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Chiral.8915

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Posts posted by Chiral.8915

  1. 18 minutes ago, Dawdler.8521 said:

    People during the beta be like: "OMG THERES SOOOOO LONG QUEUES GAME IS UNPLAYBLE, FIX IT NOW ANET!"

    And people after the beta be like: "LOL ANET WHY ADD ANOTHER TIER?!!"

    Probably because the ideal way to fix it is to either optimize the game code or improve and optimize the hardware/connection. However, the world doesn't always work in the most ideal way and what we get is a fix that sometimes creates more problems that it solves. 

    • Confused 3
  2. WR beta will be in place (permanently) after June 14th. Rejoice for WvW is saved....or not (time will tell). 

    Other changes also coming:

    - Tier 5 in NA and Tier 6 (LOL) in EU. 

    - A 6th guild slot 

    The May 21 update also brings some quality-of-life and balance adjustments, largely in response to the feedback we’ve been monitoring since our last round of changes on April 16. We’re continuing to observe the impact of recent changes and expect to iterate more on WvW systems in future updates.

    • The health bar for objective lords will now be displayed in the event UI, making their status much easier to track. Pro tip: clicking the lord’s health bar in the event UI will make them your active target. Works for PvE events, too!
    • Siege disruptors will now be unblockable.
    • We’re increasing the base-level and tier 3 supply capacities for keeps by 50 and increasing the amount of supply granted by the Supply Drop tactic by 100 to add some power back to defending.
    • The Chilling Fog tactivator now heals allied players every few seconds for its duration instead of chilling enemy players.

    We’re also planning a round of WvW changes for the July 16 release that are focused on scoring adjustments. We’ll be back in a few months to talk about those changes in more detail!

     

    Thoughts:

    Extra tiers will just dilute the server populations more than they already do, which even if it reduces queue times, will be an overall negative for the wvw experience in the lower tiers. I hope I'm wrong. Siege disruptors being unblockable is fine, since they don't actually "disable" siege anymore. I wish they'd just reduce wall/gate repair to 25% of max and not increase the supply capacities; the change seems like a wash to me. Chilling Fog healing players might be helpful, but let's be real, it'll probably be something like 100 hp every interval (ie: useless). 

    The scoring change is the most interesting to me. For far too long, PPT via objective capture and holding has been the majority of scoring. Increasing points per kill would go a long way towards making WvW more balanced. It's not fun to win a match simply because your server has more off hour players (OCX/SEA for NA players, etc) that can PvD harder.

    • Like 1
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  3. 24 minutes ago, Dawdler.8521 said:

    Elaborate what?

    The change is so typical Anet. It literally defines their whole patching/balancing philosophy - if the community want 10%, Anet does 50% and then spend years nerfing it. If the community thinks 100% is a little too much, Anet does 20% and spend years buffing it.

    Every. Kitten. Time.

    I seem to remember ANET mentioning that balance changes would be more like "shaves" or "hair cuts" rather than deep slashes. That was a few years ago, but obviously that changed sometime in 2021 or so. 

  4. 4 minutes ago, DenaDeathbringer.8419 said:

    Seems like it wasn't that long that BG and SF were linked. I thought it was a good link and hope for the same this time.

    SF has GRIM now, so I imagine the queues will be longer, but should be a strong matchup. 

  5. 1 minute ago, tkomess.5697 said:

    Ok, so when's the NEXT relink? Because now... we're done with the monthly relink stuff! 🙂

    Relinks are going to happen every 4 weeks until Guild wars 3 gets released. 

    • Haha 2
  6. 11 minutes ago, Kalythsu.8350 said:

    GW3 has to be a new continent, with new races, and we have to start with something new and unheard of in terms of maps and stories (the kind that takes place in parallel to GW2 but on another continent). Why not reconnect with the gameplay of GW1 under a newer graphic.

    GW3 will be set 100s of years in the future. The spacefaring races of Tyria will launch out into the stars to find the homeworld of the Tyrian gods. Taimi will have been made into an AI companion that will follow the PC and solve all of the problems of the universe for them. 

    • Like 1
    • Haha 8
    • Confused 2
    • Sad 1
  7. 12 minutes ago, jason.1083 said:

    God, I just remember getting hit for 17k damage in WvW from Arc Driver, with Prot and several stacks of Iron blooded too. And the same day I saw a thread talking about how useless Arc Driver was and how they need to buff it...

    I've been hit with Arc divider through full minstrels for 14k many many times. Arc divider needs a big nerf tbh

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