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TwilightSoul.9048

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Posts posted by TwilightSoul.9048

  1. I sincerely hope they won't make another mmorpg any time soon. GW2 has a lot left to explore and a lot of room for improvement and it is by no means time to stop developing GW2 or put ressources somewhere else, especially after the lay offs. GW2 has improved a lot lately from my point of view and I think it is time that they work harder than ever to release better and better content and balance updates in the future (don't rush it, put more time and effort in it! I prefer quality over quantity and most people will agree!... Hopefully, not sure about reddit... ).

  2. @Katary.7096 said:

    @"TwilightSoul.9048" said:Yeah I know that it is anets way, what I'm saying is that I don't think it is a good way. It's artificial difficulty. The bosses aren't actually hard so they add a timer which they can fine tune until the boss feels like a hard boss due to time beeing beeing limited. I would prefer fights getting hard because we have to deal with mechanics. And I'm not talking about massive amounts of aoe damage or OHKO attacks. Difficulty in Anets eyes seems to depend on time available and number/size of AoE's which is really just annoying and stressful and not very fun or interactive. But as I said, this is my opinion and I know some people enjoy racing against time. Not sure though why they're not playing racing games

    Then what should be the punishment for failing to execute mechanics in gw2 raids in your opinion? Since you are ruling out heavy (aoe) damage and OHKOs you must have some interesting ideas.

    Some ideas would be:1) Boss Heals to full (or a significant amount)2) Boss switches into some other phase (berserk/rage/bunker/whatever) which increases the pace of the fight in some way or introduces another mechanic to end that phase. Phases could increase the speed at which he executes actions or increase the damage of his non-ohko attacks or decrease the damage he takes by a significant amount or gain lifesteal or absorb damage as healing and so on...3) Boss does something Bosslike and interacts with the environment to create obstacles which the PC's need to overcome (aka introducing new mechanics into the fight as punishment for failing one)4) Boss goes into hiding and needs to be found/lured out/revealed with some new mechanics or interactions with the environment (maybe some inspiration from games like Dauntless where you actually have to go find the boss)

    I don't find timers or AoE spam or unforgiving attacks that instagib you for one single mistake in the wrong second difficult in any way since there is no way for me to interact with them as a player.VS short timers: the only interaction is to stuff enough dps in your group which limits build diversity. With no interaction from any particular player - just play a top dps build with the required supports.VS AoE spam: just dodge the significant AoE's , sidestep as much as possible while staying close to your group and let your healers do the rest. Wowee, basically what we do in absolutely every other fight except that nowaday in many fights the amount of AoE's is so insane that sidestepping becomes irrelevant as well as long as you dodge that one AoE that'll ohko you.VS OHKO: lul just dodge, mistimed/out of endurance/immobilized/lag/whatever? lul ded l2p kek. There's a reason why almost every combo deck in hearthstone got nerfed at some point - because dying against something that you cannot prevent doesn't offer any interactivity and interactivity is the only difference between a game and a movie.

    OHKO Attacks aren't generally terrible but they need to offer interactions of some sort and they should be rare.

    I don't know if these are "interesting ideas" to you since this is basically my personal preference but I hope I could at least make my point of view clear.

    PS: I actually enjoy playing combo decks in Hearthstone but I prefer those that have some setup which offers interactions to the opponent - Decks like the current otk pala are incredibly bad for the game since playing against it is basically like fighting a boss on a short timer - if you don't win in time (or gain 50+ armor) you loose.

  3. @sokeenoppa.5384 said:

    @TwilightSoul.9048 said:I like strike missions so far but I dislike timers as artificial difficulty, if I want to solo a Boss with a kitten Build - why not let me sit there alone punching my boss for hours? Why did we have to get a timer there? The timer adds nothing to the fight other than limiting the player experience. I can easily solo the Boss if it weren't for that kitten timer.I'd say difficulty wise the strike missions are in a fairly good position, they encourage people to form a group, especially since there is an achievement with a timelimit and they somewhat highlight the importance of a healer. I don't think they should be MUCH harder and definitly not easier.

