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Vashuddha.1538

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Everything posted by Vashuddha.1538

  1. I consider myself to be a decent player. I mainly play Guardian and Warrior, and find myself to do quite well against any class, except for thieves. Recently in WvW, and quite often, it's not uncommon to see a group of 3-4 players fighting of ONE Thief, and engagements such as these can last up for at least 20 minuets, if not more, and it usually ends up with players becoming lenient and fed up doing their best to avoid any further confrontation with them. My intention is not commence a heated discussion on whether thieves needs some mechanical adjustments or not, who sucks and who doesn't, but based on my own experience I can't help to think that something needs to change, or perhaps is there a way to counter the thief's ridiculous capabilities? The thief can instantly, and for an unknown extended period of time render themselves completely invisible, and they seem to be able to do this in intervals that is beyond my comprehension. I am aware that there is a certain time limit for stealthing, but being able to calculate when and where they are going to attack is just incomprehensible. The constant stealth, and instant teleports to an enemy location combined with insane burst damage forces you to pop CDs almost instantly, and they seem to be capable of doing so for what seems to be forever.. It's practically impossible to even calculate where their next position might be, and whenever they decide to attack you're left with a nanosecond to respond and it makes it virtually impossible to counter it. You might get lucky and get a few hits here and there, and perhaps even reach their given location, but it doesn't take long before they stealth again and BOOM - game over. As a warrior the only ability you have to break stealth (if you're not running Spellbreaker build) is "On My Mark", but the advantages are insignificant, and the only real possible solution is to spam a bunch of skills in hopes that you might be able to hit them unknowingly while they're stealthed. This even leaves you in a deeper state of hopelessness due to most of your skills being on CD before the fight has even lasted 10 seconds. Their constant evades and their insane mobility just makes it damn near impossible to keep up with them, and the only way for you to defeat them is if they mess up, or so it seems. Anyone who would argue that thieves are underpowered or broken has never met a thief that knows his or her way around, and it is perfectly understandable that people who play them would try to discredit this, but this is just my experience. Is it possible that anyone who manages to reach a certain skill level as a thief is capable of reaching a peak of insane "god mode", and that the possible broken mechanics become more apparent? I would assume that if a class is capable of kiting and easily pick apart a group of players in such fashion is a clear indication that the thieves are in a unfair advantage (?) The level of frustration while going up against a thief seems unnecessary and completely ruins the fun in WvW. It just seems to take an insane amount of brain power to handle them. I do wish to stress the fact that this is based on MY personal experience and if you don't agree then that's fine, but I'm certain that I'm not the only one who feels this way. Would love to hear some feedback, and if you're a thief, feel free to share some of your secrets ;) All the best.
  2. True, but regardless my point still remains. It wouldn't hurt to increase the damage output on Earthshaker. It is after all a "BURST skill", which ironically does not do any damage at all. Despite BB refreshing FB, FB is only effective when the target is "under control", without this the damage output is not that significant, and it most certainly does not make up for the 3 abilities that have had their damage completely removed.
  3. Earthshaker is nothing but a mere shadow of what it used to be. To say that Earthshaker is one of the strongest skills a warrior has is bogus.You could argue that the 1-2-3 (3 on max adrenaline) second stun compensates for the ridiculous nerf this ability has undergone, but all classes have 1 or more abilities that could easily counter it. The only ability hammer has that provides any fair damage is Fierce blow (Fierce blow does not crit at 8k easily, but 6k atleast), Hammer Shock is "okay", but the three other abilities now do next to nothing due to "no damage on CC", which is an absolute travesty
  4. Just noticed that the Earthshaker-burst ability when running Spellbreaker build displays the wrong amount of damage at around 1,188 when in reality it only does 38 damage tops.I also would like to take the liberty to open up a discussion regarding the Earthshaker damage in general. I think it's absurd to have its damage reduced to a point where it does zero damage. The nerf, as well as "no damage on CC" abilities makes hammer bordeline useless for warriors, and cripples our burst capabilities by a significant margine, especially since 3 of the hammer abilities now do next to no damage at all. "Earthshaker"? More like "Earth-barely-moving"Perhaps the damage could use a little tweaking, but removing it altogether to a point where it hits like wet noodles just doesn't make any sense to me. You literally couldn't hit yourself out of a wet paper bag with this thing. The conditions are THAT bad.If you (the developers) are hell bent on keeping this change, at least buff or perhaps reduce the cooldown on the 2 other abilities because it is NOT working out as it is now. All the best.
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