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Cal Cohen.2358

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Everything posted by Cal Cohen.2358

  1. Hi everyone, Tomorrow’s release will include a few PvP balance changes, some of which we discussed in our post two weeks ago. We’re back again to provide some context behind these upcoming changes. We’re still evaluating the impact of the previous PvP balance update, but at the end of this post we’ll talk about a few areas we’re keeping an eye on for future updates. 4/6 Changes to Build Items and Support Heals Removed Mender Amulet from the PvP Build panel.Removed Marshal Amulet from the PvP Build panel.Added Sigil of Transference to the PvP Build panel. In PvP, this sigil grants a 20% increase in outgoing healing effectiveness.Elemental Bastion (Tempest): Increased heal scaling from 0.4125 to 0.55 in PvP only.Selfless Daring (Guardian): Increased heal scaling from 0.6 to 0.9 in PvP only.Call of Valor (Warrior): Increased barrier attribute scaling from 0.5 to 0.82 in PvP only.As previously discussed, we removed Mender and Marshal amulets from PvP and added Sigil of Transference to compensate for the reduction of allied healing to support builds. While Marshal is currently overshadowed by Mender and not as much of a problem, we wanted Transference to be powerful, and we were concerned with how high it could push outgoing healing in combination with a 1000 healing power amulet for builds that are less reliant on the extra health that Mender provides. Removing Mender amulet serves 2 purposes: it forces high-sustain side node builds into more aggressive amulets, and reduces the self-sustain of support builds. Mender amulet side noders are much more prone to stalemating fights and generally slowing down the pace of the game. Similarly, by reducing the self-sustain of support builds, we hope to see an increase in kill potential in fights and a general increase to overall pace. We still want support builds to be able to support their allies well, and targeting their self-sustain lets us keep a lot of their other skills at the same power level. Our goal with Sigil of Transference is to keep support healing to allies around the same level that it currently is with Mender. Elemental Bastion, Selfless Daring, and Call of Valor stood out as three sources primarily used by support builds that are most heavily impacted by the removal of Mender, and so we’ve preemptively bumped up the healing coefficients to bring their allied healing with Avatar amulet and Sigil of Transference closer to where it is currently. Looking over other allied heals, some sources will heal for a bit more than they currently do with Mender and some will heal for a bit less, but overall output should be similar. We’ll keep a close eye on healing values as the meta develops without Mender and will make further adjustments as necessary. 4/6 Changes to Scourge Sand Cascade: Reduced barrier attribute scaling from 1.0488 to 0.77 in PvP only.Sand Flare: Reduced barrier attribute scaling from 0.75 to 0.45 in PvP only.Desert Empowerment: Reduced barrier attribute scaling from 0.77 to 0.62 in PvP only.Harbinger Shroud: Reduced barrier attribute scaling on detonation from 2.0 to 1.65 in PvP only.Transfusion: Reduced pulse heal scaling from 0.1 to 0.08 in PvP only, when the Scourge specialization is equipped.Scourge has continued to show strong results in both ranked play and automated tournaments, providing strong defense to itself and allies through barrier generation and healing while also creating a good amount of pressure through boon removal and damage. While Scourge sustain is affected by the removal of Mender amulet, given the current power level of the build we were concerned that the move to Avatar amulet alone wouldn’t be enough to bring it in line, so we’ve made additional shaves to the healing power coefficients of some of Scourge’s barrier generation and Transfusion. Feed from Corruption is the most notable omission from this list. It’s a very powerful trait, granting Scourge access to a wide range of boons in potentially large quantities to enhance both its defensive and offensive potential. We are considering reducing some of the stronger boon applications in a future update, but we want to see how the removal of Mender and the reductions to healing and barrier coefficients play out first. Looking AheadWe’ll be evaluating the impact of tomorrow’s changes in addition to the recent March update on the side node meta and support builds. We still want dedicated support builds to be a viable option, and we’ll be paying close attention to how the meta develops following the removal of Mender and the addition of Transference. Sigil of Transference has the potential to enable stronger healing from non-support builds that can afford to run Avatar or Sage amulet and may end up being too powerful for an individual sigil. We’re not opposed to enabling this type of build, but if they end up pushing dedicated supports completely out of the meta then we may reduce the outgoing healing granted by Transference and roll more outgoing healing into support traits or support runes to create a greater tradeoff for non-supports. We’ve also considered the possibility that moving support builds from Mender to Avatar amulet could end up making them too squishy due to the reduction in self-healing. This is something that we’ll evaluate on a case-by-case basis, but we’re prepared to make further adjustments as necessary to find the right balance between squishiness and support power. This could involve buffs to more selfish survivability skills, or possibly further increasing outgoing support potential to justify the level of vulnerability. That’s all we have for today. Thanks for reading, and we’ll see you in the mists! -The Systems Team
  2. Here are the worlds for EU: Abaddon's Mouth (DE), Miller's Sound (DE)Aurora Glade (EN), Ruins of Surmia (EN)Baruch Bay (SP)Desolation (EN), Whiteside Ridge (EN)Drakkar Lake (DE), Kodash (DE)Dzagonur (DE), Fissure of Woe (EN)Elona Reach (DE)Far Shiverpeaks (EN), Vizunah Square (FR)Gandara (EN), Fort Ranik (FR)Jade Sea (FR), Augury Rock (FR)Piken Square (EN), Blacktide (EN)Ring of Fire (EN), Gunnar's Hold (EN)Riverside (DE), Vabbi (EN)Seafarer's Rest (EN), Arborstone (FR)Underworld (EN)Here are the worlds for NA: Anvil Rock, Borlis PassBlackgate, Northern ShiverpeaksCrystal Desert, Eredon TerraceDarkhaven, Gate of MadnessDragonbrand, Devona's RestFerguson's Crossing, Tarnished CoastFort Aspenwood, KainengHenge of Denravi, Stormbluff IsleJade Quarry, Sanctum of RallMaguuma, Sorrow's FurnaceSea of Sorrows, Isle of JanthirYak's Bend, Ehmry Bay
