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Luc de Lanzac.2160

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  1. Stone Guiyu Wiki Ive been trying to get this fish now for a long while without success. i know it could just be rng, however, this: Stone Guiyu Bugged? Wiki gave me thinking when i was digging for some research about common bugs. Ive made the same experience as the person who has typed the talk:stone guiyu in wiki, however if they are right and the description is mixed - that would be very problematic because in draconis mons the time stops at 09:00 am. So it would never become night and the Stone Guiyu can never be caught if it can only be found during night time even though it says "any daytime" - meanwhile catching maga-rays while its permanently daytime there. This may not have been the case from starters or maybe it has been fixed in between however i have reason to believe, its still / again bugged. Just to compare some numbers: When i was fishing for other legendary fish at ANY other map, i would usually end up with -30 bait and +3 to 6 of the rare ones of that specific fishing pod. Here ive used almost 150 bait at draconis mons (ofc the right one), got +20 Fire Eel (the rare/yellow one). Let me know peeps, if you've made other experiences!
  2. Dont focus so much on the "breaks" idea. the idea with that suggestion is really just to have skiff races and in my mind that should include being able to drift with a skiff (which is certainly something small boats can do IRL, too...). the "breaks" would just have been an idea of how to accomplish that but for me it could totally work in a different way - maybe like a skill that gives a "hot turn" when having reached a certain speed. @Sticky.2653 @Freya.9075 @Chaba.5410 I hope this is now... more clear ^^...
  3. not breaks like a car does ... if its important for you that its authentic you could think of jade-engined jets that turn when you want to hold creating a counter force to the direction moving... and you also misunderstood the reason behind this suggestion. this is more something of how to make MORE of what we have with the skiff already than asking for a do-over of whats there already. i think i was quite clear about it.
  4. Hello everyone, with this topic i would like to submit an idea for changes that - so i think - players would like to see about the skiff. give the skiff a break. this is probably something the playerbase would like to see the most. you could absolutely implement that in combination with an additional mastery path. it wouldnt have to do a break instantly but its waaaay to slow and a bit annoying of how it works with pressing "S" for backwards. Skiff Supercharger. the fishingholes are usually not far away from each other. having the mastery skill that gives the skiff a turbo start already and while there are no long paths any player is interested to pass with a skiff it makes that skiff supercharger entirely pointless. even if there was a map one day in which you would HAVE to travel a long path with a skiff - so long that it would be worth grinding for addition +25% speed.... grinding to get that service chip... i dont see why anyone would bother - UNLESS... make the skiff being a rollerbeatle on the water. im talking about races. races as we have it for mounts and rollerbeatles in specific. races on the waters of cantha. with a break-system (suggestion #1) that would be good enough to be able to drift with the skiff as you are able to drift with the rollerbeatle. then finally there would be actual reason to bother grinding for that skiff supercharger 3 because then +5% speed on top of the skiff supercharger 2 could actually make a difference it would even give the turbo of the skiff more value that you can unlock with a mastery path already as its use right now is only to get a booster when starting to move and the 3 levels of basic speed the skiff has atm might also finally be more reasonable than having an "easier" turn while moving slower than a slug. im thinking of a path in that potential skiff race in which you would have to navigate through many curves for a little bit and going down in speed actually making a difference in the time one can achieve so yea thats it
  5. ty for that. ive read several people saying that it could work that way but i somehow wanted to give arena the full support and buy it directly from them. but honestly ... if a company is releasing a long anticipated expansion - which is probably going to be the main money income for this year - one would assume they would be able to fix this problem in no time. meanwhile im waiting for more than 12 hours for this problem to be fixed and while reading through the forum people are waiting for a solution from arena side for far longer than that.
  6. got the same issue and have different errorcodes between trying to buy it on the browser and in game. i did submit a support ticket - lets see where this takes us
  7. alright, well i guess that topic can be closed now. thx a lot for your help Mack!
  8. hmm going to check if i can do that with MSI already or otherwise with another programm. but is it recommendable? The laptop is standing on my desk, even tough ive put some (idk how to call but basically so there is a bit room for the integrated fan towards the desk) the distance is still quite low, might in the end cause the contrary effect and overheat even more, doesnt it? EDIT: So MSI has a fan regulator but cant do it with MSI because apparently the fan controller chip is not connected to the gpu (or sth like that) which would be the requirement to use MSI for adjust fan speed.Can you recommend any programms for that matter?
