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JimmydT.7281

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Everything posted by JimmydT.7281

  1. Mhhh, i know this is a really neverending story, ... thieves and stealth and stealth and thieves. There is only one mechanic in this game who affects the player behind the Monitor and not the toon, which is controlled by him, ... and that is stealth. And that is the problem. The ability to let your opponent completely clueless, if u are retreating or attacking or doing whatever you want is not counterable. Any other (defensive or offensive used) tool (Blocks, endure pain, invuln, ...) can be seen by the opponent and you can react properly. More important, you can prepare yourself for the time after, simply because you can see, where your opponent is and where he is going. I can get close or retreat, find a good timing for my burst or whatever. When a thief is entering stealth, it becomes a guessing game. The thief can not be targeted anymore, which means, the majority of the weapon skills becomes useless. AOE works, but we are here in WvW and its not about holding narrow points like in PVP and hitting a invisible target with high mobility in a wide area is kinda playing lottery.Also preparing for the time after stealth is pointless. U cant get in range to a target that u cant see, u cant set up a burst to finish a thief off, because u dont know, when and where he will appear again, neither time blocks or something for his next burst. Its simply guessing. So, the problem is, fighting and winning against thief means most of the time u were lucky or the thief overcommitted. If a thief does not want to die, he does not and is still capable of killing and ganking without any fear of getting caught. Thats because stealth (or too much stealth) enables thieves to control everything. They can see what u are doing but u cant see them. I have no solution for this problem and there were many suggestions made for that. No need to repeat them all. If other mechanics would work like stealth, my monitor would turn black if my toon is blinded (like in FPS Games) for example. But stealth is the only mechanic that does this and that is what makes it so powerful (at least in roaming situations). Being seen by the player but not targetable in game (the other possible implication of stealth, seen in StarCraft2 for example) would be pretty weak on the other hand. Have fun and dont get mad, we are all enjoying the same game. Jimmy
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