  3. Hi everyone, Today’s update included a handful of PvP balance changes and we wanted to share some context behind the decisions we’ve made to the Guardian, Necromancer, and Revenant professions. At the very end of this post, we’ll also talk about areas we’re investigating for future updates. Condition Guardian Variants Permeating Wrath: Reduced burning duration from 4 seconds to 2 seconds in PvP only.Eternal Armory: Reduced burning duration from 4 seconds to 2 seconds in PvP only.Sword of Justice: Reduced ammunition count from 3 to 2 in PvP only. Increased cooldown between skill uses from 1 second to 5 seconds in PvP only.Dragonhunter is the most prevalent version of condition Guardian, but Core also sees a fair amount of play with similar levels of success in the ranked environment. We’re starting with some adjustments to Permeating Wrath, Eternal Armory, and Sword of Justice to tone down the AoE burning pressure that both of these builds bring. Eternal Armory in particular is a trait that we’re evaluating for a game-wide functional change to better normalize the burning potential of all spirit weapons, but until then we’re reducing the duration to help mitigate the overperforming case with sword. Rune of the Trapper is notably unscathed, but it’s high on our watchlist and depending on the impact of today’s changes it may see some adjustment in the future. Minion Necromancer Flesh of the Master: Reduced minion health bonus from 50% to 25% in PvP only.Death Nova: Reduced power coefficient from 0.6 to 0.45 in PvP only.We made some small adjustments to minion builds last month, and we’re making a couple more today to bring it more inline. While it’s somewhat interesting how minionmancer matches up against some of the meta side-noders in higher tier play, from a balance philosophy point of view we don’t want AI-heavy builds to be a pillar of the PvP meta. Minionmancer has also been overperforming in ranked for quite a while, and as condition Guardians get brought down in power level we want to make sure that players can keep enemy minions in check - so we’re shaving down their overall health and slightly reducing the punishment of killing them in melee range. Support Core Guardian "Stand Your Ground!": Increased cooldown from 45 seconds to 60 seconds in PvP only.Pure of Heart: Reduced heal scaling from 0.3 to 0.15 in PvP only.Virtue of Resolve: Reduced heal scaling from 1.4 to 1.0 in PvP only.Shield of Judgment: Reduced protection duration from 4 seconds to 2 seconds in PvP only.Last month we shaved down support Spellbreaker a bit more, which left Core Guardian as the premier support build in the meta. We consider the current state of Core Guardian overtuned relative to where we want support builds to be, and so we’re shaving a few pieces before looking at potential buffs to Tempest and Spellbreaker supports. Part of this decision is due to the general slowness of the meta right now, and as that shifts over time we’ll continue to evaluate the sweet spot for support builds. Ventari Revenant Energy Expulsion: Reduced knockback distance from 450 to 100 in PvP only.Blinding Truths: This trait now has an internal cooldown of 10 seconds in PvP only.Surge of the Mists: Increased cooldown from 20 seconds to 25 seconds in PvP only.Ventari Revenant is getting a similar adjustment to its knockback that we made to ranger greatsword - maintaining its crowd control while reducing the decap threat. We’re also taking this opportunity to clean up a troublesome interaction between the low cooldown Ventari heal and Blinding Truths by adding an internal cooldown. Lastly, Surge of the Mists is getting a slight cooldown increase as a general defensive shave across all revenant builds. There are some additional concerns about the overall bulk and sustain of the build even outside of its decap potential - we’ll touch a little more on our plans there near the end of the post. Shiro Renegade Charged Mists: Reduced energy gain from 25 to 10 in PvP only.Phase Traversal: Increased cooldown from 5 seconds to 12 seconds in PvP only.Surge of the Mists: Increased cooldown from 20 seconds to 25 seconds in PvP only.Renegade has continued to perform well after the changes to its might generation, and we’re making a few follow-up adjustments. Charged Mists stands out as the trait that enables a lot of Renegade’s most powerful sequences while generally breaking the expectations of Revenant energy costs, and we want to bring it down a bit before further evaluating other key pieces of the build. We were considering whether 10 or 15 energy was the right number (or even some unusual numbers in the middle like 12), but we leaned a bit on the heavier side here while not touching too much else. It’s a number that can come back up a little as we evaluate the impact and look at other potential changes. Phase Traversal is getting a slight cooldown increase to reduce both the chase potential and overall map mobility of both Renegade and Herald. Power Herald Infuse Light: Reduced duration of damage inversion effect from 3 seconds to 2 seconds in PvP only.Phase Traversal: Increased cooldown from 5 seconds to 12 seconds in PvP only.Surge of the Mists: Increased cooldown from 20 seconds to 25 seconds in PvP only.In addition to the other general Revenant changes, Herald is also getting a minor adjustment to Infuse Light. Infuse Light is another case that we’re evaluating for a functional change, but in the meantime, we’re taking the opportunity to slightly reduce the duration as another shave to their defensive capabilities.We’re being a bit cautious with directly reducing Revenant damage (both here and with Renegade) while looking at speeding up the general pace of the meta. Looking AheadThe thing most notably missing from today’s update is Scourge. When today’s changes were being finalized internally, Mender Scourge was starting to show some strong results in automated tournaments, but it wasn’t too widely played yet. There was some consideration to whether it warranted early adjustments, but we usually like to gather more data (including reviewing future win rate statistics and observing gameplay) before acting. Ultimately, we decided against rushing anything in for today. Given what we’ve seen since then, it’s something that we want to address sooner rather than later and we’re currently looking into some adjustments for the next release. Something else that we’ve been evaluating is the state of Mender Amulet. The general pace of the game right now is slower than we’d like to see. Mender plays a big part in this, both through the strength of the bulkier support