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Zdac.3947

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  1. OP must be a former Marine. Marine Sargeant, "Colonel, they have us surrounded!" Marine Colonel, "Good, we have them right where we want them."
  2. Necromancy is the practice of magical sorcery involving communication with the dead by summoning their spirits as apparitions or visions, or by resurrection for the purpose of divination; imparting the means to foretell future events; discovery of hidden knowledge; “returning a person to life”, or to use the dead as a weapon. I took this from Wikipedia, so here's a grain of salt, but it seems close. The upcoming balance patch seems to take a core doctrine of the Necromancer and throw it away. Maybe Anet's patch will include a new profession name, because it will not be a Necromancer any more. After taking away an ability to raise the dead and providing alacrity, maybe they'll rename this new profession, Mage or Sorcerer or Wizard. I am a very casual player. I don't have time for theorycrafting. When a content creator provides a build and explains the synergy between various traits and skills, I understand them, but have no time to puzzle it out myself. Ergo, I will not comment how these changes will affect the Necro profession. But I can listen to the content creators who devote much of their time to this gaming hobby we all love. Listen... “...many of the Necro's ways of converting boons into conditions, which is one of their main things, is gone. I really hope this doesn't go through. These are like class defining features they are taking away to give them alacrity.” - Mukluk “They are taking away the reviving, it still has terrible healing and giving it alacrity; who is going to want that in their party?” - Mukluk “Necromancer. I want to say in advance, I am so sorry.” - Mukluk “Let's talk about Necromancers. Oh, no... oh, no, no, no. Oh, no, no, no.” - Teapot “This is an apocalypse nerf to Scourge in my opinion.” - Teapot “I actually think this genuinely nukes Scourge to extremely mediocre. In fact I will say it will become underpowered from the damage build. This is a huge colossal nerf to everything the Scourge can do.” - Teapot Ok, I cherry picked some quotes here, but that doesn't diminish what they said. In addition to flat out deleting Scourge, Anet is clearly hell bent on removing boon rip from all classes. One forum member said it best, Anet's goal is 99% boon application and 1% boon removal. In the June 27 Balance Update forum post, Anet was vague and ambiguous about their “primary goals.” They listed 4 bullet points that could translate to anything. But their actions in this “balance” patch speaks clearly. There are several threads in the WvW forums on boon rip. Most All are in favor of increasing boon rip, not nerfing into the twilight zone. One thread included a survey that clearly shows adding boon rip to the game is what the WvW player base wants. However, that is not what Roy wants. Or Cal. They must be loving the idea of 4 hour stalemates between boonballs.
  3. This post is a little old, so you might not see this response. 1. Depends. If the camp is paper (not leveled at all) it should be pretty easy. A level 3 camp can be a bit more difficult but most players can handle it. You might have to kite away to get your cooldowns back and return to finish the NPCs off. Check the level of the camp before charging in. 2. I do not consider myself a good player. I'm a "filthy casual." I play three different classes in WvW and have no issues taking a camp solo. You mentioned Ranger and Thief. They both are classes that should be able to handle a camp. 3. Thief. They have several ports and speed boosts. Some of them attack large groups and then just run away unscathed. 4. I wouldn't. It's entertainment. Play what you want, do what you enjoy. Play WvW if that is fun and what you like doing. There is a lot of good advice above and I'll try not to repeat it. There are some very good videos on YT that provide builds with discussion on how traits synergize. Check out Vallun's channel. My best advice is to just play and learn. Read forums and guides and watch videos. With a little experience you will be soloing camps in no time.
  4. Tengu? Why is this pick so popular. Who the hell wants to roleplay a chicken? "Many years ago, far to the south, in Cantha, relics of a mysterious race, possibly an offshoot of the Deldrimor dwarves, were uncovered in the Aurios Mines of the Jade Sea. This is the only indication of any dwarven presence on the southern continent, and remains unexplained to this day." I say we re-discover these Dwarves, solve the mystery, and have a new race to play.
  5. An influx of new players who spend money on gems = more income for Anet and more content for the players.
  6. Those are all good answers. I had an inkling, but needed some on to verbalize it for me. I have a much better understanding now. Thank you all very much.
  7. Forgive me for being ignorant, but I'm having trouble grasping the use of this word. There are no skills/abilities called sustain, nor is there a wiki page for it. I understand Webster's definition of the word but what does it mean in GW2?
  8. Attempted to complete the instance with two different characters. Both were unable to detect bomb type.
  9. I can log into the game no problem. I can log into Arenanet and the forums. After I log into Arenanet and click the "Submit ticket" button, it logs me out and tells me to log in or submit anonymously. So I log in again where it takes me back to Arenanet… click support... and get logged out or it does not recognize that I am logged in. I tried two different browsers with the same result. Any help would be sincerely appreciated.
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