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Valar Dotalis.6409

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Everything posted by Valar Dotalis.6409

  1. Specter's new Twilight Combo skill fires a slow moving projectile then fires a second projectile that speeds up the first. But if the skill is activated at max range, the first projectile is not sped up. Video: https://youtu.be/9CbRB3Ymj4M
  2. Yeah it's weird that other classes have access to reveal but the thief doesn't. Maybe revealed can be added to Scorpion Wire?
  3. -Takes 36,000 damage-Still alive uh what? More to the point, if I can lay down that kind of damage willy nilly then why am I told to reroll when I bring a ranger into a zerg? Surely being able to instagib 5 people in mere seconds should make us top pick Something's just not adding up That damage includes warclaw hp, normal hp (marauder's thief), and downstate hp. No, I did not survive lol. Nice strawman zerg argument though. -Takes 36,000 damage-Still alive uh what? More to the point, if I can lay down that kind of damage willy nilly then why am I told to reroll when I bring a ranger into a zerg? Surely being able to instagib 5 people in mere seconds should make us top pick Something's just not adding up There has, and always will be ranger hate. Its stupid, but it exists... sadly I doubt highly that will ever change The funniest part is we're supposed to nerf a class that can take down a build that can, apparently, withstand over 30k damage in less than a minute I distinctly remember the era of "fights that never end" and people hated itThe funniest part is rangers who think their build takes skill defending 30k+ burst damage like it wasn't OP. As for "withstanding" 30k damage, he bursted through warclaw hp, normal hp, and downstate hp. This isn't about the HP I have, it's the insane damage that rangers were able to dish out even after the first nerf. 19.5k damage for pressing F3 is so skillful, fair, and balanced, you guys.
  4. Screenshot of a damage log I took on March 14.
  5. Thief's pierce trait gets -5% damage, meanwhile Ranger's pierce traits get additional damage lol. Just compare: It's just laughable.
  6. So with the upcoming patch clones will still be in play. Anet kept talking about counterplay but shatters has very few counters like dodge for example but that isnt enough. You clearly dont know how or you guys havent even tried to fix this so here is my solution: let players get damage over time (a good amount of dmg per sec since distortion exists) when they make clones after a few seconds (let's say after 2-3 secs with a clone) so players with clones will have to choose to be aggressive or not. Ppl with clones are already rewarded for having clones (enemy got no target, player in distortion wait for cooldowns, shatters regen health, cleanse condis, etc...), isnt it time they getting punsihed for making clones for so long? Clones has been an issue since day 1 and you guys havent even tried to fix it, so pls consider this solution i think it will be good change for a start.
  7. Please nerf downstate CC skill damage such as https://wiki.guildwars2.com/wiki/Thunderclap_(ranger_skill)
  8. The problem with condi builds isn't their power level, it's the fact that they can spam cover conditions so condition clears can't remove the 1 condition they're doing damage with. We need more skills that are guaranteed to remove damaging conditions (ie Thief's Hide in Shadows heal). That would provide counterplay to condi builds without nerfing them out of existence.
  9. If you let the portal expire without activating it, it'll fail the next time you try to cast it.
  10. Bye bye Mug? Try re-reading?Oops, lol. Crisis averted.
  11. People of Tyria: TyriansPeople of the Wiki: Wikians
  12. The verses are documented on the wiki: https://wiki.guildwars2.com/wiki/Flameseeker_Verse
  13. This is a balance issue more than a realism issue. If a skill says it has 1500 range, it should have exactly 1500 range. No more, no less. Arrows travel further than that and should be nerfed. If they can't fix arrows, they should reduce the range of longbow skills to account for the extra distance.
  14. I hate that DE loses 2 skills on its Rifle (Kneel and Free Action) just to have this mechanic. But putting Kneel on F3 is wrong because other weapons don't have Kneel skills.
  15. If you guys insist on sword being a support weapon, it has to support more than just the thief LOL.
  16. Because thief is a class that can only do DPS effectively. Especially Deadeye where the best way to build malice is to land crits, so Deadeyes must invest in Precision. Thus DPS is the only way to play Deadeye effectively.
  17. Pistol #2 is awful. Replace it with Repeater and keep #3 as Shadow Strike.
  18. You want to use Backstab to put Revealed on yourself which gives you +200 power from the Revealed Training trait. Then you use Heartseeker and Cloak and Dagger to fill your malice for a full damage backstab. Rinse and repeat. Always try to land backstab from the back. It's easy if you change the setting to allow your character to walk through the enemy (Melee Assist). Always use Backstab/Death's Judgement at full malice. It is huge damage for 0 initiative.
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