    However I can't see them as much of a stepping stone since if anything, the strike missions highlight that you can play and beat them with whatever bunch of builds you and your group enjoy playing - which is probably also the case for raids but raid community is gonna disagree.

    @Anet: Timers don't make stuff more difficult only more stressful and offer less diverse options for build diversity. Basically: Timers are bad. Some people enjoy long grindy fights, what is the problem in that? Why do you feel the need to take that option away? Would the Boss be too easy if we had more time? No, the mechanics/damage/hp don't change, all it does is add an artificial dps requirement. If you want certain bosses to have dps requirements you could add healing mechanics that would otherwise outheal the dps and if you want to add even more interactivity to the game you could even add alternative means to overcome those healing mechanics so that groups with weaker dps can still somehow beat the boss. A timer adds zero fun and interactivity.

    Sidenote: I'm not a game developer, I'm a player - and this is my opinion as a player. And as a player, I really enjoy beeing able to interact with whats happening in the game. I don't know about you guys but I cannot interact with a timer, I've tried bending time but it doesn't seem to work...

    Its anets way to add dificulty to fights (mostly raids as first strike was too easy.) Adding a timer aka dps check forces players to play with comp that brings most dmg with as low sustain as possible. Doing this fights them self turns harder as you cant just cheese them with stacking healers. Lets take twin largos boss for example, that fight would be one of the easiest fights If there wasn't a timer as the timer is the MAIN reason why this fight fails, even if every1 is alive once it hits to zero. Now remove the timer and it might turn to easiest raid out there as you could take druid, scourge and tempest for your healers there and do it without splitting into two parties.

    Yeah I know that it is anets way, what I'm saying is that I don't think it is a good way. It's artificial difficulty. The bosses aren't actually hard so they add a timer which they can fine tune until the boss feels like a hard boss due to time beeing beeing limited. I would prefer fights getting hard because we have to deal with mechanics. And I'm not talking about massive amounts of aoe damage or OHKO attacks. Difficulty in Anets eyes seems to depend on time available and number/size of AoE's which is really just annoying and stressful and not very fun or interactive. But as I said, this is my opinion and I know some people enjoy racing against time. Not sure though why they're not playing racing games

  4. I like strike missions so far but I dislike timers as artificial difficulty, if I want to solo a Boss with a shitty Build - why not let me sit there alone punching my boss for hours? Why did we have to get a timer there? The timer adds nothing to the fight other than limiting the player experience. I can easily solo the Boss if it weren't for that damn timer.I'd say difficulty wise the strike missions are in a fairly good position, they encourage people to form a group, especially since there is an achievement with a timelimit and they somewhat highlight the importance of a healer. I don't think they should be MUCH harder and definitly not easier.

    However I can't see them as much of a stepping stone since if anything, the strike missions highlight that you can play and beat them with whatever bunch of builds you and your group enjoy playing - which is probably also the case for raids but raid community is gonna disagree.

    @Anet: Timers don't make stuff more difficult only more stressful and offer less diverse options for build diversity. Basically: Timers are bad. Some people enjoy long grindy fights, what is the problem in that? Why do you feel the need to take that option away? Would the Boss be too easy if we had more time? No, the mechanics/damage/hp don't change, all it does is add an artificial dps requirement. If you want certain bosses to have dps requirements you could add healing mechanics that would otherwise outheal the dps and if you want to add even more interactivity to the game you could even add alternative means to overcome those healing mechanics so that groups with weaker dps can still somehow beat the boss. A timer adds zero fun and interactivity.

    Sidenote: I'm not a game developer, I'm a player - and this is my opinion as a player. And as a player, I really enjoy beeing able to interact with whats happening in the game. I don't know about you guys but I cannot interact with a timer, I've tried bending time but it doesn't seem to work...