builds that have been meta recently (both Spellbreaker and now Core Guardian, compared to previous metas with Tempest) as well as the more sustain-oriented side node builds that tend to stalemate fights. The other main component of combat pacing is the amount of damage available. Looking back at something like pre-nerf grenade Holosmith, for all of the problems it had, it was very good at pushing damage and combating bunker play. We’re wary of bringing damage back up to that level and want to start with some adjustments to sustain before re-evaluating damage. To that end, we’re looking at removing Mender and Marshal amulets and adding an improved version of Sigil of Transference (increased outgoing healing) to make up some of the healing loss for support builds. This would also include a few adjustments for healing sources that are most heavily impacted by this shift (notable among those are Selfless Daring and Elemental Bastion, as well as Call of Valor which does not benefit from transference). Overall, some sources would heal allies for a bit more and some would heal for a bit less than they do with Mender, but the self-healing of support builds would be lower. Side node builds that currently play Mender would also be pushed into Avatar amulet, hopefully resulting in fewer stalemates and increased kill potential. We still want dedicated support builds to be a viable choice, and we’d be keeping a close eye on the impact of these changes going forward, but we think that given the current state of the game Mender creates more problems than it solves and it's worth looking at. That’s all for today. Thanks for reading, and we’ll see you in-game! -The Systems Team
  4. Here are the worlds for EU: Abaddon's Mouth (DE), Miller's Sound (DE)Baruch Bay (SP)Desolation (EN), Arborstone (FR)Drakkar Lake (DE), Kodash (DE)Dzagonur (DE), Blacktide (EN)Elona Reach (DE), Fort Ranik (FR)Far Shiverpeaks (EN), Vizunah Square (FR)Gandara (EN)Jade Sea (FR), Augury Rock (FR)Piken Square (EN), Whiteside Ridge (EN)Ring of Fire (EN), Gunnar's Hold (EN)Riverside (DE), Vabbi (EN)Ruins of Surmia (EN), Aurora Glade (EN)Seafarer's Rest (EN)Underworld (EN), Fissure of Woe (EN)Here are the worlds for NA: Anvil Rock, Ehmry BayBlackgate, Crystal DesertDragonbrand, KainengEredon Terrace, DarkhavenFerguson's Crossing, Sorrow's FurnaceFort Aspenwood, Devona's RestHenge of Denravi, Borlis PassJade Quarry, Gate of MadnessMaguuma, Northern ShiverpeaksSanctum of Rall, Tarnished CoastSea of Sorrows, Yak's BendStormbluff Isle, Isle of Janthir
  5. Here are the worlds for EU: Augury Rock (FR), Dzagonur (DE)Aurora Glade (EN), Vabbi (EN)Baruch Bay (SP)Desolation (EN), Arborstone (FR)Drakkar Lake (DE), Vizunah Square (FR)Elona Reach (DE), Miller's Sound (DE)Far Shiverpeaks (EN), Ring of Fire (EN)Gandara (EN), Fort Ranik (FR)Gunnar's Hold (EN), Abaddon's Mouth (DE)Jade Sea (FR)Piken Square (EN), Underworld (EN)Riverside (DE), Fissure of Woe (EN)Ruins of Surmia (EN), Kodash (DE)Seafarer's Rest (EN), Blacktide (EN)Whiteside Ridge (EN)Here are the worlds for NA: Anvil Rock, Ferguson's CrossingBlackgate, Eredon TerraceCrystal Desert, Northern ShiverpeaksDarkhaven, Borlis PassDragonbrand, Yak's BendFort Aspenwood, Isle of JanthirHenge of Denravi, Sorrow's FurnaceJade Quarry, KainengMaguuma, Devona's RestSea of Sorrows, Ehmry BayStormbluff Isle, Sanctum of RallTarnished Coast, Gate of Madness
  6. Here are the worlds for EU: Aurora Glade (EN), Ruins of Surmia (EN)Baruch Bay (SP)Desolation (EN)Drakkar Lake (DE), Fissure of Woe (EN)Elona Reach (DE), Underworld (EN)Far Shiverpeaks (EN), Vabbi (EN)Fort Ranik (FR), Ring of Fire (EN)Gandara (EN)Gunnar's Hold (EN), Kodash (DE)Jade Sea (FR), Arborstone (FR)Miller's Sound (DE), Abaddon's Mouth (DE)Piken Square (EN), Blacktide (EN)Riverside (DE), Dzagonur (DE)Seafarer's Rest (EN), Whiteside Ridge (EN)Vizunah Square (FR), Augury Rock (FR)Here are the worlds for NA: Anvil Rock, Gate of MadnessBlackgate, Devona's RestBorlis Pass, Eredon TerraceDragonbrand, Ferguson's CrossingFort Aspenwood, Sanctum of RallHenge of Denravi, Ehmry BayJade Quarry, Sorrow's FurnaceMaguuma, Northern ShiverpeaksSea of Sorrows, Isle of JanthirStormbluff Isle, Crystal DesertTarnished Coast, DarkhavenYak's Bend, Kaineng
  7. Here are the worlds for EU: Augury Rock (FR), Ruins of Surmia (EN)Aurora Glade (EN), Fort Ranik (FR)Baruch Bay (SP)Desolation (EN), Arborstone (FR)Dzagonur (DE)Elona Reach (DE), Miller's Sound (DE)Far Shiverpeaks (EN), Ring of Fire (EN)Gandara (EN), Blacktide (EN)Gunnar's Hold (EN), Fissure of Woe (EN)Jade Sea (FR), Vizunah Square (FR)Piken Square (EN), Vabbi (EN)Riverside (DE), Kodash (DE)Seafarer's Rest (EN), Abaddon's Mouth (DE)Underworld (EN), Drakkar Lake (DE)Whiteside Ridge (EN)Here are the worlds for NA: Anvil Rock, Gate of MadnessBlackgate, KainengBorlis Pass, Sanctum of RallDragonbrand, DarkhavenFort Aspenwood, Eredon TerraceHenge of Denravi, Yak's BendJade Quarry, Ehmry BayMaguuma, Isle of JanthirNorthern Shiverpeaks, Sorrow's FurnaceSea of Sorrows, Devona's RestStormbluff Isle, Ferguson's CrossingTarnished Coast, Crystal Desert
  8. Hi Everyone, We know skill lag is an issue in WvW. We’re actively investigating performance improvements and optimizations, but this is not a quick process and is going to take some time. While these investigations are ongoing, we want to see if there are other opportunities for some short-term improvements. We’re planning to run some tests to see what performance gains we can get by reducing the total number of players on the map. The current target for the initial test is with EU reset on this Friday, July 10, where we’ll be temporarily reducing the map caps in WvW for both NA and EU by 21 (7 per team) and monitoring the impact on performance over the next week. The key feedback that we’ll need from all of you is to get a sense of how the maps feel with fewer players. We still want WvW to feel like WvW, and we realize that any reduction to player counts will have a negative impact on the overall gameplay experience. We will be weighing that negative impact against the positives of any performance improvements to determine if it makes sense to move forward with lower map caps beyond this initial test. If we do move forward with lower map caps, we will also be keeping a close eye on queue times and will increase the number of tiers as needed. This is not a long-term solution. Even if we find that reducing map caps leads to big performance improvements and the impact on gameplay is minimal, we will be continuing our investigations into performance with the plan of incrementally restoring map caps as improvements are made.
