on my team who refused to leave spawn from the start, becuase we had two thieves.

     

    Ill answer your question with my own, do you think plat players should be rewarded with titles for deliberately que didging and off-peak farming people with half their skill? I'd sooner ban those players than afkers.

    Ofc not and again you are are conflating issues.  AFKing is clearly an issue in the game, and not the rose tinted view you have on AFKing, it happens every day for trivial reasons, all the time.

  12. 3 hours ago, Flowki.7194 said:

    I can't help it sorry 😜 

     

    Its very alturistic when the team with a plat duo take turns teabagging the enemy at spawn. I altrusitically stay in spawn so that my team mates who enjoy being teabagged, can test out multiple positions.

     This also tends to happen when 1 selfish player afks, meaning the team quickly gets ganked 4v5 with no hope of any fun fights, which ofc the AFKer delights in, they want a quick closure irrespective of what the other 4 players in the team want.

    From a different perspective, do you think the AFKer should get the same rewards as the other players who did not give up? 

  13. 8 minutes ago, Maria Murtor.7253 said:

    One of the selling features of EoD was fishing, and for SotO was rift hunting. You can hardly compare that with a glider (HoT) or mounts (PoF). ArenaNet needs to step up their game. I don't see housing as a major selling point though.

    I don't think the GW2 engine can give housing, but you underestimate its attraction, its massive in ESO and great fun.  It also revitalises old content, e.g dungeons drop rare furniture recipes etc.

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  14. 7 hours ago, Nightcore.5621 said:

    Guild wars 1 had that. It was heavy abused to get fast reward as fast as possible while always being "rr" that means red team resign. So red team always did it. It was heavy abused so i dont think it will be a good thing.

    Exactly, we already have people abusing others by trying to accelerate losses by afking.

  15. 4 hours ago, Shagie.7612 said:

    Sure are a lot of people trying to justify why it's okay for them to afk while also decrying everyone else ruining the game

    it certainly ain't altruistic.   I do like the idea suggested that Anet use Top stats linked to rank point gain as an incentive as a better positive approach.  Perhaps accumulating your score across all top stat categories then reward bonus points based on relative position (reward per team and reward across both teams) , in that way you don't have to 'win' at a top stats, you just need to contribute well.  That would actually hammer the AFKers, while giving motivation for others to continue.  

  16. 52 minutes ago, Flowki.7194 said:

    You seem unable to put yourself in the shoes of a player who just got destroyed 3 times in a row by a plat/high gold side noder.. or gets destroyed in seconds every time they step on mid by the likes of a gold3+ DH, even though they were blocking (you forget the complexity of this game for novice/average players). Gold3+ thieves also farm the fk out of lower skilled players, completely risk free, and so on.

     

    If I see a player go afk on my team, or the enemys, I instantly say "fu Anet, your kitten poor MMR just ruined another game". The exact same thing I think when nobody goes afk, yet it is a land slide "fu Anet, another completely uncompetitive game". You got no idea how many times Ive went AFK on the winning team.. because slaughtering players with half my skill is NOT FUN AT ALL.

     

    Does that not strike you as odd? I go afk often on winning side of a landslide, and my team still wins 4v5, slaughtering the enemy outside their spawn. You still wanne act like this skill gap has nothing to do with it?? It is the dominant reason for AFK.

     

    The only AFK outside of that are deliberate throws, which are just not common at all onpeak. I play off peak also, where those bs type of tactics tend to happen, but I rarely see it. I can count on one hand in over 5000 games where ive seen obvious AFK throws. The more common thing are those morons who pick weak specs, then swap out to fotm.. which is a horrible tactic that will feed into all of the above points im making.

    lol try and unpack that outpouring of hate and elitism.  Lets agree to disagree, I think afkers should be punished, you don't, fair enough.

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  17. 25 minutes ago, Flowki.7194 said:

    Youre a special case man. How do you support your team when the enemey have 3 players twise your skill level on fotm builds?  You say youve played the game 10 year was it? Was the game always this way? Or, has the MMR widened, has the game got power/sustain/mobility crept? etc..

