Jump to content
  • Sign Up

Zaltys.7649

Members
  • Posts

    277
  • Joined

  • Last visited

Posts posted by Zaltys.7649

  1. Desolation is by far the least fun zone I've seen in the game (and one of the worst in all of the MMORPGs that I've played).

    Get knocked off from mount by unavoidable attacks, and you're as good as dead, because you'll get mobbed and cc'd by dozen aggros (many of which are vets) or die from sulfur. Certainly doesn't help that there's far too few waypoints. Trying to get full exploration there is making me hate the game.

  2. I was looking forward to the Halloween content, since I haven't seen it before. The clocktower in particular, had heard that it was challenging. And I usually love tough jps.

    Turns out that it's the only jumping puzzle in the game that might be impossible for me. Because of the constantly flickering lights and twirling bright green haze. Got a headache after just a couple of minutes of that, nothing in graphics options seem to help at all.

  3. @Deihnyx.6318 said:I expressed that poorly, what I meant is once a proper tutorial is made, all the fights (story or not) following said tutorial will be expecting players to know what to do.To know what to do? Absolutely.But knowing and actually being able to do it are two different things, as has been said.

    For example, I'm not good at discerning the tells. There's so much visual clutter and flashy effects in this game that I tend to even lose track of where the enemy is. So managing to pull off ccs is pretty much blind luck. The Balthazar fight in The Departed and the final one in LS3 are examples of battles where I cannot tell at all what's going on. Red-green color blindness (which has frequency of 8% among the male population here in northern Europe) certainly doesn't help. Red aoe on greenish background? Too blurry, can't see where the effect ends.

    But gimme a black and white wireframe mode, and I'd manage just fine. Had quite a few hi-scores back in the day that are still standing.

  4. @hellsqueen.3045 said:With the personal story, how would you begin to place a new race in the game without it getting all muddled an confusing?If it were race such as Tengu? Seems easy enough. They're already present in the story. The player character could be, for instance, a diplomat (or a trader) who's sent as an envoy to work with the other races. That'd give plenty of story opportunities. And if they've already been assisting the other races, it wouldn't seem so odd if they became the pact commander.

  5. @Ayumi Spender.1082 said:Please tell me this is a joke topic.Please read the whole topic.

    This was a major problem the first couple of days after the launch, when the instances refused to load on some of the servers (so no masteries from the story, and none from the bounties either because trying to kill the legendary wyrm crashed the game). So some players couldn't progress past Crystal Desert, at least not without getting mesmers to help them reach the raptor 3+ masteries.

    Now? Not such a problem anymore, so I dunno why this thread keeps going.

  6. @GWMO.4785 said:I first tought that you where being sarcastic here, but reading further more comments.. people are quite serious.... how even? This is literately the same mob: the mouth of zhaitan from the main story, and mechanics are more less the same. His attacks are slow and does low/decent damage. How can you struggle with that? I was dancing circles around him.The Eater was majorly nerfed in recent patches, so you should probably ignore the first six pages of this thread.

    Personally, I think they made it too easy now. Not leeching health from pets and such anymore is good, but they didn't need to lower the drain so much. It's barely noticeable now even if you facetank him, definitely easier than any of the primeval bosses.

  7. @Astralporing.1957 said:It's because of people thinking that way that charr armor (and sometimes asura one as well, especially feet) looks the way it looks.Charr armor looks fine to me, though I'm not an artsy type so maybe there's something that I haven't noticed.

    (hint: no, it's not as simple as you think it is)I've been working in the industry for over two decades, and although modeling is not my department, I'm quite familiar with it by now. As I said, seen it done, didn't seem to take much work.

    I always hated it when players shot down suggestions on the forums, saying things like "it'd be too hard to code" for easy-to-implement features and "it should be easy to add" for hard ones. Urgh. That kind of guesswork is worthless, it's best to leave it to the devs to determine what's easy and what isn't.

  8. @Chorne.8195 said:If you mean as a playable race, no way. They'd have to do TONS of voice acting, and they'd have to do it TWICE for females and males, an entire personal story, models, they'd have to make it so the armor would fit on them, animations, fitting weapons to them, it'd be way too much work.Far from it. I've seen larger projects pulled off by a team of three with minimal funding. ArenaNet has over 300 employers, there's absolutely no chance that it'd be 'too much work'.

    Voice acting isn't even worth mentioning. All stories combined, there's only a few hours of spoken dialogue for the player character, most voice actors get that much done in a couple of sessions. And refitting armor on new models is simple (I know that from personal experience), though in case of Tengu, most boots and gloves will require remodeling. Not to mention the headgear. Animations will require some work, but nothing that professional animator couldn't handle. It's nothing to get hung about.

  9. @MoarChaos.8320 said:Can we please stay with the idea that new races are incredibly hard to provide, and permanently add work to all future updates and expansions.Which is still blatantly incorrect, because other MMOs have managed to add new races just fine. It really isn't as much work as some make it out to be, as long as the base shape is similar to something that already exists.

    Adding races such as Krait, Centaurs, or Dragons is surely out of question. But anything that walks on two legs? Not that much work.

  10. @Aurelian Omenkind.2470 said:Might have been a bug in my favor or a bug that it’s not working correctly for you....or it may have been changed after one of us did it. They don't usually list minor changes in the patch notes. I'd recommend at least trying the bomb tactic, it might work better now than it did for me.

    @Nazghoul.8375 said:I rarely if ever have my Guardian die, and he's constantly getting killed on this storyline.The story battles seem to favor dps. I didn't have any trouble when playing as glass cannons, but more tanky alts got swarmed and worn down quickly. The faster you take out the boss, the less you need to worry about dodging and reinforcements.

    (Here's a screencap of one of my first attempts with a guardian: https://i.imgur.com/SytoH3s.jpg. Yep, that's a group of ten forged, charging at the respawn point. There's dozen more behind the hill.)

  11. @ancientoak.4258 said:The Bounties in the First map where so crowded yesterday (EU) that it was as easy as Halloween farming.Are we playing the same game? Ruins of Surmia (EU), I camped a character at the legendary wyrm yesterday and switched in to check every ~10 minutes for several hours. There were a few attempts at killing it, but none were successful. The best attempt got it down to 30%.

    All I got after several hours of play was some karma, and few silvers for the failed attempts.

  12. @Deihnyx.6318 said:It's a L2P issue. You figured it out and that's great, but there's no reason to nerf it because some players can't figure it out first try. It doesn't mean they're less good or anything, simply that easy content for the sake of easy content only serves a category of people who want to faceroll everything without effort.I didn't think that it'd be necessary to say it, but... everyone plays MMORPGs for different reasons. Some enjoy combat, some don't. For some, combat is just an annoying roadblock that gets in the way of the enjoyable things: story, exploration, crafting, playing the market, jumping puzzles, etc.

    Here's a thought: what if the storyline had featured a difficult jump puzzle that you needed to complete to advance? And no help from mesmers. 'Get good at jumping, learn to play'. Do you think that everyone would've been happy with that? This is no different.

    Forcing everyone to 'get good' in something that they don't enjoy is never good for the game. Seen it happen numerous times over the decades: the 'casuals' quit, and the 'hardcore' players aren't enough to support further development.

  13. @Stalkingwolf.6035 said:its an MMO. So the answer is no.Dunno how that's relevant, considering that most MMOs didn't even have groups (let alone raids) until ones such as WoW came along and other companies started copying it for quick bucks. And that's when the genre went downhill.

    Achieving something on your own was a lot more fun than grouping.

×
×
  • Create New...