  5. @Hex.8714 said:So quick recap on how to get into raids with 0 experience:step 1: get rid of your open world pve build and find a meta raid build that you like on snowcrows websitestep 2: practice the dps rotation on the golemstep 3: watch videos or guides of raid bosses then join semi exp/ training / non kp groupsstep 4: learn from your failures, as I said it will only take you 2-3 pulls to learn all boss mechanics

    As someone who would like to get into raiding but hasn't I feel like giving my opinion here.

    1. Already a turn-off for me. That already feels incredibly oppressive to get into a part of the community that values potential dps higher than experience/fun. I'm running fresh air s/wh tempest which isn't the top dps build for my class but its not worthless either. However those few potential dps points difference are enough for groups to turn me down disregarding the fact that I've played that build since forever and have been playing ele since the first beta weekend thus beeing very comfortable with my class and likely to not make mistakes. If I were to just copy 'n paste some meta build which may or may not have a few % more potential damage I'll be more likely to make mistakes since I'm not as experienced with that build and will probably not do more damage than with my current build and there are many many many tier 2/3 builds or variants of tier 1/2/3 builds that drop just a few potential dps% but get rejected by the raid community anyway. I really hate that part of the raid community. What is wrong with sacrificing 5-10% dps for some fun and comfort while playing the game? I don't play gw2 to play the way someone else wants me to play the game, I have to carter to other peoples needs at work enough, I don't play games to turn them into chores. Sure, the raid will take 5-10 Minutes longer, so what? I'm not trying to get into a speedrun community, I'm trying to get into a different part of the game with a story that has been locked away from me, a part of tyria which I didn't get to explore yet, with mechanics I have yet to see.
    2. I've practiced the dps rotation of the build I enjoy for years, it may not be the perfect build but its the build I enjoy playing and as far as I can tell its not far off the top tier build's dps, I don't run a dps-meter so I unfortunatly can't drop any numbers here.
    3. I don't intend to become some sort of professional raider, I want to play raids for fun - I want to join a group, experience new content, fail, learn from our fails and progress step by step. who tf enjoys playing games after watching a walkthrough, thats like admitting failure before even having tried. Maybe that attitude comes from having grown up at a time where walkthroughs were sold as seperate booklets and only the most desperate would go out of their way to buy a walkthrough but I really hate having to look up solutions to an obstacle in games - as the Player Character I WANT to fail and overcome problems myself, thats what makes games fun. Looking up solutions isn't fun. Which is why the raid community seems like an incredibly unfun place to be in since everyone seems to be an incredible tryhard with no tolerance whatsoever (if you're part of the raiding community and still agree with me then I'm sorry for generalizing here).
    4. I wish I could but the failure tolerance in the raiding community (from my experience) seems to be 0. I've tried vale guardian 3 times, the first time I started the raid and just picked up a bunch of randoms that wanted to try it among those randoms were a couple raiders that kept telling us what we were doing wrong (unfortunatly in a not-very-nice-way) and kept insulting us every time something didn't go as planned and sure enough they left after just a couple minutes while some of us were still reading the conversation of the npc's. The second run, I joined a group that said newbees welcome but spoiler: newbees weren't welcome there. They asked me about my gear, I told them my gear and they kicked me because I ran superior rune of strength instead of scholar. And the third time I tried it I started it myself again but didn't even get to start - that was shortly after the tempest nerfs and the first guy that joined was nice enough to point that out, and kept pointing it out as well as telling everyone else what was wrong with their builds, needless to say no one was in the mood for raids anymore after that.

    So really my biggest issue with raids isn't the raids which are, from what I can tell, barely harder than fractals which are pretty easy, but rather the community which has no tolerance but will seep into even casual groups and spread toxicity. So the only way for me to get into raiding is probably to find more and more friends in gw2 that aren't raiders already until I can fill a group with them.Or find a casual raiding guild, which apparently do exist but haven't found any yet.

    I find it cute how many raiders consider themselves to be better at the game than non-raiders. But really what they're good at is speedrunning a specific part of the game (a very small part of the game). All they did was copy and paste a build that was optimized for that specific purpose and practice a rotation to get through some content as fast as possible. Resulting in a community that has apparently forgotten that raids can actually be played casually as well - there is no need to speedrun raids but that seems to have become the raiding meta.

    tldr: Meta builds are a made-up requirement for raids - every raid is beatable with an organized group of players that know what they are doing as long as you have a well balanced team with a good composition of healers, dps and support/tank that you're comfortable with. But the raiding community turned raids into hardcore speedrunning content.

