This ^ and calling for changes based on something that rarely happens really does not carry much weight. I think this is part of the problem with wvw, people don't defend anymore. WvW was originally part pve part pvp. Now I guess it is all pvp? The objectives are just there to take if the squad/group gets bored or can't find fights? It is sad that defending "rarely ever happens". This does not make much sense. Defending always involves PvP, so if that's what most players are looking for, they would defend. What's more likely the case is that players are looking for easy rewards and (back-) capping paper structures (=PvE) often provides same or even more reward for less effort. That's true for a lot of things in WvW. The correlation between effort/risk and reward is completely out of whack - which i guess is what this thread is pointing at. And any suggestion to change something about that - no matter whether it would make sense or not - is going to face a lot of resistance, because many players got used to their basically free rewards and won't want to give those up.Defending to me is siege vs siege more than player vs player. Pvp to me are the open field fights or duels. I can defend a tower/keep and not have to "fight" all of the players trying to take it. I just take out their siege, drain their supply, they leave. I get participation for repairing the walls but not for building the defensive siege. I get reward for "defend the keep/tower" but only until the timer runs down. The attackers get participation just for killing one npc over and over. I don't know why we have to lose participation anyway. We have people afking even when their participation is gone. They are just holding their spot on the map, mostly in ebg, until the next big friendly zerg comes along. I don't know what the answer is but it'd be nice to not lose participation for actively playing the game.