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PadmaPhala.1824

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Posts posted by PadmaPhala.1824

  1. @Sparkleuk.8690 said:I find this news appalling. Stopping support only because there's not going to be an OpenGL support and switching to new faster CPU architecture? Rubbish. If Blizzard can update all of their games to use Metal, so can GW2. Blizzard even updated WoW (a game from 2004) from 32bit -> 64bit THEN to ARM 64bit and to use newer GPU API's then kitten, so can GW2. In the end, I think the reason being is that the GW2 engine is just too heavy and somehow difficult to fix/edit/change/whatever.

    I'm sorry for this rant but I really so love GW2 on my Macbook pro and iMac (when I get time to play it).

    The GW2 engine has been neglected for so long, this end of support is a result of that. They had 2 years to prepare for a replacemente to OpenGL.

  2. @Veprovina.4876 said:

    @"crepuscular.9047" said:OpenGL has been around for close to 30 years, and it's open-sourced, so this is an Apple issue for not adopting open-sourced APIyou wrong

    Unfortunately that's not the point. Yes it works
    for now
    . But, and i quote Anet:

    "In 2018, Apple ended support for the OpenGL graphics technology that Guild Wars 2 uses on the Mac. While games and other software that rely on OpenGL still work for now, Apple has made it clear that this will not always be the case in new OS versions. They have also stopped actively fixing problems on Mac OS related to OpenGL, including graphics hardware driver issues. "

    It may not work for much longer. Apple stop fixing any problems with OpenGL on their systems, dropped support for it, and while it's still there in a kind of "legacy" capacity, it might not be for much longer. That's the problem, the "what next", not "how it is now"... Anet, and many others can't bank on OpenGL working and it's not a good idea to base your support on assumptions.

    As for the other Apple stuff like a new chip and Metal (i think?) API, that requires a re-write of the code to work with that. Anet just doesn't have the resources to do it.It is what it is, and you have only Apple to blame.

    This is the price of exclusivity as opposed to inclusivity. Apple wants to have an exclusive club of users, devs and their ecosystem, but that unfortunately means that not everyone is invited. That's what you pay for. A cool secure OS and app ecosystem that's entirely under Apple's control with no chance of any "unwanted" software on it. It just so happens that Guild Wars 2 falls under "unwanted" because they use OpenGL.

    The kernel of MacOS is Open Source.

    OpenGL last update was 3+ years ago. Vulkan has a lot more future.

    Anet probably can't updated their own engine.

  3. @Gyro.9182 said:I am hugely disappointed by ANet‘s decision (and its intentional disabling of comments on the original thread). Long-time Mac gamer, invested much time, love and quite a bit of money in the game.Yes, I understand that shifting the game to a sensible base (Metal instead of the extremely outdated OpenGL) would cost time and money they don‘t want to invest, or cannot. I also understand that their situation and the assumed number of Mac users might make this a „sensible“ decision.What I do not understand at all is why existing Mac users have to be forcibly locked out of the whole game in mid-February. They might continue allowing us to play it, even if no further extensions would be provided or glitches would be fixed. Instead - they announce to completely lock us out.Unless this changes, I will turn my back on the game and company before they force me to do it.

    Indeed, it is worst than expected. We could chose to deal with emulating x86 on newer Macs if there was no support, but they decided to lock out paying customers instead.

    I don't think Anet can even change their outdated engine and may be looking towards Guild Wars 3, which may support Macs.

    OpenGL was a great cross-platform API, but it was last updated on July 2017. It is time to move on, probably to Vulkan. Apple may even adopt Vulkan eventually, they do support Open Source ...some users don't know, but MacOS is partially Open Source and certified Unix.

  4. anet made a lazy port, the FPS and loading times of the map are unacceptable.

    I'm redownloading the whole client to see if it helps performance.

    @Menadena.7482 said:

    @Hafies.3689 said:Macbook Pro 13inch 2017, 3.1GHz Intel Core i5, 8GB ram, Intel Irish Plus Graphics 650 1536 MB.OS. 10.14.6

    I dunno why, but i get 12-20 fps no matter the settings. The client works awful for me. Anyone with similar specs experiencing this?I used to be able to at least play and enjoy the game, but this is just awful, i don't know what they are doing but it's frustrating. If anyone has similar experience or any kind of advice on this please share.

    Those specs are pretty low for any game unfortunately. The killer is that you are using integrated graphics but an i5 with 8 ig does not help. Try running in a window and turning down any graphics setting you can. If you can afford it I would recommend an external GPU as you can get one for much cheeper than the one apple sells, but try a window and lowering graphics options first.

  5. @Menadena.7482 said:I looked at anet's support site at mac requirements. They even say you should be running a 64 bit version of the OS. :)

    Who wants to be the first one to file a ticket when Catalina drops? If they tell you to post here drink! You just KNOW they will get flooded with tickets from mac users that are not in this thread rightfully upset that a triple A game has a mac client that does not work on macs.

    I'm planning to become a bartender either way, so... why not?

  6. Anet should learn how to code in Metal.

    nVidia GeForce Now, may be interesting...

    Just playing in my Nintendo Switch... Smash Ultimate's Global Smash Power doesn't decay.Yeah, Anet... I'm a "low" PvP'er. Where's the VR version of GW2?

    May just download DIII [Diablo III] for Switch in weeks.

    Unix is better, stop with this deprecated way of coding spaghetti code.

  7. @"DrMORO.4627" said:FYI, just read this article about an Mac app that checks 64-bit compatibility of all Mac apps.

    "Prepare for 64-Bit Mac Apps With Go64"

    Obviously while also interestingly, Mac GW2 64-bit app is scanned as 'Yes' to 64-bit compatibility.However, we all here suspect the internals (Coherent UI) are partially still 32-bit, and definitely does NOT run on 64-but-only Mac OS Catalina beta which is expected to officially arrive this Fall 2019.

    MacOS has enough tools to check for 64 bit compatibility.

    1)If you are running GW2, open Activity Monitor. On the CPU tab click on "type" column (you may need to add this column).This will order apps in 32 and 64 bit. Coherent Host UI is 32 bit and it opens only when GW2 is open.

    2)menubar > apple logo > about this Mac > System ReportIn Software > Applications, order apps in the "64 bit" column. "Yes" means that they are 64 bit....Software > Classic Software also shows 32 bit apps.

  8. @DrMORO.4627 said:

    @daath.1725 said:RIP I just upgraded my mac to Catalina and GW2 just would not work

    &

    @nova.5907 said:GW2 always ran remarkably well on my iMac. I too am already on Catalina.

    Hope they can get someone to fix the 32bit dependencies and we can get back into the game when we want to kill some time.

    So, just to be clear: GW2 is playable on current Mac OS 10.14 Mojave, but NOT on beta pre-release Mac OS 10.15 Calalina?And is this because of the 32-bit Coherent UI compatibility with 64-bit only Catalina? Or, could there be something else with changes in still beta Catalina?I am just wondering that if it's the latter, then when official release of Catalina this fall, GW2 would eventually run properly again, or not at all.

    Deeper question is, should I get a new Mac now with Mojave, or later after Catalina is released and being pre-installed, in order to play GW2 on Mac?(Probably buy now than later, but just asking...)

    HELLO UP THERE!!!

    With Catalina, GW2 will not run at all on MacOS until Anet updates this Coherent UI process.

    I suggest get a Mac with Mojave and ignore the Catalina update (until Anet makes a fully 64-bit GW2).

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