    /rant over

  6. I have mixed feelings about the Announcement. Considering the long period of silence and the long wait for the announced announcement on August 30 I would have expected more to come out of it.I'm still excited about the new Living World Saga and I incredibly happy that we're getting a new map that will change over time. That has been something very important to me and I'm glad to see that coming and I hope we'll see more of that instead of more dead maps. I'm curious to see how the story writing will change because I haven't enjoyed that too much lately although the latest chapter got a lot better already.

    One thing that surprised me was the Strike missions or whatever they were called, I hope they turn out well and have some interesting rewards that also encourage replayability because those missions seem very exciting to me and I hope the community won't ruin that like they did with raids.

    What I disliked the most was the complete lack of any information regarding WvW. They've posted information on the forum since but considering the fact that they made an announcement like that I would've loved to hear about an Update and current state of the Alliance Update (Still haven't heard anything about that since... 10 Months I think).

    Overall I'm excited about the next part of the story and the build templates but if they don't start to invest more time and effort into WvW I'm afraid the excitement will burn down rather quickly once I'm done with the story and Achievements.

    Hoping for better communication from the team in the future!

  7. This has probably been suggested already but I think it's something that is needed in game.Objects like trees, houses, cliffhangs, whatever can obstruct your view should become transparent when it is in fact obstructing your view.Right now it either just obstructs your view or (if it is a massive object) it'll jerk the camera between the object and your character which is very disorienting. Instead, objects which obstruct the view of your character and it's surroundings should turn transparent as it is done in Divinity Original Sin 1 and 2 for example.

    The issue with this not beeing the case in GW2 is not only that you'll sometimes be disoriented or just plain die because you didn't see some deadeye or whatever in WvW but it also really breaks the immersion when you can't even see your character or his/her surroundings. I'm used to playing third person but loosing sight of my character because it is obstructed feels very weird and unsettling.

    And about the camera jerking between your character and some massive object is even worse since it makes you feel like your not even in control of that character's third person view.

    Thanks for reading and I hope for a time where I can move my camera around my character freely without beeing obstructed by stuff :)

  8. Please increase the availability of all the different mount adoption licenses.I get the idea of artificial scarcity but for those that don't get baitet into buying something else it's just frustrating, I've saved money to buy some of the skins I wanted and now I have to wait Kormir knows how long until its finally available again.

    Oh and since we currently have to wait unknown amounts of time for a specific mount adoption license to return to the Gemstore it would be fair to include them in a sale whenever they return.

  9. I think it's fine if some JP's are hard and not obvious but some things are still important to me:

    1. Don't make the JP's so long that you forget why you even bothered starting to do them halfway through (Ember Bay and Draconis Mons JP's for example were waaaaaaaay too long)
    2. And if you DO make longer (or way harder) JP's give us a checkpoint or two

    I'm decently good at JP's as long as I keep calm because I tend to ragequit quite fast when I don't enjoy what I'm doing and I don't really enjoy overly punishing gameplay, so when I miss a jump by like 2 pixels and have to do the entire thing all over again you probably won't see me doing that JP again in the next few months.

    Last Year I did SAB for the first time and rolled through the hard mode of World 1 like it was nothing but not before I ragequit the game for 2 days. Unfortunatly I didn't have time to do World 2 on hard but I'm looking forward to it this year. I already now the path so maybe I'll get through it without ragequitting. The saving grace for SAB are the Checkpoints. (And the fact that SAB music and style is awesome).

  10. As someone who loved the entire LW Season 1 I wouldn't want it to make a full return because that would destroy the magic.Imagine how boring all the Dragon minions (Shatterer, Sunny, Claw) would be if we could do them whenever we want! Oh... right.You probably remember how epic your first encounter with Tequatl felt (assuming you met him by chance, jumping at you from the water when you just meant to explore the region) And now? Now we just look at the clock, use a WP and kill him.

