Necromancy is the practice of magical sorcery involving communication with the dead by summoning their spirits as apparitions or visions, or by resurrection for the purpose of divination; imparting the means to foretell future events; discovery of hidden knowledge; “returning a person to life”, or to use the dead as a weapon. I took this from Wikipedia, so here's a grain of salt, but it seems close.
The upcoming balance patch seems to take a core doctrine of the Necromancer and throw it away. Maybe Anet's patch will include a new profession name, because it will not be a Necromancer any more. After taking away an ability to raise the dead and providing alacrity, maybe they'll rename this new profession, Mage or Sorcerer or Wizard.
I am a very casual player. I don't have time for theorycrafting. When a content creator provides a build and explains the synergy between various traits and skills, I understand them, but have no time to puzzle it out myself. Ergo, I will not comment how these changes will affect the Necro profession. But I can listen to the content creators who devote much of their time to this gaming hobby we all love. Listen...
“...many of the Necro's ways of converting boons into conditions, which is one of their main things, is gone. I really hope this doesn't go through. These are like class defining features they are taking away to give them alacrity.” - Mukluk
“They are taking away the reviving, it still has terrible healing and giving it alacrity; who is going to want that in their party?” - Mukluk
“Necromancer. I want to say in advance, I am so sorry.” - Mukluk
“Let's talk about Necromancers. Oh, no... oh, no, no, no. Oh, no, no, no.” - Teapot
“This is an apocalypse nerf to Scourge in my opinion.” - Teapot
“I actually think this genuinely nukes Scourge to extremely mediocre. In fact I will say it will become underpowered from the damage build. This is a huge colossal nerf to everything the Scourge can do.” - Teapot
Ok, I cherry picked some quotes here, but that doesn't diminish what they said.
In addition to flat out deleting Scourge, Anet is clearly hell bent on removing boon rip from all classes. One forum member said it best, Anet's goal is 99% boon application and 1% boon removal. In the June 27 Balance Update forum post, Anet was vague and ambiguous about their “primary goals.” They listed 4 bullet points that could translate to anything. But their actions in this “balance” patch speaks clearly. There are several threads in the WvW forums on boon rip. Most All are in favor of increasing boon rip, not nerfing into the twilight zone. One thread included a survey that clearly shows adding boon rip to the game is what the WvW player base wants. However, that is not what Roy wants. Or Cal. They must be loving the idea of 4 hour stalemates between boonballs.