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Lyneth.3496

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Everything posted by Lyneth.3496

  1. As title says... Compared to the previoius events, Champion rush is a full let down and frustrating to keep doing because of the terrible scaling. Because of the low HP, keeping the timers is essential to get marks and be there before the champs even spawn. Old center tyria champs have nearly no scaling to raise their HP. With the "rush", there is no chance to tag/do enough dmg if 20 people are faster than you. Or when your loadingscreen hates you. Especially Fsg champs can be burnt down in 20 seconds with 5 people only. Also toxicity between 'solo players' and squads are rising. Most Tyrian Champs are not hard to solo and feel more like doing veterans. Exceptions are the bandid champs on lower level maps.Sidenote: On top, there are serious issues with (semi)-afk-autoattack minion necros, stacking on top of each other and farm Broodmother. And there is nothing you can do about it. I know its prohabited but those who are semi laugh at people saying anet will do nothing about it anyway and keep going on with selfishly killing the champs with autocasting. Most people are annoyed but don't even bother reporting cuz you can hardly target the players in the stack of minions.example: When you plan/do a champ train with a squad, a few 'solo players' attacking with 2-3 people without telling champ is up/killed. It can destroy the whole 'fun' but i guess that's something that can happen since teamplay is an option. For a "community event" its not helping that people start to argue instead of teaming up. With the Rush, most champions have already 50% HP down before scaling even can apply for the first 10 people because everyone knows how fast they die and rather just attack than wait, it doesn't help extending the killing at all for others to do catch up, leaving like 40 of 50 player without a mark. The irritating thing is, that champs on lower level maps like Kessex scale better, yet I feel they still die too fast. The major issue with the squads is the fail scaling of events. A full squad doing coil event on Fgs spawns once a handfull of champs while the whole event goes on. The next time doing the event with the same squad will only spawn elites and veterans. (I remember anet has done some adjustment to the scaling, hence why the old champ trains kinda died out)There are lots of rumors like do you need 70+ or 100 people for champ scaling the events OR that it only works once for every player on the map (with a long CD?) Others say its best to jump maps, every time doing the event to repeat spawning champs with a squad. Right now people try figure out, how to get an effective farming going because 5 champmarks are a lot for 1 box, if you need like aprox. 20-30 minutes to kill a full champ map rotation. (all other events rewarded you with more boxes in less time). Also not everyone gets a mark from the scaled event champions either, regardless if you done enough dmg. I'd say its 1 out of 3 will leave you empty handed. Even if you still get "gold" in participation of a champ, it doesn't means you get a mark. Anyway, this champ farm event would be more enjoyable, if the scaling issue for old champs and event scaling would be adressed.
  2. The current event would be more enjoyable and 'loot-rewarding' (along with the Champ Rush Boxes), if they would have adjusted the champ scaling. At least just for this event. For me personally, all events been a decent change from farming SW farming, which is the only 'farming' left in the game but I agree that for the old content its a huge cut especially for WvW / PvP to get one event after another without a one or two week break in between. The WvW event was just terrible imbalanced with invulnerability abuse. Dragon Bash didn't really made me farm, just did the daily stuff and went doing my normal farming. I pretty much spent all FotFW in the Pavillion doing BB, which got very frustrating after the first week, while Meta- & WB rush were a lot of fun and community spirit.
  3. Hello there,this seems like a bug to me, so I'll just drop a notice here. While commanding, very often when I fight a boss down in its area, I can write just a few lines in mapchat (doesn't matter if some time apart) and get "your message was supressed due to excessive messaging", which makes coordination with other commanders rather hard just telling the % and get supressed the next message. For me it happens a lot of times at Hablion and Wiggins.As soon as I WP and stay center I can use mapchat in a normal way again. Only happens when bosses are up. This happens to more commanders around and doesn't seem to be intentionally.
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