    The fact that LW S1 ended is what made it so special to me. I love running around Tyria with my SO and whenever we stumble over some remnants of LW S1, like Steam Creatures etc, I always have some memories to talk about (She didn't play GW2 when LW S1 was running).I don't have any such memories of any other LW Season in GW2 because I can replay them at any point which makes them.. boring. Everything you can repeat at will becomes dull after a while. That is also the reason why so many people get so excited over the Seasonal events like SAB, Wintersday, Mad King, QUEENS GAUNTLET!!! WINK WINK and so on (besides the fact that they're fun, but they wouldn't be half as fun if we had access to them all the time).

    Many of us love pizza but if you had unlimited access to pizza then you would have 4-5 very happy days and then you would start to get sick of pizza.I wouldn't mind beeing able to replay some parts of the LW S1 like the fight against the marionette or the final fight against Scarlet, maybe as a fractal? I don't know. But I wouldn't want the entire Season to be replayable in any way. However I would like to see more story-telling-npc's so that players who haven't experienced Scarlet's War can pick up on what happened and maybe even view some cinematics.

  11. I never really liked the old lions arch but mainly because it was a pain to explore for world complete. It was a mess, but damn did it have character.I absolutely loved everything scarlet related, including the attack on Lions Arch and the aftermath and I loved that Lions Arch was going to be rebuild but when we finally got to see the new LA I actually wished we could've prevented Scarlet's attack... The new Lions Arch doesn't look like a place in GW2, it looks like a place from some Asian F2P MMORPG with jiggly bits (Don't act like you don't know what I'm talking about).So for me, as much as I hated exploring it, the old LA was SO much better.

    One of my favorite NPC conversations (they can be found at the Portal to the Fractals of the Mist):

    Lionguard Tyrro: I'm glad to see the city up and running again, but it isn't the same.Alainn: What's wrong with it? It's grander than ever!Lionguard Tyrro: That's my point. The old LA wasn't grand. It had character. It has spirit. It had grit. This just isn't the same.

  12. 3 of the 4 classes I play in WvW have exotic gear, most don't even have the optimal stats because I'm lazy, one of the three doesn't even have any runes and a white weapon with the wrong stat combination - but that one poor character of mine is the one I'm the most successful with when I'm running with my Guildmates. Gear isn't very important in WvW, more important is that you play well and understand the game - if you've perfected your own gameplay THEN you can start going about optimizing your gear, and even then exotic will most likely be enough. Some stats are more accessible on ascendet gear though, so thats a point.

  13. While I don't mind revealing clothes I wouldn't want to see people running around in Speedos and Bikinis. There's a difference between a sorcerer who doesn't need armor and thus wears comfortable (sometimes revealing) clothes and someone who runs around in his underwear. One is just beeing practical and the other is beeing ridiculous.I mean, if we'd actually get Bikinis and speedos in the game, what would be the next step? Bandaids to cover certain places for females and a tiny traffic cone for males?

  14. This seems too good to be true, I couldn't have come up with a better idea!One thing remains unclear to me (and I apologize if this has already been answered, I did not read through 14 Pages.) Do I, as a player see my personal WvW "Tier" which determines what kind of World I'll be put into? And as the Leader of a WvW Guild, would I see the Tier of my Guild / my Guild mates?And are there any requirements to make a Guild a "WvW Guild"?

    @"McKenna Berdrow.2759" said:Guilds will be able to set their language. An alliance will take the language of the guild that created it. If you aren't playing with a guild then the system will use whatever language you set the game as to sort you into a world that is that language.

    I think we should be able to set "preferred languages" rather than one language for our guild, in my guild for example everyone speaks English, the majority of players in my Guild also speaks German and a minority speaks Norwegian, Polish and French so we would like to set "preferred languages" to English and German as most of us have been playing on a German server so far but none of us would mind beeing on an English speaking World.

