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Luindu.2418

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Posts posted by Luindu.2418

  1. my two cents here:

     

     

     

    If I'm not mistaken, Archemorus and Saint Viktor are the ones (together with Nika) that fight with shiro of the min 2:07 and  even if they are known for his Spear and Urn respectively they fight with katanas along the trailer (using both hands in that last charge). Maybe thats the inspiration for the Vindicator's Greatsword.

    • Thanks 1
  2. 12 hours ago, HotDelirium.7984 said:

    The water Well constantly giving me Resolution sounds inefficent. What if the enemy never uses conditions? In PVE this isn't going to be super useful in many moments. Regeneration is always useful however.....

     

    Depends on the situation, imho is better have a water field to blast with you.

    • Like 1
  3. Seems bad to me too.

     

    The hammer seems boring, many skills seems just re-skins of others that already exists but with few tweaks.

    Spinning skills (earth 2, water 5 and air 2) seems counterintuitive without whirl finisher.

    Can't move the F5 field with us and 15s of recharge seems to makes imposible a reposition of it without, if the F5 recharge isn't shared, changing the atunnement and also the field.

    Poison Field on earth and a trait (elemental epitome - minor grandmaster) that seems created to fix the absence of combos for magnetic and shocking auras.

    • Like 2
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  4. 13 hours ago, Nimon.7840 said:

    Did I miss something in the preview yesterday?

     

    Catalyst has NO TRADEOFF?!?!?!?!?!!!

     

    I was thinking the same but in the wiki (incomplete) says that Attunements  have 15s of recharge (core have 10s)

    EDIT: my bad, 15s is the F5's variants recharge time, but probably the drawback is also more time on recharge attunements

    https://wiki.guildwars2.com/wiki/Catalyst#Profession_mechanic

  5. I don't expect too much:

    • some free storage: we got it with equipment templates, but limited and overpriced
    • some "rapid slots" with a button interface, but only have the option to keybind.
    • the option to share legendaries between characters without modifying the equipment template.
    • option to (local) save all variations of builds gw1 build templates but the build template storage is more like a bad joke (500 gems for store 3 long chat codes , not even deserve change gold for gems)

    As many others says before Clunky, overpriced and very limited

  6. PVE point, I'm agree with many of the ideas of this post (auras, conjures, barriers, ...). My two cents:

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