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Valar Dotalis.6409

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Posts posted by Valar Dotalis.6409

  1. @Substance E.4852 said:

    @Blocki.4931 said:Everything was nerfed and SB with it's large multipliers was mostly untouched. This was coming for a long time. Doesn't have to be OP by the definition of most people, the fact you can stack high multipliers on top of high scaling when everything in this game got nerfed is stupid.

    @"Valar Dotalis.6409" said:Screenshot of a damage log I took on March 14.

    Taken March 14

    -Takes 36,000 damage-Still alive

    uh what?

    More to the point, if I can lay down that kind of damage willy nilly then why am I told to reroll when I bring a ranger into a zerg?

    Surely being able to instagib 5 people in mere seconds should make us top pick

    Something's just not adding up

    That damage includes warclaw hp, normal hp (marauder's thief), and downstate hp. No, I did not survive lol. Nice strawman zerg argument though.

    @Substance E.4852 said:

    @Blocki.4931 said:Everything was nerfed and SB with it's large multipliers was mostly untouched. This was coming for a long time. Doesn't have to be OP by the definition of most people, the fact you can stack high multipliers on top of high scaling when everything in this game got nerfed is stupid.

    @"Valar Dotalis.6409" said:Screenshot of a damage log I took on March 14.

    Taken March 14

    -Takes 36,000 damage-Still alive

    uh what?

    More to the point, if I can lay down that kind of damage willy nilly then why am I told to reroll when I bring a ranger into a zerg?

    Surely being able to instagib 5 people in mere seconds should make us top pick

    Something's just not adding up

    There has, and always will be ranger hate. Its stupid, but it exists... sadly I doubt highly that will ever change

    The funniest part is we're supposed to nerf a class that can take down a build that can, apparently, withstand over 30k damage in less than a minute

    I distinctly remember the era of "fights that never end" and people hated it

    The funniest part is rangers who think their build takes skill defending 30k+ burst damage like it wasn't OP. As for "withstanding" 30k damage, he bursted through warclaw hp, normal hp, and downstate hp. This isn't about the HP I have, it's the insane damage that rangers were able to dish out even after the first nerf. 19.5k damage for pressing F3 is so skillful, fair, and balanced, you guys.

  2. So with the upcoming patch clones will still be in play. Anet kept talking about counterplay but shatters has very few counters like dodge for example but that isnt enough. You clearly dont know how or you guys havent even tried to fix this so here is my solution: let players get damage over time (a good amount of dmg per sec since distortion exists) when they make clones after a few seconds (let's say after 2-3 secs with a clone) so players with clones will have to choose to be aggressive or not. Ppl with clones are already rewarded for having clones (enemy got no target, player in distortion wait for cooldowns, shatters regen health, cleanse condis, etc...), isnt it time they getting punsihed for making clones for so long? Clones has been an issue since day 1 and you guys havent even tried to fix it, so pls consider this solution i think it will be good change for a start.

  3. The problem with condi builds isn't their power level, it's the fact that they can spam cover conditions so condition clears can't remove the 1 condition they're doing damage with. We need more skills that are guaranteed to remove damaging conditions (ie Thief's Hide in Shadows heal). That would provide counterplay to condi builds without nerfing them out of existence.

  4. @Sobx.1758 said:

    • Deadly Arts
      : This line has had some traits reworked due to the removal of Traps as a skill category. Preparations will not be receiving a trait at this time and will instead be balanced as though they are traited already.

      Adept
      • Dagger Training
        : This trait no longer inflicts poison on dagger attacks.
      • Trapper's Respite
        : This trait has been reworked and renamed Deadly Ambition.
      • Deadly Ambition
        : Inflict 2 stacks of poison for 3 seconds when striking a foe, with an internal cooldown of 3 seconds in PvE, 5 seconds in PvP. Gain +120 condition damage when this trait is equipped.

    Bye bye Mug?

    Try re-reading?

    Oops, lol. Crisis averted.

  5. @Xenji.4907 said:

    • Deadly Arts: This line has had some traits reworked due to the removal of Traps as a skill category. Preparations will not be receiving a trait at this time and will instead be balanced as though they are traited already.

      Adept

      • Dagger Training: This trait no longer inflicts poison on dagger attacks.
      • Trapper's Respite: This trait has been reworked and renamed Deadly Ambition.
      • Deadly Ambition: Inflict 2 stacks of poison for 3 seconds when striking a foe, with an internal cooldown of 3 seconds in PvE, 5 seconds in PvP. Gain +120 condition damage when this trait is equipped.

    Bye bye Mug?

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