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Luindu.2418

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  1. my two cents here: If I'm not mistaken, Archemorus and Saint Viktor are the ones (together with Nika) that fight with shiro of the min 2:07 and even if they are known for his Spear and Urn respectively they fight with katanas along the trailer (using both hands in that last charge). Maybe thats the inspiration for the Vindicator's Greatsword.
  2. Depends on the situation, imho is better have a water field to blast with you.
  3. Seems bad to me too. The hammer seems boring, many skills seems just re-skins of others that already exists but with few tweaks. Spinning skills (earth 2, water 5 and air 2) seems counterintuitive without whirl finisher. Can't move the F5 field with us and 15s of recharge seems to makes imposible a reposition of it without, if the F5 recharge isn't shared, changing the atunnement and also the field. Poison Field on earth and a trait (elemental epitome - minor grandmaster) that seems created to fix the absence of combos for magnetic and shocking auras.
  4. Agree with the OP. I was expenting some kind of "elemental" bubble/familiar (or celestial like @draxynnic.3719 says), not a technomagic drone with a projector.
  5. I was thinking the same but in the wiki (incomplete) says that Attunements have 15s of recharge (core have 10s) EDIT: my bad, 15s is the F5's variants recharge time, but probably the drawback is also more time on recharge attunements https://wiki.guildwars2.com/wiki/Catalyst#Profession_mechanic
  6. Build Storage : infinite and free in our HDD's Equipment and Build Templates interface without a need of opening menus or keybind (like weapon set from gw1) Improve the way legendaries are shared between characters
  7. Urgoz as a sylvari "father" tree (someone says malyck?? i hear you!)
  8. I don't expect too much: some free storage: we got it with equipment templates, but limited and overpricedsome "rapid slots" with a button interface, but only have the option to keybind.the option to share legendaries between characters without modifying the equipment template.option to (local) save all variations of builds gw1 build templates but the build template storage is more like a bad joke (500 gems for store 3 long chat codes , not even deserve change gold for gems)As many others says before Clunky, overpriced and very limited
  9. PVE point, I'm agree with many of the ideas of this post (auras, conjures, barriers, ...). My two cents: Core: less stacking stat/damage bonus, "only when attuned to X" changed to "work better when attuned to X"Tempest: overloads rework as ward spells from GW1 (party buff/support like renegade skills)Weaver: less stacking stat/damage bonus, more [Lingering elements](https://wiki.guildwars2.com/wiki/Lingering_Elements ""Lingering elements"") flavour
  10. @"ConstantlyBrooding.2901" i know your pain too. Also I want more light armor trousers (for male and female) or maybe let people mix the aspect they want with the character they want. There's is no sense to kept the wardrobe differences with the existence Specs, Outfits and Standard Enemy Models option.Druids with more "caster" aspects of light armors, Reapers with "dark knight" aspects of heavy armors,...
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