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Liberis.9573

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Posts posted by Liberis.9573

  1. @"reikken.4961" said:I've tried to make staff ele work, but never manged it. What do you do when there's a herald/thief/soulbeast/weaver/mesmer with decent awareness on the enemy team? Seems like they'd just instantly kill you as soon as you show up to a fight. Let's see a video of dealing with that.

    You have a ton of escapes, slows, knockbacks, speed, stuns, etc.

    Fire 4, into Lighting 4 w/ "One with Air (Superspeed)", into air 5, into earth 4 or water 2,4, etc. You also have low CD arcane shield, plus a trait-based arcane shield, plus constant endurance regen from crits. You have a lot more survivability than you think, and it's mostly about awareness and positioning. Play the edges, play like a chicken (don't be afraid to run and waste people's time), play around your CDs, almost never participate in 1v1s (unless you have the point and your CDs are up), run INTO your team if you're getting chased (not away from the point), and preemptively drop your aoes on yourself if you need to. Your damage itself is a deterrent as well.

    I'll try to record another video when I can.

  2. @vesica tempestas.1563 said:

    @"Liberis.9573" said:What do you mean "others do the real work"? Being able to wipe the entire team (including bunkers) yourself is pretty dang useful haha. It's true that it's a completely different playstyle, but it's surprisingly effective as long as you have one bunker on your own team.

    its a parasitical gameplay style that fails in all but 1 scenario - the entire opposition don't notice the glass cannon aoer standing to the side and/or allow him to freely aoe.

    You should try it, because it actually doesn't fail in most scenarios. By ending fights as quickly as possible you're able to roam pretty effectively. You're also not completely helpless 1v1 because you have so much damage + CC.

  3. That's kind of true, since this build is not meant for 1v1, but it's still doable if all your abilities are up. You have so many disables, dodges, shields, and heals (through abilities, combos, & traits) that you can usually get pretty close to winning a 1v1, or at least get people to back off (especially with how much damage you do at the same time).

    If you playing smart and focused (no 1v1s, no point capping, no reviving), it's fairly easy to survive with Marauders amulet. You have to make sure you play pretty far back, and run away as soon as someone sees you. Waste their time. The enemy team will be forced to spend a ton of time constantly chasing you down, and your team can usually help at that point.

  4. Hello everyone, Qwahzi here!

    Here is a quick update to my core glass cannon staff Elementalist build for spvp:

    • Berserker amulet
    • Rune of strength
    • Sigil of exploitation and separation
    • Arcane heals/utilities
    • Glyph of Elementals

    Traits:

    • Fire: 3/3/2
    • Air: 2/3/1
    • Arcane: 2/3/2

    [&DQYfLykeJS4nDycPUAFQAU4BTgH2APYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]

    Good luck, have fun! 🙂

    -Qwahzi

    EDIT - October 2019:Switched to "One with Air" instead of "Ferocious Winds"

    EDIT - May 2020:This build has gotten even stronger with the overall damage nerf. It's way easier to survive, and you can still clear points like none other 🙂

    EDIT - March 2022: Core glass is pretty dead now. Even going as squishy as possible (Zerker + Strength Runes + Separation Sigil + Courage Sigil + Fire 132 + Air 321 + Arcane 132 + Glyph of Storms + Arcane Wave), it's not really possible to do enough damage consistently enough to clear points. And every class can oneshot you 😕

    After playing core glass staff for almost 30 seasons (multi-diamond): RIP

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