  15. @Zet.9130 said:

    @"TwilightSoul.9048" said:

    Yes and no, I haven't played Guild Wars but as far as I know it was very very different as far as gameplay goes from GW2 so I think GW2 was a good step.

    What? You've made a blind assumption. It's my belief that the most important parts of gameplay were left behind. We disagree. I spent 7 years playing Guild Wars 1. I was not hoping for "a new game just like the old game". But what we got was a watered down version of Guild Wars, with jumping and a Gem Store. If you have any doubts, I ask you how'd you do in your last GvG match?

    I didn't say anywhere that GW2 is better, I said it's a very different gameplay, it was a good step because they didn't just make a new version of an old game - they introduced something new. I would not be playing GW2 if it was the same as GW with only better graphics. GW2 isn't a "watered down version of Guild Wars", it's a different game - it was never supposed to be the same game just better, it was supposed to be something different and that is good. If it was the same as the originial Guild Wars then they should've just released a new expansion for GW. I feel like you only read that one line of my entire post.

  16. @Ashen.2907 said:

    @MikeL.8260 said:It's a no brainer, it's the natural evolution, personally I expect one last expansion before GW3 is announced.

    No it isn't WoW is doing great without a WoW2 and if you compare WoW graphics to GW2 Grafics I don't really see why so many people here talk about graphics as a reason for a GW3...

    I personally absolutely hate this motivation of many companies to just produce new games / consoles as fast as possible - that doesn't make anything good... But since there are people who buy a new Smartphone every year and every single new console whenever there is one and every single Fifa game I can tell where the idea of GW3 is coming from. This consumer madness is ruining every single aspect of quality and user friendlyness and I hope ANet will not give in to that madness. I, like many others, would not buy nor play a GW3 for various reasons.I've already stopped buying consoles, the last console I bought was the PlayStation 2 - I've been buying Pokemon games up until Sun/Moon and I regret every purchase after Diamond/Pearl and will not buy any more Pokemon games. I'm not buying anything from EA anymore, for rather obvious reasons and I encourage everyone else to do the same. And I have bought 1 Smartphone in my entire life and it still serves me well, if it ever breaks I will buy the same Smartphone again.

    What I'm trying to say here is: just because something is new doesn't mean it's better and just because there is more of something doesn't mean any of it is actually good.

    Everyone who wants to see GW3 probably has a very twisted view of reality... Yes the graphics will probably improve, maybe the engine will run better but does that make a good game? No, graphics and how well a game runs don't matter in the first place, if the gameplay and story aren't gripping then everything else won't save the game. And when it comes to gameplay and story you will find that Companies which just pump out game after game usually produce kitten quality gameplay & story or just reiterations of previous games of the series with very little change while indie companies usually have incredibly detailed stories with innovative gameplay. Is it because they're more talented? Maybe but most likely it's because they focus all their attention to making that one game amazing instead of trying to produce as many games as possible.

    So please ANet, take good care of GW2 and don't waste a single thought on GW3!

    Does this mean that you consider making gw2 to be a mistake?

    Producing a new product years after the old, when new heights are possible due to the increasing capabilities of the tech used is a perfectly reasonable thing in my opinion. I certainly am not attempting to use a TRS80 computer (and I notice that you mention owning a PS2 not a PS, or NES, or Atari 2600).

    Yes and no, I haven't played Guild Wars but as far as I know it was very very different as far as gameplay goes from GW2 so I think GW2 was a good step. If we think about GW3, what do you imagine would change from GW2 to GW3? Better graphics, better engine, and? It'd most likely be pretty much the same type of gameplay as GW2 already offers so why not polish the GW2 engine and graphics over time (as WoW has done in the past too) and keep releasing content?There is no point in making a new game just for better graphics and engine except greed. We as players gain nothing except a more spread out fanbase - many GW2 players would stick with GW2, and many GW players aren't playing GW2 and will not play GW3 either - sure you attract new players, but if you kick your veterans in the guts every 6 years that'll probably cost you.

