Make certain traits still useful outside their specific attunementI believe Elementalist traits which are only helpful in a specific attunement should be balanced so that they're also still helpful while in other attunements.Specifically, I'd like to see each of the 4 Core Minor Adept traits (fire, air, earth, water) and Pyromancer's Training + Aeromancer's Training traits reworked to still grant some kind of bonus while outside their respective attunement. Core Minor Adept traitsIf you were to review the entirety of Core Minor Adept traits in GW2, very few, if any, of them give zero benefit outside their specific attunement/weapon; in other words they are still helpful regardless of which weapon/kit or attunement is being used. Weapon/Attunement-specific Major traitsBelow are a few examples of weapon/attunement traits currently in game that are helpful outside their specific weapon/attunement.In contrast, Pyromancer's Training and Aeromancer's Training, both Major Master traits, give zero benefit outside their specific attunement. Examples:-Major Adept-Dagger Training: Gives 80 power no matter which weapon is being used (in addition to it's weapon-specific effects).Chemical Rounds: Gives 120 condition damage no matter which weapon/kit is being used (in addition to it's weapon-specific effects).-Major Master-Blademaster: Gives 120 expertise no matter which weapon is being used (in addition to it's weapon-specific effects).Ambidexterity: Gives 120 condition damage no matter which weapon is being used (in addition to it's weapon-specific effects).Geomancer's Training: Decreases the duration of movement-impairing conditions (in addition to it's attunement-specific effects).Aquamancer's Training: Gives 10% damage while above the 90% HP threshold (in addition to it's attunement-specific effects, though the water trait line is arguably not the best place for a percent damage modifier).