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MasterDeere.3417

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Posts posted by MasterDeere.3417

  1. Anet will always find a way to make sure peoples dont want to play ele. Make dagger dash clunky, buff the staff from bottom of the barrel weapon to subpar weapons so they can have excuse to give more nerfs left and right to the ele. Anef definition of ele is now: player controlled target dummy for masochist players. I bet next patch they gonna nerf magnetic aura because why would they let thieve melee 1 shot us but not pew pew soulbeast or deadeye, clearly unbalanced. If one spec can 1 shot us so should all spec for balance sake.

     

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  2. 1) Foghaven yack is always jammed and bugged in the door at garrison.

    2) Thieves can glitches their way inside almost any tower, been ages and still no fix.

    3) Sniff on mount wont detect invisibles. And paint trap often dont work. EX: we had a thief in hill, after 15 min of having 15+ more people searching for him, I put paint trap in entrance of lord room. then leave. 30 sec after I left, orange sword in lord room, paint trap never showed anything. SO basically, there is NO real counterplay to permastealth thieves.

     

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  3. From what I see, nobody care about winning anymore when playing the alliance BETA. Therefore when a keep or a tower get attacked, nobody come to defend. So why would someone waste ressource upgrading tower and keep.

     

    I really dont think the Alliance mode will make WvW better, I suspect its gona make it worst.

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  4.  

    On 8/20/2021 at 10:33 AM, AliamRationem.5172 said:

    There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.  Go through his pockets and look for loose change!

     

    On 8/20/2021 at 3:54 PM, Eraden.8740 said:

    One of the lesser quoted lines of that film but in my opinion, one of the best!

     

    I love that movie 🙂 

  5. @Dawdler.8521 said:

    @"DaVid Darksoul.4985" said:Simply put the more the longer a projectile travels the more kinetic energy it loses. 1500 range should not be doing more damage then shorter ranges. Also the lighter armored classes should be more mobile then heavier armored, at times it seems that GW2 devs live in Bizarro World.

    You may want to check your "sources" because power and acceleration are directly propotional : an object's kinetic energy increases as the square of its speed hence
    you're 100% wrong

    Since when an arrow can accelerate when in flight? :-ÞEver tried shooting straight up and just having it... stay there?

    You got me! Good one :-)

  6. @Arheundel.6451 said:

    @"DaVid Darksoul.4985" said:Simply put the more the longer a projectile travels the more kinetic energy it loses. 1500 range should not be doing more damage then shorter ranges. Also the lighter armored classes should be more mobile then heavier armored, at times it seems that GW2 devs live in Bizarro World.

    You may want to check your "sources" because power and acceleration are directly propotional : an object's kinetic energy increases as the square of its speed hence
    you're 100% wrong

    Since when an arrow can accelerate when in flight? :-Þ

  7. new patch... another nerf...

    I know the nerf this patch is insignifiant but still, a nerf is a nerf.

    All I see is nerf nerf nerf nerf each patch.

    I mostly play WvW and this is getting annoying, group dont want me because I am not a scrapper and the support with ele is not good enough anymore.

    And here we go, new patch and as usual.... nerf.

    Why dont they just remove the class completly if they dont want us to play it?

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