  9. Augury Rock (FR), Vizunah Square (FR)Aurora Glade (EN), Ruins of Surmia (EN)Baruch Bay (SP)Desolation (EN), Fort Ranik (FR)Drakkar Lake (DE), Ring of Fire (EN)Dzagonur (DE), Miller's Sound (DE)Elona Reach (DE), Kodash (DE)Far Shiverpeaks (EN), Underworld (EN)Gandara (EN)Gunnar's Hold (EN), Fissure of Woe (EN)Jade Sea (FR)Piken Square (EN), Blacktide (EN)Riverside (DE), Abaddon's Mouth (DE)Seafarer's Rest (EN), Vabbi (EN)Whiteside Ridge (EN), Arborstone (FR)Here are the worlds for NA: Anvil Rock, DarkhavenBlackgate, Isle of JanthirDragonbrand, KainengFort Aspenwood, Sorrow's FurnaceHenge of Denravi, Crystal DesertJade Quarry, Borlis PassMaguuma, Sanctum of RallNorthern Shiverpeaks, Ferguson's CrossingSea of Sorrows, Devona's RestStormbluff Isle, Ehmry BayTarnished Coast, Gate of MadnessYak's Bend, Eredon Terrace
  10. Hi folks, First off, apologies as this post is running a few days late. As many of you have noticed, we haven't activated the next mini-season yet. We're trying some different things as we look for the right balance of conquest season to mini-season to true off-season. The general feedback that we got with the 2v2 season is that it ran a bit long given the meta and the lack of direct balance considerations for the the game mode, and that the immediate transition from season to mini-season didn't give much time to relax and reset. This time around, we're having a week (this week) with no active season, followed by a two-week mini-season of 3v3 TDM. The 3v3 season will start around the usual time next Tuesday. We'll see how the two-week season feels and will continue to evaluate mini-season length moving forward.
  11. Here are the worlds for EU: Augury Rock (FR), Arborstone (FR)Baruch Bay (SP)Desolation (EN)Drakkar Lake (DE), Abaddon's Mouth (DE)Dzagonur (DE), Blacktide (EN)Elona Reach (DE), Miller's Sound (DE)Far Shiverpeaks (EN), Kodash (DE)Gandara (EN), Vabbi (EN)Gunnar's Hold (EN), Fissure of Woe (EN)Jade Sea (FR), Fort Ranik (FR)Piken Square (EN)Riverside (DE), Aurora Glade (EN)Seafarer's Rest (EN), Ruins of Surmia (EN)Underworld (EN), Vizunah Square (FR)Whiteside Ridge (EN), Ring of Fire (EN)Here are the worlds for NA: Anvil Rock, Eredon TerraceBlackgate, Isle of JanthirBorlis Pass, Crystal DesertDragonbrand, DarkhavenFort Aspenwood, Ehmry BayHenge of Denravi, Yak's BendJade Quarry, Devona's RestMaguuma, KainengNorthern Shiverpeaks, Gate of MadnessSea of Sorrows, Sorrow's FurnaceStormbluff Isle, Ferguson's CrossingTarnished Coast, Sanctum of Rall
  12. Hi Everyone, Outside of various bugfixes, the main balance tweaks we have in today’s build are some adjustments to Soulbeast damage, most notably the single-hit potential of both Maul and Worldly Impact, but also reducing Soulbeast damage output in general. We’ve seen a lot of discussion on the topic and a lot of discussion on what adjustments make sense to bring the damage down, so we wanted to provide some details around what we did and why. There were a handful of things that were considered: Marksmanship traits (Moment of Clarity+Remorseless)Sic’EmBeastmastery attribute bonuses while mergedMerged attribute bonuses from ferocious petsPower coefficients of Maul and Worldly ImpactMarksmanship adjustments were dismissed pretty early due to the impact they would have on other ranger builds, notably core ranger builds that rely more heavily on marksmanship due to the absence of Sic’Em, other multipliers from the soulbeast traitline, and the stat bonuses from merging. In addition, we’re currently less concerned with the build of soulbeast, beastmastery, marksmanship. This is the glassiest iteration of soulbeast and while it hits the largest numbers, it's also extremely vulnerable to enemy pressure. We’ll definitely be keeping an eye on the build moving forward as it will still be able to have massive single hits under ideal conditions, but in general we expect it to be held in check by more balanced builds in the meta. Moving on, we essentially had two choices. Shaving coefficients of Maul and Worldly impact was definitely warranted, so the remaining question was whether we hit Sic’Em or the soulbeast merge bonuses to make up the remaining damage reduction. We went with the attribute adjustments due to how free they are, or rather the lack of opportunity cost. Beastmastery is full of valuable traits and is a strong choice even in the absence of the soulbeast specialization, so the bonus attributes while merged are just bonus value on top. Similarly, many of the ferocious pets like gazelle and smokescale are already competitive options before considering the extra 200 power and 100 ferocity while merged. Sic’Em, while a powerful utility skill (and probably still a bit overtuned relative to where we want offensive utilities to be), does require a slot on the skill bar, and we’d rather see players continue to slot Sic’Em to maximize damage than simply replace it with something else had we nerfed it and left the merge buffs alone. For some frame of reference, the combination of changes we made is a slightly heavier nerf than if we reduced the Sic’Em multiplier from 25% to 15%, plus the shaves to power coefficients on top of that. These changes may be a bit light overall, but as we talked about previously our plan is to make smaller, more controlled adjustments more often and re-evaluate as needed with the goal of improving balance in the long run. That's all for today's update. There's definitely more to discuss balance-wise than just soulbeast, and we'll have more to talk about in a future post. -The Systems Team Here are the relevant soulbeast changes for anyone who doesn't want to cross-check with the update notes, but definitely go check out the notes for the full list of bugfixes. Pack Alpha: Reduced stats granted to merged soulbeasts from 150 to 75 in PvP and WvW.Pet's Prowess: Reduced ferocity granted to merged soulbeasts from 300 to 150 in PvP and WvW.Ferocious (Soulbeast Pet Archetype Effect): Reduced power granted from 200 to 100 in PvP and WvW.Maul: Reduced power coefficient from 1.5 to 1.36 in PvP and WvW.Worldly Impact: Reduced power coefficient from 1.512 to 1.36 in PvP and WvW.
  13. Hi Everyone, We’ve seen a lot of feedback around the length of daily ATs caused by the swiss tournament system. The current number of rounds was chosen to ensure that any team with 1 loss or better will make it into the single-elimination rounds, in order to mitigate the case of top teams getting paired early in the swiss rounds causing one of them to miss the cut. For the sake of tournament length we’re going to relax this rule for daily tournaments. We still want daily tournaments to be a place for teams to get practice, and there will be a minimum of 3 swiss rounds before cutting to the elimination bracket. With the new numbers, swiss daily tournaments will be one round longer than single-elimination tournaments of the same size, but some number of 1-loss teams will potentially miss the elimination bracket. We’ll be monitoring how this plays out, but we feel that it’s a good middle ground of using the swiss system to give teams more opportunity to play without blowing out the tournament length too far. Monthly tournaments will still use the original round counts to ensure that 1-loss or better makes the elimination bracket. These adjustments are live as of a few minutes ago, affecting all daily tournaments.
