-Takes 36,000 damage-Still alive uh what? More to the point, if I can lay down that kind of damage willy nilly then why am I told to reroll when I bring a ranger into a zerg? Surely being able to instagib 5 people in mere seconds should make us top pick Something's just not adding up That damage includes warclaw hp, normal hp (marauder's thief), and downstate hp. No, I did not survive lol. Nice strawman zerg argument though. -Takes 36,000 damage-Still alive uh what? More to the point, if I can lay down that kind of damage willy nilly then why am I told to reroll when I bring a ranger into a zerg? Surely being able to instagib 5 people in mere seconds should make us top pick Something's just not adding up There has, and always will be ranger hate. Its stupid, but it exists... sadly I doubt highly that will ever change The funniest part is we're supposed to nerf a class that can take down a build that can, apparently, withstand over 30k damage in less than a minute I distinctly remember the era of "fights that never end" and people hated itThe funniest part is rangers who think their build takes skill defending 30k+ burst damage like it wasn't OP. As for "withstanding" 30k damage, he bursted through warclaw hp, normal hp, and downstate hp. This isn't about the HP I have, it's the insane damage that rangers were able to dish out even after the first nerf. 19.5k damage for pressing F3 is so skillful, fair, and balanced, you guys.