  9. Yep Def, love to see the CPU temps! yup...your guess was correct. its the cpu temperature. ive downloaded msi afterburner and displayed the data i wanted to monitor while playing. even while not having too much knowledge about that stuff, the pattern is very obvious.the GPU temperature is even under rough environment like wvw between 79%-81% which i think is rather normal for a laptop also that temp never really spiked.but the CPU temperature has always been between 90 and 100° which is even for a laptop too high. from the pattern it looked like, whenever the temperature would go above 100° a mechanism kicks in that lowers the FPS, the temperature cools down for a second on around 80° and then reaches over 90° again. and that in a fix pattern of 2-3 over 90° ticks, 1 temp drop (including fps drop) and then again. well i whish the reason for those drops had been something i could have fixed software-wise, will have to buy a seperate cooler if i want continue playing gw2 ... what i do wonder though, maybe one of you can answer this just bec im curious; why did only the cpu overheat and not the gpu? sure gw2 is cpu heavy but i mean its the same integrated cooler for both right? should the overheat of the cpu not affect the gpu, too? anyway thank you for your help! at least i know now what the issue is
  10. hi, ive just played gw2 for 1 hour and the temperature of my gpu is 58° i dont see it for the cpu though.unfortunately i cant put the gpu to another slot because its a laptop will try the directx12 and let you know if something changed. however, as its an issue that i didnt have over the last years like that EDIT: Other games are working fine, but havent tried another MMO for comparison reasons
  11. Eyo ive spent a decent amount of hours to fix this problem and i just dont know anything else i can do. since 13th of august, i have regular FPS drops. when i say regular i mean, i have normal FPS between 40 & +60 (like 2,3 times) then it drops to 10-20. i believe its those FPS drops that make it look like there is laggs, but im not super experienced with that stuff so its just a guess. here is what ive tried: updated windowsupdated graphics driver (from website, so the actual up-to-date driver)deleted older drivers and other remaining data (got hand holded wiht nvidia support so the driver installation has been done correctly)made sure in the nvidia settings that the correct device is being usedput character limit in game to lowestcharacter resolution to lowno reflectionother settings low-medium aswell (even though geforce experience shows it could do way more, also when i use automatic setting in the gw graphic settings)cleaned all temporary dataalso it doesnt matter where in gw2 i am at that moment when checking my fps. its everywhere the same.this is my specs: geforce gtx 1050i7-7700 cpu 2.80GHz16 GB RAM also something ive noticed, the first 5 min im in the game, it works perfectly fine and then it starts with the FPS drop fix routine i hope anyone has a brilliant idea on how i can fix it. Im finally done wiht my exams, finally ready to waste my freetime on this game, that im playing for 7 years and im so close to ragequit this rn because ive spent my entire first free day trying to fix this. please help me ^^ ... EDIT: im aware that there is occasional FPS drops in the game from time to time especially when there is a lot of effects, thats not new. but my issue here - as its litterally at every situation in the game - is different as it has this fix pattern and its litterally unplayable (not exaggerating). because of these drops i dont see animations of bosses etc. never had it that bad since i started playing gw2 7 years ago
  12. is anyone having those lag spikes during regular movement, too? i legit had it the entire day no matter if i was in an instance or not. ive checked if it was a me problem, updated everything that could be updated (windows, drivers), emptied the temporary data etc etc. but its still a pain to play rn
  13. i think a good reward would actually have another consequence. see, bandwaggoning is happening already and regularly. latest example? take a look at eu servers. fsp & underworld, both servers linked and now both full. i mean yea the reason for it is popular streamers/guilds, fights, w/e. but lets say, there would be actual motivation to win a match up because of a tournament (which will never happen again, im aware) or because of reasonable rewards, it will - at least in my opinion - create a balance between servers/players who enjoy fighting, who would only log in if they hear about fights and servers/players who actually enjoy capping and keeping. i mean, ngl, i wouldnt even consider porting if someone calls in team chat that 5 roamers are about to cap a t3 objective and its the same for many many others, so im being very objective here.i think a balance in motivation / content would in fact be providing a total more content. if it actually matters if a t3 objective stands or falls, it will automatically bring fights with it and both parties: ppt and fighting focused playerbase would go for it.
  14. Someone posted that topic in the german forum and i think its a good idea and should also be in the english forum. Maybe out of every upcoming post, there is maybe 1 or 2 that the devs havent thought about and maybe want to include even. So lets start with the feedback! I highly recommend, as the user in the german forum did, to only write about your personal whishes for the next expansion and not argueing about someone else's opinions / whishes, so the devs have it a bit easier for an overview and also to keep the idea of that topic on line. thank you zamu.6734 who came up with the topic in the german section. ########### Here is what im personally hoping for: 3+ new raid wingsnew elite specs, but specs that have been intensively tested before releasing so there would only be small balance patches necessary if evenmore template slots (both for equipment & build). even though its financially spoken more worth it to just create new characters, personally i like the idea to have every version you want to play for a specific class on 1 character especially interesting maybe for those who have something like a "main"maps that automatically drag high population every day and not just for achievements. see like the HoT maps, where you get full maps every single day almost every meta rotation. id like the devs to see why those maps are being played so much. give people reason to grind maps and hope for their luck! compare it with maps that also have a chance of dropping infusions but which are maps that are not as popularnew guildhall; the ability to doubleclick items in the guildbank to get them either into the guildbank or out of itnew set of legendary weaponsworked over underwater skills & combat1-2 new mounts: wouldnt even mind if it takes actually grinding time as for the skyscale. even though there were many complains about it being so time consuming, in my opinion its the nature of an MMORPG to grind and "work" for specific stuff, as for mounts. make it actually hard to get them (tbh rather hard obtainable than just time consuming) but those mounts being useful enough for players to want them not just for the sake of completitionunderwater map!WvW: even though i understand why we dont have season tournaments, id like the idea of actually getting rewarded for winning a match up. there are obviously many other points that me and other wvw players whish for, but that would go too far atm i think.and thats all that i have in mind atm!
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