  14. Hi Everyone, We wanted to swing by with an update on the balance patch and respond to some of the main feedback points that we’ve seen. At this point we’re mostly locked down for the release, but we’re still gathering feedback and continuing some investigation for future work. For reference, the initial post can be found here: https://en-forum.guildwars2.com/discussion/96744/balance-patch-preview-pvp 0.01There’s been a lot of discussion around CC skills and if all of them should deal minimal damage. We agree that it shouldn’t be a hard rule and there’s room for exceptions. We won’t be making any adjustments to these for the initial update, but expect some changes as we continue to evaluate things moving forward. Even for the exceptions, hard CC skills still won’t be near the top of the damage range, but there’s room to work with above 0.01. In some cases it may make sense for a skill to not have any CC and instead be a higher damage skill, but these would need to be game-wide changes and something that we’ll be discussing with the skills team. General balance concernsWe’ve read all the feedback and seen the concerns about future metas and the viability of certain professions and specializations after the update. After the patch goes out, we’ll be continuing to iterate as we gather more data and feedback based on actual gameplay. We’re prepared to act quickly in response to anything egregious that pops up, whether it’s an individual build greatly overperforming or a heavy skew of the meta in any particular fashion (unkillable tanks, dominant condition builds pushing out any power builds, etc). Once any major wrinkles are ironed out, we’ll settle back into the faster cadence that we mentioned previously as we work toward improving balance across the board. Additional changes Concealing Restoration: Reduced stealth duration from 2 seconds to 1 second.Rending Shade: Reduced number of boons stolen from 2 to 1.Assassin's Signet: Increased cooldown from 20 seconds to 30 seconds.Leeching Venoms: Reduced maximum stacks of spider venom provided by this trait from 6 to 2.Malicious Backstab: Reduced power coefficients from 1.2/2.4 to 0.9/1.8Smokescreen: Increased cooldown from 35 seconds to 45 secondsLightning Rod: Reduced power coefficient from 1.5 to 1.2There’s still a lot of work to do, but this update should give us a good starting point to build from and we’re excited to see where things go.-The Systems Team
  15. Hi Everyone, We wanted to swing by with an update on the balance patch and respond to some of the main feedback points that we’ve seen. At this point we’re mostly locked down for the release, but we’re still gathering feedback and continuing some investigation for future work. For reference, the initial post can be found here: https://en-forum.guildwars2.com/discussion/96750/balance-patch-preview-wvw StabilityThe biggest point of feedback that we’ve seen on the WvW side of things is the concern about longer cooldowns on stability skills and the effect it will have on large scale engagements. Based on that feedback, we won’t be applying most of these changes in WvW for the initial update. Stability is still something that we want to keep an eye on, but we want to see how everything adjusts before making larger changes to these skills. Notably this includes Stand Your GroundMantra of Liberation, Portent of Freedom, and Unhindered DeliveryMantra of Concentration and Power BreakDefense FieldDolyak StanceBalanced StanceDolyak SignetNote that Stand Your Ground will still be 5 targets. Bringing 10-target skills back down to 5 is something we want to do across the game outside of PvE, though for this update we weren’t able to address target cap increases granted by traits. The change that was made to Sand Savant was an exceptional case and not a true split, but we felt it was a necessary change to address the impact that Scourge was having on WvW. Our plan moving forward is that target cap increases granted by traits will be rolled in baseline for PvE, which will then allow us to split the number of targets on an individual skill-level instead of removing trait functionality. General balance concernsWe’ve read all the feedback and seen the concerns about future metas and the viability of certain professions and specializations after the update. After the patch goes out, we’ll be continuing to iterate as we gather more data and feedback based on actual gameplay. We’re prepared to act quickly in response to anything egregious that pops up, whether it’s an individual build greatly overperforming or a heavy skew of the meta in any particular fashion (unkillable tanks, dominant condition builds pushing out any power builds, etc). Once any major wrinkles are ironed out, we’ll settle back into the faster cadence that we mentioned previously as we work toward improving balance across the board. Additional changes (minus the previously mentioned stability skills) Concealing Restoration: Reduced stealth duration from 2 seconds to 1 second.Rending Shade: Reduced number of boons stolen from 2 to 1.Assassin's Signet: Increased cooldown from 20 seconds to 30 seconds.Leeching Venoms: Reduced maximum stacks of spider venom provided by this trait from 6 to 2.Malicious Backstab: Reduced power coefficients from 1.2/2.4 to 0.9/1.8Smokescreen: Increased cooldown from 35 seconds to 45 secondsLightning Rod: Reduced power coefficient from 1.5 to 1.2We’ve also seen the feedback around Dragon Banner and we’re looking into some slight tweaks on the damage there. We’ll be keeping a close eye on siege damage and banner effectiveness relative to player skills and will make further adjustments as necessary. There’s still a lot of work to do, but this update should give us a good starting point to build from and we’re excited to see where things go.-The Systems Team
  16. ElementalistProfession Mechanics Overloads Overload Fire: Reduced might duration from 12 seconds to 6 secondsOverload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced target cap from 10 to 5Overload Air: Reduced power coefficient per strike from 0.765 to 0.612Overload Earth: Reduced target cap from 10 to 5Weapons Staff Fire Fireball: Reduced power coefficient from 1.0 to 0.666Lava Font: Reduced power coefficient per strike from 0.525 to 0.454Meteor Shower: Reduced power coefficient from 1.6 to 1.1Water Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 secondsGeyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276Air Chain Lightning: Reduced power coefficient from 0.66 to 0.44Lightning Surge: Reduced power coefficient from 1.44 to 1.15Static Field: Reduced power coefficient from 0.5 to 0.01Earth Stoning: Reduced power coefficient from 0.5 to 0.333Eruption: Reduced power coefficient from 1.5 to 1.25Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1Scepter Fire Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0Phoenix: Reduced passthrough power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5Water Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 secondsWater Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1832 to 1099Air Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3Lightning Strike: Reduced power coefficient from 1.2 to 0.6Earth Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1Dust Devil: Reduced power coefficient from 0.4 to 0.2DaggerFire Dragon's Claw: Reduced power coefficient per strike from 0.375 to 0.25Drake's Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 secondsBurning Speed: Increased cooldown from 12 seconds to 15 secondsRing of Fire: Reduced power coefficient from 1.2 to 0.6Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0Water Cone of Cold: Reduced power coefficient per hit from 0.6 to 0.3Frozen Burst: Increased cooldown from 12 seconds to 15 secondsTransmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1Cleansing Wave: Reduced base heal from 1558 to 1302. Reduced heal coefficient from 1.0 to 0.6Air Lightning Whip: Reduced power coefficient per strike from 0.63 to 0.42Convergence: Reduced power coefficient from 1.5 to 1.0Transmute Lightning (Shocking Aura ): Reduced power coefficient from 1.0 to 0.01Ride the Lightning: Reduced power coefficient from 1.0 to 0.6Earth Impale: Reduced power coefficient from 0.77 to 0.513Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2Earthen Rush: Reduced power coefficient from 1.0 to 0.4Earthquake: Reduced power coefficient from 1.0 to 0.01Churning Earth: Reduced power coefficient from 3.5 to 2.25FocusEarth Magnetic Wave: Reduced power coefficient from 1.0 to 0.25WarhornFire Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced target cap from 10 to 5Wildfire: Reduced power coefficient per hit from 0.66 to 0.5Water Tidal Surge: Reduced power coefficient from 1.0 to 0.01Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125Air Cyclone: Reduced power coefficient from 0.9 to 0.01Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 secondsEarth Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced target cap from 10 to 5SwordFire Autoattack Chain: Reduced power coefficients from 0.66/0.77/1.25 to 0.44/0.513/0.833Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6Water Autoattack Chain: Reduced power coefficients from 0.33/0.45/0.66 to 0.22/0.3/0.44Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 secondsAqua Siphon: Reduced base heal from 1770 to 1150Air Autoattack Chain:Charged Strike: Reduced power coefficient from 0.77 to 0.513Polaric Slash: Reduced power coefficient from 0.88 to 0.587Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2Quantum Strike: Reduced intitial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 secondsEarth Autoattack Chain: Reduced power coefficients from 0.66/0.77/1.0 to 0.44/0.513/0.666Earthen Vortex: Increased cooldown from 12 seconds to 18 secondsRust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25Dual Skills (Weaver)Staff Plasma Blast: Increased cooldown from 12 seconds to 15 secondsPile Driver: Reduced power coefficient from 2.1 to 1.6Dagger Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213Mud Slide: Reduced power coefficient from 0.15 to 0.01Sword Pyro Vortex: Increased cooldown from 12 seconds to 15 secondsTwin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 secondsLava Skin: Reduced pulse base barrier from 379 to 227Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 secondsGale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 secondNatural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 secondsHeal Glyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 secondsSignet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per skill use from 0.1 to 0.07Wash the Pain Away: Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20)Aquatic Stance: Increased ammo recharge from 20 seconds to 25 secondsUtility Arcane Blast: Reduced power coefficient from 1.4 to 0.6Arcane Wave: Reduced power coefficient from 1.4 to 0.6Arcane Shield: Increased cooldown from 40 seconds to 45 secondsCleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 secondsLightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 secondsArmor of Earth: Increased cooldown from 50 seconds to 60 secondsGlyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 secondsFeel the Burn: Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6Flash Freeze: Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 secondsEye of the Storm: Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 secondsAftershock: Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 secondsPrimordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 secondsTwist of Fate: Increased ammo recharge from 40 seconds to 75 secondsUnravel: Reduced protection duration from 5 seconds to 3 secondsElite Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 secondsDebris Tornado: Reduced power coefficient from 0.5 to 0.01Dust Charge: Reduced power coefficient from 0.33 to 0.01Whirlpool: Reduced power coefficient from 2.2 to 0.01Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01Traits Fire Magic Sunspot: Reduced power coefficient from 0.6 to 0.1Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 secondBurning Rage: Reduced number of burning stacks from 2 to 1Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 secondsWater Magic Soothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05Healing Ripple: Reduced base heal from 1302 to 1042. Reduced heal coefficient from 1.0 to 0.75Soothing Ice: Increased cooldown from 30 seconds to 60 secondsPiercing Shards: Reduced bonus damage from 10% to 5%Flow Like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478Air Magic Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 secondsLightning Rod: Reduced weakness duration from 4 seconds to 3 secondsEarth Magic Earthen Blast: Reduced power coefficient from 0.36 to 0.1Earth's Embrace: Increased cooldown from 90 seconds to 300 secondsStrength of Stone: Reduced bleeding stacks from 3 to 1Earthen Blessing: Reduced endurance gain from 10 to 5Arcane Arcane Prowess: Reduced might duration from 8 seconds to 6 secondsElemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 secondsElemental Enchantment; Reduced concentration from 180 to 120Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 secondsArcane Restoration: Reduced base heal from 330 to 220Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%Final Shielding: Increased cooldown from 90 seconds to 300 secondsElemental Surge: Reduced immobilize duration from 2 seconds to 1 secondTempest Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60Gale Song: Increased cooldown from 90 seconds to 300 secondsInvigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 secondsTempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125Weaver Elemental Refreshment: Reduced base barrier from 434 to 260Superior Elements: Reduced weakness duration from 3 seconds to 2 secondsElemental Pursuit: Reduced superspeed duration from 2.5 seconds to 1.5 secondsWeaver's Prowess: Reduced bonus condition duration from 20% to 7%Woven Stride: Increased internal cooldown from 3 seconds to 5 secondsInvigorating Strikes: Reduced base barrier from 894 to 670