    WoW is still successful because it's still WoW and even though many have quit WoW, a lot of them still come back after a few years because it's still there and there's still new stuff every then and now, if they'd release a WoW2 that'd mean they'd have to quit developing WoW and then they'd start loosing precious fans.

  17. @MikeL.8260 said:It's a no brainer, it's the natural evolution, personally I expect one last expansion before GW3 is announced.

    No it isn't WoW is doing great without a WoW2 and if you compare WoW graphics to GW2 Grafics I don't really see why so many people here talk about graphics as a reason for a GW3...

    I personally absolutely hate this motivation of many companies to just produce new games / consoles as fast as possible - that doesn't make anything good... But since there are people who buy a new Smartphone every year and every single new console whenever there is one and every single Fifa game I can tell where the idea of GW3 is coming from. This consumer madness is ruining every single aspect of quality and user friendlyness and I hope ANet will not give in to that madness. I, like many others, would not buy nor play a GW3 for various reasons.I've already stopped buying consoles, the last console I bought was the PlayStation 2 - I've been buying Pokemon games up until Sun/Moon and I regret every purchase after Diamond/Pearl and will not buy any more Pokemon games. I'm not buying anything from EA anymore, for rather obvious reasons and I encourage everyone else to do the same. And I have bought 1 Smartphone in my entire life and it still serves me well, if it ever breaks I will buy the same Smartphone again.

    What I'm trying to say here is: just because something is new doesn't mean it's better and just because there is more of something doesn't mean any of it is actually good.

    Everyone who wants to see GW3 probably has a very twisted view of reality... Yes the graphics will probably improve, maybe the engine will run better but does that make a good game? No, graphics and how well a game runs don't matter in the first place, if the gameplay and story aren't gripping then everything else won't save the game. And when it comes to gameplay and story you will find that Companies which just pump out game after game usually produce shitty quality gameplay & story or just reiterations of previous games of the series with very little change while indie companies usually have incredibly detailed stories with innovative gameplay. Is it because they're more talented? Maybe but most likely it's because they focus all their attention to making that one game amazing instead of trying to produce as many games as possible.

    So please ANet, take good care of GW2 and don't waste a single thought on GW3!

  18. If you provide any Feedback and/or User Submissions, you warrant that you are eighteen years of age or older. If you are under eighteen years of age, you are not permitted to provide ArenaNet with Feedback and/or User Submissions.

    I just noticed this little gem in the Terms of Use - I wonder how many "questionable" threads we'd get rid of if this would be enforced :tongue:

    Anyway, btt.I think posting suggestions on the Forum is fine since the forum only represents a minority of players and maybe another player might even improve a suggestion. And if ANet decides to use or partially use a suggestion that was postet on the Forum they wouldn't make a post there and tell everyone, so we never know which of the thousands of suggestions in the forum are gonna be used and which won't. And in extreme cases they could remove the post of any suggestion they like to make sure the post doesn't go around too much, but that sounds weird :)

    And I have a small question as a side note, I'll put it in spoilers since it doesn't really belong here.

    ! I have read the Terms of Use for the game and Forum and so on but it's still unclear to me weather or not a post made explicitly in quotes is affected by the Terms of Use, or rather the "Your User Submissions, Feedback, and Conduct" - Chapter. If I'd post a concept or suggestion entirely in quotes, remarking that it is my personal work quoted from a source other than the GW2 Forum - Would that post of mine still grant "a worldwide, non-exclusive, royalty-free, sublicenseable and transferable license to use, reproduce, modify, adapt, publish, broadcast, license, post, sell, translate, distribute, prepare derivative works of, display, and perform the User Submissions for any purpose whatsoever, commercial or otherwise, in any medium now known or hereafter devised, without compensation or credit to the provider of the User Submissions."? (Copied from the Terms of Use)

  19. Hello everyone! First of all, I love this thread, I haven't posted here before but I love reading through the posts and I love seeing how much this community helps each other!

