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Jacques.8170

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  1. I tried the wineskin method on my 2.93Ghz MacPro with RX580 and it was dreadfully slow, 10-15fps with nobody around. Could I ask a favour of those running via Windows ARM - if you are on low/med settings and run at 1080p, what fps do you achieve? My monitors max resolution is 1920x1200 and I'd like to understand what is possible at this resolution. I'll keep playing it on my linux box in the meantime, though I do intend to switch to a MacMini at some point. If GW2 is still lagging a bit I'll pop the RX580 into my linux box and have that as my GW2 machine.
  2. And that is why I've gone and installed Debian + Lutris + DXVK on a little 'spare parts' Linux box I built to play GW2, it will happily run at 60fps in most zones where my Mac struggles to get 25fps. I do pop on with the Mac client on my 2010 MacPro every now and again. The only reason I stil have the MacPro is for my CAD/BIM apps and photo / publishing software.
  3. Don't see ANet getting to it soon. Adobe is just slow as they have years of old code base to go through. Companies like Affinity Serif had M1 releases of all three of their apps ready on the day of release, hence the reason I kicked the Adobe bucket last year. EveOnline is getting a native M1 client in Q1 2021, Blizzard already has a native client for WoW - and both of these will use the Metal API. I just can't see ANet doing it because the user base is so small on GW2.
  4. Launch Terminal, copy and paste below into the terminal and press 'enter' /Applications/Guild\ Wars\ 2\ 64-bit.app/Contents/MacOS/GuildWars2 -repair This assumes your GW2 installation in in Applications, adjust as required.
  5. ...And I figured out why my map is so nice and fast. I have two mice plugged in, one MS USB wheel mouse (nice and fast map) and my Logitech G600 (slow map). The issue with the map scrolling and panning speed lies in the mouse polling speed setting. I used my Logitech software to set the mouse polling speed to 125 reports per second and voila, smooth maps movements on both mice! :)
  6. So my sound issue was nothing to do with the game, its my kvm switch. Map movement is still nice and fast.
  7. Is your cpu load across all cores or just one? You need to look at single core load as the game isn't multithreaded very well.
  8. So after the last update I have super fast map movement, as in just as fast as on Windows. This is great!! However, I now have sound issues, lots of static and noise. Anybody else. It only happens in game and on the menu screen. edit - I don't know what's been updated, but my fps has improved quite a bit?
  9. It could also be that the mac OS and internals aren't as robust as Linux for example. Linux has far more people tuning the bits under the hood. Very true, under Linux Lutris is just running the Windows binaries though, the only Linux tweaking happening is with the wine build and the dxvk dll changes. My Linux step also runs a lot less background processes, so this could also help. I'm just not sure GW2 has a Mac user base large enough to justify ANet to switch the Mac Client to Metal(2). There will be a lot of programming involved, it took Blizzard a while to sort out WoW but it really does make a difference. One has to also bear in mind Apple don't allow developers direct access to hardware registers etc. for GPUs, they have to go through the Apple API's and if those aren't top notch or optimised then you're going nowhere fast. Bear in mind Apple optimise for stability, not speed. I just hope ANet flip to Metal as it makes a huge difference.
  10. I know this won't be directly helpful, but I have a very similar setup, but with RX 580 8GB and dual 2.93Ghz CPUs on High Sierra. I do get the odd pop and stutter just after landing in a map but if I wait a few secs it clears up. Also, for some bizarre reason running on one display instead of two helps a bit for me. But it's nothing compared to booting my Mac into Debian 10 and running the game via Lutris+wine+dxvk12, I'm seeing 40-50+ fps in areas I'm only hitting 15-20 on the Mac Client. Quite shocking considering on Debian everything is running under a wrapper. Map scrolling, bags and other interface items are super smooth on Debian, while map scrolling on the Mac is rather poor and jerky. I think it's really down to the OpenGL vs DirectX APIs on the two operating systems. I just don't think OpenGL has the grunt.
  11. I just had a good two hour gaming spell on my MacPro, no crashes, and very few lags once the content / textures had loaded. That horrible lag when you mount the raptor / springer is gone as well. In bloodstone Fen I was averaging around 25-35fps. Latest 10.13.6 updates. I'm happy with this for now, means I don't have to boot into Windows 10. 2010 Mac Pro (2x 2.93 Ghz 6 core)48Gb RamRadeon RX 580 8Gb GFX cardGame content is on a 7200rpm driveMain OS drive - Evo 960 nVME PCI
  12. 40-60 fps in most classic / Hot areas with BootcampC, 15-25 fps on macOS in the same areas. Slower with more characters on screen. MacPro 2x 2.93Ghz (6 core), 48Gb ram, 2Gb GTX 680. 1920x1200.
  13. I'll try and reproduce this with my G600, currently using a standard intellimouse with no enhanced polling.
  14. Downloaded the latest patch and have to say performance has really improved. I'm still getting a little bit of chugging, not as much though. I also did a test to see if unplugging my one monitor would have any effect, and it did. Running one monitor at 1920x1200 fullscreen now gives me between 22-45 fps, vs 15-30 before with two 1920x1200 displays. That could be from the client update but I figured it may be because having two monitors plugged in splits the VRam, so only 1gig per display. With one monitor I get the full benefit of the 2gig on the 680 gtx card. Mac Pro 2x 2.93Ghz48GB ram680 GTX 2GB Most setting on 'High'.
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