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Naurgalen.2374

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  1. I doubt there is a "being profitable" problem here. But the sales may have been lower than expected and it may be a (IMHO) really bad decision to compensate for that to the shareholders. Sadly I think that sullying the trust with you customers is the worst way to try to solve a problem as it bites the hand that gives you food in the long term.
  2. I'm really dissapointed to se A-Net follow what they started with the BL Keys in a feature FAR more requested/expected than random skins. Those at least competed with TONS of other skins that could be bought directly via the Black Lion market AND all the "free" ones you get from playing. ("free" because Im a beta player who pre - ordered the game and both expansions) Heck, I -as most of the community- expected a "Glider" model to the mounts, with reasonable prices AND non gambling purchases if you want to pay for gems / grind them. But this? I certainly didn't expect this. And I wont support a game with this kind of predatory mechanics anymore. I'm fucking burned by this lootbox bullshit that AAA company's are pushing out and will continue voting with my wallet against it. PS and Edit: Heck even using the glider prices it means TONS of more money as you will want probably a skin for each mount! I cant fathom the greed that its needed to make this kind of decisions on top.
  3. Just finished the game and I really liked the expansion. IMHO there are many improvements over HOTs but at least 1 backsteps too. The best: The MAPS: They ALL look amazing and have sooo much love put into them. They really feel better designed this time: There is no tangled dephts maze-madness but there is still lots of verticallity and secret parts to explore and have fun with the pets and sometimes the glider. (but I still regret that there are not other uses to HOTs masterys). And the size. They really really feel larger if you dont use a mount.Pets are FUN, heck even with the monster bunny I can have fun (sorry I cant find it cute) and give depth to exploring and the experience in generalProgress with the story/masterys is FAR better paced too but without loosing the chalenge. I never felt the need to grind to continue the story. The story: Yes it may still be a clasic hero story with some strange parts (dont want to make spoilers) but it had some really interesting lore parts even for people not that wise on lore things and SPECIALLY in the way of mechanics: optional jumping puzzle, strategic command of units, the "race". and SPOILER (maybe) even playing with the "reforged" sword were really fun. (And I wonder why its owner doenst 1hit NPCs like you do) +It has an epilogue to wrap things better.Hearths are more interesting with the karma minis (more good ideas like that), and the good choya villages is pure genius (even if it is a little steal from FF)The worst: Lack of Map meta events (as others allready pointed) in large maps with not that high populationIMHO Meta events were one of the best things in HOTs: 1) they narrate other parts/views of the personal story, making the lore deeper for those who like it. 2) They help and incentivate people to group and do the more complex but fun non-solo content, making players help others 3) Make the maps feel more dynamic and alive 4) Usually have better rewards if you invest the time and 5) Make the maps more replayableSome insta respawns in The Desolation / Mob density that remembers me of Orr (shivers)If I remember something more Ill edit it.
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