     

    Once again, if you are playing mostly for fun like you said, then winning does not matter, therefor afkers do not matter. You wan't to win.. and you see afkers as what is holding you back. Instead of asking why afk is so high (being farmed by players with twise their skill), you just call them all selfish and want them removed from the game. So pretty much, kill off the playerbase even more, rather than dealing with the MMR and giving people fairer games.

     

    Again, youre a special case.

    here is the scenario im taking about that im sure you have seen too.  Your in a fight, your team is quite a bit behind but you are not giving up and fighting to get back into the fight.. then 1 player goes afk because in their head they cant see the point of fighting. That player ruined the game for 4 other people right there as they now made it a 4v5 so now the team gets overwhelmed.  I'm also not a 'special case'  Because most people don't afk.

     

    Question, you are in a team that's is well behind on points but thinks they could recover or at least make a fight of it, then a player AFK's, what do you think of the afk person that just ruined your teams opportunity to fight on?  

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  18. 8 minutes ago, Flowki.7194 said:

    You got it so backwards man.. AFK is the end product of bad game design. Players who are enjoying a game don't fking afk.. use your brain.

    EXACTLY.  Players not having fun should support their team then take a break (therefore not acting selfishly)  Also if losing makes you so  unhappy don't play PVP as you will lose 50% of games.  Read the definition of selfish, its not an insult its a behaviour.  

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  19.  

    5 minutes ago, roederich.2716 said:

    i would like to get a stream with CMC showing us how a player report is actually worked down.

    "hey guys today we streaming from our external callcenter who work the reports and support tickets. Im here with Mark Roy who works here for many years and Mark now shows you how he handles a report for inactivity in spvp".

    "Hey guys its Mark, here you see my software tool, this is how i open the case and how I check what happened....   .... as you see we could find out this player went inactive after the first encounter and now I ban him for 3 month." 

     

    i want to see how the cases are handled.

    or you write a bit of code that tracks your  inactivity at the player base and flags it, then removes the flag with a level of activity.  The main reason PVP struggles is bad behaviour that is that not punished, that results in a lower player base which any system including MMR cannot deal with.

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  20. 11 minutes ago, Flowki.7194 said:

    It is nothing compared to yours.

     

    You say this

    Then you say this

    If you have fun either way, then it makes no difference if people go AFK. You then call me out (wrongly) for only caring about winning:

    That is projection, in reality, it is you who cares the most about wining, or else you wouldn't be ranting about AFKers.. yet you are dressing it up as righteousness

     

    Cut the bs, admit you want to win, even more so than me, and then you can look at my points more clearly.

    ofc i do, and in 10 years i've never felt the need to abandon my team and had quite a few games destroyed by this behaviour (and it has nothing to do with 'eating faeces' as you nastily put it)  You may not like the word selfish, but that's what it is

    Selfish

    (of a person, action, or motive) lacking consideration for other people; concerned chiefly with one's own personal profit or pleasure.

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  21. 1 minute ago, Flowki.7194 said:

    Well, it sounds like youre the type of person who could be served feces, and complain others are ungreatful for not eating it. Youre on a high horse buddy.

    Interesting attitude there.

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  22. 6 minutes ago, Flowki.7194 said:

    You are missing the point becuase you don't realise I value fair play over winning... did you not read this?:

     

    I am telling you the dominant reason why people go afk is they sense the match is not fair, and players with lower skill sense this a lot sooner, they can't carry.

    No they go afk because they selfishly have decided they wont play because they wont win., wether or not that is because the other team is more skilled is irrelevant. 

    I and many many players happily play and don't feel the need to AFK and mostly have fun win or lose, and my win rate like most is just over 50%, why do you think that is?

     

    edit, and also what about all the emo quiting that goes on, that is not happening because the player feels its best for his team is it.

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  23. Just now, Flowki.7194 said:

    It is not unrelated at all. I play over 300 games per season, and in 95% of afk cases, it begins when the person percieves a obvious landslide. The rest is normally DC's or RL issues that came up, and they actually appologise when back for this.

     

    Players of less skill will percieve a landslide a lot sooner, becuase they don't have the skill to side node vs that plat SBP/holo who just destroyed them. That is why locked MMRs are important, and will stop lower skill players giving up. They are not giving up "easy".. it is relative.

    your missing the point because you are a player that values wins over gameplay.

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