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Cypher.3570

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Everything posted by Cypher.3570

  1. PoV from a player that primarily plays in zergs. Short term: The ten targets on shades still seems to be an outlier. They can be punished more in melee range which is nice but they still feel oppressive. almost everything else is very powerful but feels like it needs to be that way because of he overall power level as mentioned. Long term balance: I enjoyed the feel of WvW the most during the base game. It wasn't a "toilet bowl" meta were no one died, it wasn't full pirate ship and some guilds ran gank squads to focus casters in the back line. I probably have nostalgia glasses on but the time to kill felt less punishing as well.
  2. Macro: condition comps or celestial comps won't be dead out of the gate. I am leery of the change to stability stacks because it is such a fundamental pillar of making large fights possible. The time to kill looks like it will go down and will feel less punishing.
  3. Speaking from the position of a player in a guild that runs 20-25.
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