  17. NecromancerProfession Mechanics Death Shroud Life Blast: Reduced power coefficient from 1.4 to 1.15Life Transfer: Reduced power coefficient from 0.425 to 0.3Reaper Shroud Autoattack Chain: Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3Infusing Terror: Reduced stability duration from 6 seconds to 3 secondsSoul Spiral: Reduced power coefficient per strike from 0.4 to 0.225Executioner's Scythe: Reduced power coefficients from 2.0/2.6/3.2 to 0.01/0.015/0.02 (Above 50%/Below 50%/Below 25%). Increased stun duration from 1.5 seconds to 2.5 secondsShade Skills Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modesNefarious Fervor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 secondsSand Cascade: Increased cooldown from 10 seconds to 12 secondsDesert Shroud: Reduced power coefficient per strike from 0.45 to 0.3Weapons Staff Necrotic Grasp: Reduced power coefficient from 0.666 to 0.444Reaper's Mark: Reduced power coefficient from 0.275 to 0.01Axe Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 secondsGhastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 secondsUnholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1Scepter Autoattack Chain: Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1Dagger MH AA: Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300Dark Pact: Reduced number of boons corrupted from 2 to 1Dagger OH Deathly Swarm: Reduced power coefficient from 0.6 to 0.1Enfeebling Blood: Reduced weakness duration from 6 seconds to 4 secondsFocus Soul Grasp: Increased number of vulnerability stacks from 5 to 8Greatsword Autoattack Chain: Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133Gravedigger: Reduced power coefficient from 3.0 to 1.82Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 secondsNightfall: Reduced power coefficient per strike from 0.7 to 0.364Grasping Darkness: Reduced power coefficient from 1.3 to 0.01Torch Oppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 secondsHeal Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 secondsUtility Corrupt Boon: Reduced number of boons corrupted from 3 to 2. Increased ammo recharge from 18 seconds to 24 secondsPlague Signet: Increased cooldown from 40 seconds to 45 secondsSignet of Spite: Reduced vulnerability duration from 10 seconds to 6 secondsSpectral Armor: Increased cooldown from 40 seconds to 45 secondsSpectral Walk: Increased cooldown from 40 seconds to 50 secondsWell of Corruption: Reduced pulse power coefficient from 0.5 to 0.45Well of Power: Reduced might duration from 8 seconds to 6 secondsWell of Suffering: Reduced pulse power coefficient from 1.0 to 0.9Nothing Can Save You: Reduced vulnerability duration from 10 seconds to 6 secondsRise: Reduced power coefficient from 0.8 to 0.4. Reduced cooldown from 60 seconds to 50 secondsSuffer: Reduced power coefficient from 0.7 to 0.3You Are All Weaklings: Reduced power coefficient from 0.7 to 0.4. Reduced might duration from 10 seconds to 6 seconds. Reduced weakness duration from 8 seconds to 3 secondsTrail of Anguish: Increased cooldown from 35 seconds to 50 secondsDesiccate: Reduced might duration from 8 seconds to 6 seconds. Increased number of might stacks from 5 to 8Elite Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 secondsChilled to the Bone: Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 secondsGhastly Breach: Reduced slow duration from 2 seconds to 1 secondTraits Spite Reaper's Might: Reduced might duration from 15 seconds to 6 secondsDeath's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 secondsSiphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 secondsChill of Death: Reduced power coefficients as followsNo boons: 0.35 to 0.031 boon: 0.525 to 0.0452 boons: 0.875 to 0.0753 boons: 1.225 to 0.105Dread: Reduced bonus damage from 33% to 15%Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1Curses Barbed Precision: Reduced bleeding duration from 2 seconds to 1 secondWeakening Shroud: Reduced weakness duration from 5 seconds to 2.5 secondsDevouring Darkness (from Lingering Curse): PvP will now use the WvW version of the skill (1 boon corrupt)Death Magic Dark Defiance: Increased cooldown from 20 seconds to 35 secondsBlood Magic Lesser Mark of Blood (from Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1Life From Death: Reduced revive pulse from 10% to 5%Transfusion (with the Scourge specialization equipped only): Reduced pulse base heal from 292 to 204. Reduced pulse healing coefficient from 0.3 to 0.1. Reduced revive pulse from 2% to 1%Soul Reaping Fear of Death: Reduced bonus fear duration from 100% to 50%Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 secondsDhuumfire (with the Scourge specialization equipped only): Reduced burning duration from 3 seconds to 1 secondReaper Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 secondsChilling Victory: Reduced might duration from 8 seconds to 6 secondsScourge Sand Sage: Reduced concentration and expertise per shade from 75 to 45Fell Beacon: Reduced condition damage to expertise conversion from 7% to 4%Nourishing Ashes: Reduced life force gain from 5% to 3%Sadistic Searing: Reduced burning duration from 4 seconds to 2 secondsDemonic Lore: Reduced burning duration from 3 seconds to 1 second
  18. MesmerProfession Mechanics Shatters Mind Wrack: Adjusted as follows.One Clone Shattered: Reduced power coefficient from 1.15 to 1.0Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613Chrono Shatters Split Second: Adjusted as follows.One Clone Shattered: Reduced power coefficient from 1.15 to 1.0Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613Weapons Greatsword Spatial Surge: Reduced minimum power coefficient per strike from 0.23 to 0.15. Reduced maximum power coefficient from 0.335 to 0.223Mirror Blade: Increased cooldown from 5 seconds to 8 secondsMind Stab: Reduced power coefficient from 1.0 to 0.7Phantasmal Berserker: Reduced phantasm power coefficient per strike from 0.23 to 0.15Illusionary Wave: Reduced power coefficient from 0.3 to 0.01. Reduced cooldown from 30 seconds to 25 secondsStaff Winds of Chaos: Reduced power coefficient from 0.3 to 0.2Phase Retreat: Increased cooldown from 10 seconds to 12 secondsPhantasmal Warlock: WvW will now use the PvP version of the skill (1 warlock summoned)Scepter Autoattack Chain: Reduced power coefficients from 0.5/0.5/0.75 to 0.333/0.333/0.5Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill (1 clone summoned)Confusing Images: Reduced power coefficient per strike from 0.38 to 0.255Sword Autoattack Chain: Adjusted as followsMind Slash: Reduced power coefficient from 0.75 to 0.5Mind Gash: Reduced power coefficient from 0.75 to 0.5Mind Spike: Reduced base power coefficient from 1.0 to 0.666. Reduced power coefficient against foes with no boons from 2.0 to 1.333Blurred Frenzy: Reduced power coefficient per strike from 0.2564 to 0.128Sword OH Illusionary Riposte: Reduced power coefficient from 2.0 to 1.0Phantasmal Swordsman: Reduced power coefficient of the phantasm leap attack from 0.5 to 0.35, Reduced power coefficient per strike of the phantasm flurry attack from 0.15 to 0.1Focus Phantasmal Warden: Reduced power coefficient per strike of the warden attack from 0.138 to 0.1Pistol Phantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1Magic Bullet: Reduced power coefficient from 0.2 to 0.01. Reduced stun duration from 2.5 seconds to 2 secondsTorch The Prestige: Reduced power coefficient from 1.0 to 0.5Shield Tides of Time: Reduced power coefficient from 0.8 to 0.01Axe Autoattack Chain: Reduced power coefficients from 0.55/0.55/1.1 to 0.366/0.366/0.732Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 secondsAxes of Symmetry: Increased cooldown from 10 seconds to 15 secondsHeal Ether Feast: Increased cooldown from 