    And now I need help myself, I'm currently working on finishing my Astralaria (which will be my first legendary Weapon after soon to be 6 Years), I'm only missing the Crystalline Ore and a few Amalgament Gemstones, so no issues there only something that I have to invest time into. Another thing is, I really want the Snow Diamond Infusion so I'm saving my gold for that. And at the same time I also need Gold for some Gemstore things because I don't have enough money in RL to spend on GW2 and I've been thinking that it'd be nice to have a sort of piggy bank for the gemstore things I want (namely Abaddons Mask and 4 Specific Mount Skins from the Mount Adoption Licenses).

    So if you guys could help me gather some gold besides what I'm already saving up for the Snow Diamond Infusion I'd be eternally thankful! :)[server: EU]

    I'll leave this list here for later editing (I'll cross out everything I have received):

    Small note about the Mount Adoptation Licenses

    ! Note for all ANet associates: I still strongly dislike the Mount Adoptation Licenses, they are well priced but locking anything behind pure RNG is a terrible. IMO all Skins from the Licenses should be tradable so that everyone could at least trade away every Skin he/she didn't care about to begin with.

    Thanks for every and any help in advance! :)

  20. @sorudo.9054 said:

    @sorudo.9054 said:well, i personally much rather want the license then the 2000 gem skins, if they were part of the license they would still be 400 gems regardless.just think about it, you can ether buy one skin for 2000 gems and know you got it or buy a few licenses every month and eventually get it anyway, but in the process you got the other skins as well.

    And likely spend more than 2000 gems in the process? For a bunch of skins you don't care about and a chance to get the one you were looking for.The only Mount Skins I would buy would be either max 800 Gems for one Skin or somewhere around 2000 for all four. (Glacial/Snow Diamond Mount Skins please!)

    but you will still pay 400 gems for a skin, there is always a use for skins you don't care about at the time but later on need it.

    No there isn't, when would I need a skin that is not tradable and doesn't look good to me? I don't care in the least about mount skins for my toons and for my main the only mount skins I would use would have to be ice-themed. So currently we have ONE Mount skins that I care about in the lootbox - everything else is useless to me in that box.Although I might use the lantern skimmer skin, so, beeing generous let's say there are two skins I care about, what are the chances of getting both skins within the first four tries? Because Four tries would be like 800 Gems / skin which is the maximum I'd spent on one skin.

  21. @sorudo.9054 said:well, i personally much rather want the license then the 2000 gem skins, if they were part of the license they would still be 400 gems regardless.just think about it, you can ether buy one skin for 2000 gems and know you got it or buy a few licenses every month and eventually get it anyway, but in the process you got the other skins as well.

    And likely spend more than 2000 gems in the process? For a bunch of skins you don't care about and a chance to get the one you were looking for.The only Mount Skins I would buy would be either max 800 Gems for one Skin or somewhere around 2000 for all four. (Glacial/Snow Diamond Mount Skins please!)

  22. Caution: Text contains Spoiler for those not familiar with HoT Story!

    My least favorite options would be new race and player housing - which makes the current results of this poll extremely difficult for me to comprehend.Why would anyone want to have a new playable race? They change virtually nothing about the game for an enormous amount of effort while providing just another race to be neglected in the story. All races except Humans and to some extend Asura (since their technology is practically everywhere especially with the inquest invading many maps) are almost entirely absent from the happenings in Tyria - Sylvari have found their way into the story by accident since they are Mordremoth Minions but Norn and Charr are entirely irrelevant at the moment - which makes me sad as a huge norn fan. (Pun intended)

    As for player Housing... why? We have our Guild Halls, what could player housing add to that? Sure you have a place that you can decorate yourself however you see fit but unless you can display your house to everyone without having to invite them that seems very unattractive to me. And IF every single players house would be visible to everyone else... where the kitten would all those houses be? And even if we had a place for that - it'd just be a cluttered mess of thousands of houses. Maybe they could implement a way to rightclick->enter house other players but then we'd only have the interior - which is almost the same as having a personal place reserved for you in your guilds GH..

    Oh well, to each their own, personally I'd prefer something that gives me an incentive to play the game rather than to display something to others, if I want to display my creativity I'll do that my own way, not within the boundarys of a game.

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