Jump to content
  • Sign Up

Jyenh.5739

Members
  • Posts

    5
  • Joined

  • Last visited

Jyenh.5739's Achievements

  1. I think I should clarify context. I'm not coming from a position of playing the game for a long time, and popping in now-and-then to play with another person. My position is playing through the entirety of the campaigns start to finish with another player, on fresh characters. Out-levelling due to the achievements has DEFINITELY impacted my wife's and my own experience, and made things less enjoyable. It stunted our otherwise flawless pre-achievement experience with an hour or two of wasted time explaining things out of context and figuring out why our stories and unlocks weren't matching up. My wife hated it, and felt like she was doing something wrong because she didn't level as quickly, even though we are playing the exact same content, at the exact same time. How would this be impacting other players in like situations? We got back on to play, and since I dodge, use mechanic skills and utilities more, and thus finish the achievements more quickly (which reward a LOT of xp). I went from 28-34 from 1 event. I'm still not sure how I got so many of the achievements completed in the single event, maybe it unlocked the backlog as well? It seems strange that someone can out-level the other just because they are dodging more, using more skills, reviving more players, etc. We've never played another multiplayer/mmo where you could not share the same levelling experience with another person before. While it may not seem like much, the levelling experience is fundamental for retaining new players, and creating re-playability, otherwise no one would have levelling or alts. Anyway, thanks for the suggestions, so far XP boosting or just putting up with outstripping levels seems the only ways to go without deliberately avoiding content/gameplay. The adventure guide volume 1 completion avoidance doesn't work. Vol 1 is complete after 14/17, and all of the things except the scouts and emotes are normal gameplay (vistas, levelling, looting, renown hearts, reviving, waypoints, using skills). Vol 2 has the crafting stuff (+choosing craft discipline, + earn craft levels) you might be able to avoid to stop unlocking vol 3 if you're willing to avoid an entire section of the game (but otherwise will unlock through normal play). Unfortunately it back logs so they're already done for myself. Hopefully it works for someone else though who wants to avoid this problem.
  2. If I did then I'd still be levelling and she wouldn't catch up? I helped her in-person though, but that wouldn't be possible if it was anyone else other than someone you live with.
  3. I get what you mean, it's not so much that we can't play together with level disparity, it's more the frustration of not being able to teach as we play as effectively (I can't model how certain things like traits work on my character before she does hers), the emotional impact of the person you're playing with being levels ahead of you, and the frustration of a new player jumping 4 levels at once and trying to figure out what traits and elite skills and all that is at once. There's other things that are locked to levels, such as personal story which we are doing together (same one) As Seryanna said, the levelling can be very fast, and very different compared to when I learnt the game. It's very overwhelming when it unlocks a bunch of stuff at once (which it did for her as well, just not as severely) and expects you to know how to do it all without instruction. This just might be me being salty about losing the "learning weapon skills" feature during vanilla though. As for she will eventually catch up, I was already pulling ahead due to extra xp gained from gathering/reviving, and the veteran player buffs through masteries that give extra xp, so this just exacerbated the issue.
  4. I'm experiencing the same issue! I was unsure what it was about, so your post really helped me out. At least now when I'm looking at reskinning or black lion items I can actually use a work-around. I found with DPI scaling, the top left corner also allowed a little snipped to be visible in preview windows as well.
  5. Context: So my wife and I have been playing GW2 together for about a year. I've been playing since launch, and introduced her to the game. We started playing before the update, and then had a break while we planned and had our wedding. Now we've come back and played post-adventure guide update, and after playing a short while I get bombarded with achievements boosting my character 6 levels ahead of my wife. This is because the achievements award exp for using things like utility skills, class mechanics, dodging, etc....all of which experienced players do naturally which boosted me well and truly passed her. I wouldn't normally encourage new players to look at the achievement system, but I had to to try and catch my wife up with some easy achievements, and so she spent a tedious amount of time solo-ing repeatable content to catch up. This made me realise that GW2 has become less new-player, and less co-op friendly. Not just for experienced players vs new players however, as it also changes based on class. One example, engineers have way more profession mechanics and can knock 5 uses out in a single combat. Ranger? longer cooldowns, and only 1 ability. This may not be a problem when starting fresh, but it was returning post-patch. There are also classes that have far more dodging embedded into attacks, or that require more dodging than others. We really lost enthusiasm and are fretting over the time when I start getting another block of xp from the achievements. Can anyone suggest a way around this? Or has anyone else experienced similar frustrations?
×
×
  • Create New...