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Maryenne.1827

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Everything posted by Maryenne.1827

  1. Hello dev team! I truly loved the idea behind the Catalyst's gameplay so far, but the class clearly needs to be more worked on. Makes sense since this is a BETA, AKA WORK IN PROGRESS, I can’t make a definitive conclusion about the class yet. So here’s the feedback, suggestions and probably a bit of begging from a eight year old Elementalist main: -The Jade Sphere This mechanic really needs to be worked more, it has a sweet potential. I saw myself having to use it with parsimony as if it was some short of elite skill, but like.. it's the main mechanic (I won't use the Tempest's Overloads or Weaver's Dual Skills with such parsimony, for example). The energy build up isn't fluid like Druid's Celestial Avatar or Necro's life force, for example. The energy build-up takes too long for a complete charge and when you use the Sphere it goes away relatively quick(it's not proportional); the current method is too slow for something that should be used more frequently, maybe add also a passive charge that would work in both out and in combat when the Sphere is not in use? But out of combat stops at perhaps 50% in PvP/WvW(?). In my opinion that would make it feel as a cooldown that you can speed up by doing damage. Plus, you would be able to start raid/strikes/fractals fights with your Sphere Ready, not to mention you would be able to reactivate your sphere after a boss’ phase(Ex.: Cardinal Adina, Dhuum, Sorrowful Spellcaster, Ensolyss, etc). Plus, it would help a lot to keep the Sphere active longer if you could keep recharging it while you do damage(similar to Reaper's Shroud, where you can still kinda recharge a little when it's in use to stay in Shroud for a bit more). Also still about the Sphere's recharge/lifetime: the hammer only have finishers, so I need the fields from the Sphere; all those years playing Ele, I learned(self-taught) that combos are part of its (untold)gameplay style; that's present since core and then on Tempest/Weaver. But because of the lack of the presence of the Jade Sphere in the fight(the source of hammer Catalyst's fields) the gameplay feels... incomplete. You have to change to other weapons(ex.: dagger/dagger), for a more consistent Ele gameplay and you basically go back to core Ele until you can use the Sphere again, because even the Augment skills depend on the Sphere being active for their full potential to be available. Thus, you go back to what I said in the start, that the Sphere feels like it's some kind of elite skill, not part of the main mechanic. The cooldown when you swap attunements and especially the energy loss when you deactivate are unnecessary and, depending on the fight, too frustrating(for the reasons I said above). Having a small cooldown when you deactivate it or when it ends by itself would make a lot more sense(but it still recharges regardless if it's cd or not(?)). Another thing with the Sphere is: it doesn't move! Please, please! Make it some way for the Sphere move! Even if it's by command(teleport to you or aoe target) or by following you. Like I already said, that's the main source of fields and boons, it can't just stay stuck in a place chillin like a turret while I fight at the other side of the fight area. AGAIN, it doesn't feel like an Ele class mechanic but rather an elite skill such as Weave Self. So, this would leave F5 to deactivate/activate the Sphere and then a F6 be a moving command(either teleport to you, like the Ranger's spirits, or aoe target like Revenant’s Ventari Tablet). But if the Sphere moves with you, F5 would stay like it is. -The hammer and Augment Skills: I really liked the idea of the hammer being half melee half ranged, it’s really nice to have distance options when you don’t have weapon swap in combat. But please, give more range to the fire and air skills! Like 1200 for the skill 1 and 900 for the rest. The cast of Wind Slam is too slow for a ranged skill 1. The Circular Projectiles skill is basically Weave Self with extra steps, it totally looks like an Ele’s utility skill rather than a weapon skill. Take it out of the hammer skills and make it as perhaps an elite skill(?), and then a fusion of Elemental Celerity and Shattering Ice (ex.: “Your successful attacks will trigger an additional strike on nearby enemies. If this is activated in range of your sphere, gain a boon(or perhaps an aura) based on the current element.). By making this, the 3rd skills are free to something more useful as a weapon skill... maybe more fields to be used while the sphere is out? More finishers? More self/group support skills? More AoEs? -The traits: Staunch Auras: Not just grant Stability but also barrier. When you grant an Aura to an ally, also grant Stability and the barrier. Empowered Empowerment: Not just the buff of Elemental Empowerment, but when you have max stack of it either your damage charges the Sphere a bigger amount than normal or your attunements recharges faster. Please, take out or minimize the alacrity dependency in end-game content like Weaver has it. Sphere Specialist: instead of increasing boon duration, decrease their time a bit(this can be compensated with equipment) and make the field of the Jade Sphere be bigger and affect up to 10 people. That's all I could think for now and thanks for your time reading this! Cheers!
  2. if the link doesn't work, try this one: youtu.be/W_pjg4c7nfI
  3. I started to record the moment it started to happen: https://youtu.be/W_pjg4c7nfIIt gave me a hell of scare the moment the ... texture? It looks like a wood texture, just popped on my screen. Altought it stopped when I closed and reopened the game, I thought I should share this...I dunno... glitch? bug?
  4. oh... really? I didn't know that... and I will never do something like so soon :p thanks! :3
  5. I just made this glitch by accident. Please, don't consider an exploit and ban me. :'( I had no ideia this would happen
  6. Yesterday... I mean, early today, I found a problem on the "cooldown" of the Skyscale Collection, that instantly ended "Wait for Gorrik". It happened like this:I just had finished the "Troublesome Skyscales" Collection with my Sylvari deadeye and the cooldown appeared. Without leaving the Sun's Refuge instance I returned to the character selection screen and loaded my human scourge. Once the Lion's Arc map finished to load I received Gorrik's mail asking to return to Sun's Refuge and so I was able to start the "Riding Skyscales" collection. I thought it wouldn't work, but I was able the start the saddle collection (even already bought the first item).I just didn't continued because my computer frozen for some reason(minutes after I buy the first item for the saddle, probably a coincidence) and was late night.
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