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Bladestrom.6425

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  1. please we already have the CMC employee that cant see beyond melee and has heavily skewed EVERYTHING to Catalyst. Weaver has got good ranged potential but needs skills to maintain the distance, I would love to see some kind of blink mechanic on a short cooldown and make it a core part of the gameplay.
  2. nice list 🙂 i wasn't aware of finely crafted
  3. excuse me? i've been playing since the 70s. Less ad hominems and more debate perhaps. BTW I agree there is an issue with the self entitled modern culture in parts, but that has nothing to do with this thread, and you ironically paint your generation in a poor light by trying to derail like this.
  4. Man you are complaining and conflating many things here that have nothing to do what the OP actually asked for. Your 'false sense of achievement' is a rather bitter skewed view of the world, unless you are referring to cheaters again. In any game designed for long term play, it needs long term objectives to achieve andwhen you achieve those objectives you want that to be tracked and recognized to give a sense of reward, and in MMOs to show other people. Its a natural evolution of things that have been in gaming since the 70s. Most people don't cheat and therefore do feel a sense of achievement when they get over the line (otherwise people wouldn't do it)
  5. cataclysm was an act of development house (blizzard) that fundamentally misunderstood the connection players have with the persistent world in mmorpgs.
  6. absolutely more locations and higher limit. The current homestead is boring for me, I want a cottage next to a large lake like my main house in ESO, and a small snug in my favourite city. I would pay Anet good money for this
  7. The solution to balancing (critical for good pvp) is not less builds because that is limiting the game for the sake of a problem. The answer to balancing is frequency and isolation of game types, i.e weekly balance patches and having pvp/pve modes for skills.
  8. why would experimenting with builds and professions make a less competitive environment?
  9. ah when i refer to build tweaking im talking about build crafting and the sheer number of build permutations that are viable., explicitly not meta builds or videos etc, although diverse builds means diverse meta so all good. I personally spent probably an hour a week developing builds for pvp/wvw/pve and compared to other mmorpg GW2 is much much richer.
  10. im good with that, its the build tweaking that makes combat interesting. GW2 is reasonably well balanced (has issues for sure) but needs a faster more frequent balancing deployment schedule from Anet to be reactive enough to react to emergent balance issues, and have smaller less risky increment changes.
  11. also agree with OP. What makes Guild Wars 2 the best MMO is that I can hop on every day and play pvp/wvw/pve at a drop of a hat with many builds non of which are meta and I don't have to worry that the average player has raced ahead with newer more powerful gear and can just have fun doing what i fancy doing . I also think the maps are gorgeous still which is no mean feat. Now compare to others: WOW - very toxic gear race ESO : partial gear race and meta buids that are entirely bust (way beyond anything seen in GW2), and major performance issues LOTR - great game , dated graphics and gameplay however. FF14, not sure about this one actually.
  12. which was not an mmo....
  13. its really simple really, its not a case of players would raid 'if only x happened' or 'if only y was added to the game' or 'if players just done Z'. People know what raids entail, its an old old game format and they choose not to participate because they are not interested. That's not a slight on the format as I said, its just fact that's easily reconciled over the years with the participation rates (in GW2)
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