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FrostSpectre.4198

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Everything posted by FrostSpectre.4198

  1. The current graphics system seems to prioritize players in PvE, worst case scenario NPCs remain invisible and unrendered, making it hard in some events where NPCs presence and interaction is important (like example: the fire tornadoes at Ulgoth or the Metal Legion show, both cases its better to be able to see the NPCs over players). Simply put split the graphics option of "Character Model Limit" and "Character Model Quality" for PvE and PvP.PvE graphics should prioritize NPCs and Player party members over roaming Players, while PvP graphics would be the opposite mix.
  2. The current graphics system seems to prioritize players in PvE, worst case scenario NPCs remain invisible and unrendered, making it hard in some events where NPCs presence and interaction is important. Simply put split the graphics option of "Character Model Limit" and "Character Model Quality" for PvE and PvP.PvE graphics should prioritize NPCs and Player party members over roaming Players, while PvP graphics would be the opposite mix.
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