20 seconds to 25 secondsMantra of Recovery: Increased cooldown from 10 seconds to 18 secondsMirror: Increased cooldown from 15 seconds to 20 secondsSignet of the Ether: Reduced illusion summon base heal from 350 to 297Well of Eternity: Reduced initial base heal from 3230 to 2099. Reduced ending heal coefficient from 1.2 to 0.8False Oasis: Reduced pulse base heal from 1620 to 1215. Reduced pulse heal coefficient from 0.5 to 0.2Utility Decoy: Increased cooldown from 40 seconds to 45 secondsMirror Images: Increased cooldown from 30 seconds to 35 secondsArcane Thievery: Reduced quickness and slow duration from 4 seconds to 2 secondsBlink: Increased cooldown from 30 seconds to 35 secondsMantra of Concentration: Increased cooldown from 15 seconds to 60 seconds. Increased ammo recharge from 30 seconds to 45 secondsMantra of Distraction: Reduced diversion recharge from 15 seconds to 10 secondsPower Lock (from Mantra of Distraction): Reduced daze duration from 1.5 seconds to 1 secondPower Spike (from Mantra of Pain): Reduced power coefficient from 1.33 to 0.45. Adjusted vulnerability from 5 stacks for 8 seconds to 12 stacks for 6 secondsMantra of Resolve: Increased cooldown from 12 seconds to 25 secondsSignet of Midnight: Increased cooldown from 30 seconds to 35 secondsWell of Action: Reduced quickness duration from 5 seconds to 3 secondsWell of Precognition: Increased cooldown from 30 seconds to 45 secondsSand Through Glass: Increased cooldown from 25 seconds to 30 secondsElite Mass Invisibility: Increased cooldown from 60 seconds to 75 secondsGravity Well: Reduced pulse power coefficient from 0.6 to 0.01. Reduced final power coefficient from 2.4 to 0.01 Reduced cooldown from 90 seconds to 60 secondsTraits Domination Dazzling: Reduced vulnerability duration from 8 seconds to 6 secondsRending Shatter: Reduced vulnerability duration from 8 seconds to 6 secondsFurious Interruption: Reduced quickness duration from 3 seconds to 2 secondsPower Block: Reduced weakness duration from 5 seconds to 3 secondsDueling Sharper Images: Reduced bleeding duration from 5 seconds to 2 secondsDesperate Decoy: Increased cooldown from 40 seconds to 120 secondsDuelist's Discipline: Reduced bleeding duration from 3 seconds to 2 secondsEvasive Mirror: Reduced mirror duration from 2 seconds to 1.5 secondsChaos Metaphysical Rejuvenation: Reduced regeneration duration from 10 seconds to 5 secondsIllusionary Membrane: Reduced protection duration from 3 seconds to 2 secondsChaotic Persistence: Reduced bonus boon and condition duration per boon from 2% to 1%Method of Madness: Increased cooldown from 35 seconds to 75 secondsMaster of Manipulation: Reduced superspeed duration from 3 seconds to 1.5 secondsChaotic Transference: Increased toughness to condition damage conversion from 7% to 13%. Reduced concentration to expertise conversion from 13% to 5%Chaotic Dampening: Reduced protection duration from 4 seconds to 2.5 secondsBountiful Disillusionment: Reduced might duration from 8 seconds to 6 secondsInspiration Restorative Illusions: Reduced heal coefficient from 0.77 to 0.46Mental Defense; Increased internal cooldown from 50 seconds to 90 secondsIllusions Phantasmal Haste: Reduced quickness duration from 1.5 seconds to 1 secondMaim the Disillusioned: Reduced torment duration from 4 seconds to 3 secondsPhantasmal Force: Reduced might duration from 10 seconds to 6 secondsChronomancer Delayed Reactions: Reduced slow duration from 3 seconds to 1.5 secondsSeize the Moment: Reduced quickness duration from 2 seconds to 1 secondMirage Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modesRenewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 secondsDune Cloak: Reduced power coefficient from 1.0 to 0.5
  19. EngineerProfession Mechanics Photon Forge Autoattack Chain: Reduced power coefficients from 0.6/1.0/1.6 to 0.4/.666/1.066Holo Leap: Reduced power coefficient from 1.25 to 0.91Corona Burst: Reduced might and vulnerability durations from 8 seconds to 6 secondsPhoton Blitz: Reduced power coefficient per strike from 0.3 to 0.2Holographic Shockwave: Reduced power coefficient from 0.56 to 0.01Weapons Rifle Hip Shot: Reduced power coefficient from 0.65 to 0.44Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 secondsBlunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 secondsOvercharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 secondsJump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 secondsPistol Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.Static Shot: Reduced power coefficient per hit from 0.4 to 0.3Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 secondsHammer Autoattack Chain:Positive Bash: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 secondsNegative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 secondsEqualizing blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 secondsElectro-Whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 secondsRocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 secondsShock Shield: Reduced power coefficient per strike from 0.25 to 0.1Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 secondsSword Autoattack Chain: Reduced power coefficients from 0.88/0.93/1.5 to 0.586/0.62/1.0. Reduced vulnerability duration from 10 seconds to 6 secondsRefraction Cutter: Reduced strike power coefficient from 1.0 to 0.75Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 secondHeal Static Shock (AED Toolbelt): Reduced power coefficient from 1.0 to 0.01Healing Turret: Increased cooldown from 20 seconds to 30 secondsMed Blaster (Med Kit 1): Reduced heal coefficient from 0.2 to 0.1Medic Gyro: Increased cooldown from 20 seconds to 30 seconds. Reduced pulse heal coefficient from 0.6 to 0.25. Reduced initial heal coeffcient from 0.7 to 0.2Reconstruction Field (Medic Gyro Toolbelt): Reduced protection duration from 2 seconds to 1 secondCoolant Blast: Increased cooldown from 20 seconds to 25 secondsUtility Big Ol' Bomb (Bomb Kit Toolbelt): Reduced power coefficient from 2.475 to 0.01. Reduced cooldown from 25 seconds to 20 secondsGrenade Barrage (Grenade Kit Toolbelt): Reduced power coefficient per grenade from 0.6 to 0.5Super Elixir (Elixir Gun 5): Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05Magnet (Tool Kit 5): Increased cooldown from 20 seconds to 25 secondsElixir B: Reduced boon durations from 10 seconds to 6 seconds. Reduced cooldown from 40 seconds to 30 secondsToss Elixir B (Elixir B Toolbelt): Reduced might duration from 10 seconds to 6 secondsToss Elixir S: Reduced stealth duration from 5 seconds to 3 secondsPersonal Battering Ram: Reduced power coefficient from 1.25 to 0.01. Reduced ammo recharge from 25 seconds to 20 secondsLaunch Personal Battering Ram (Personal Battering Ram Toolbelt): Reduced power coefficient from 1.5 to 0.5Rocket Boots: Reduced power coefficient from 1.25 to 0.5Super Speed (Slick Shoes Toolbelt): Reduced superspeed duration from 5 seconds to 3 secondsThrow Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3Mine Field (Throw Mine Toolbelt): Reduced power coefficient per mine from 0.77 to 0.5Surprise Shot (Rifle Turret Toolbelt): Reduced power coefficient from 1.0 to 0.5Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01Thump (Thumper Turret Toolbelt): Reduced power coefficient from 1.0 to 0.01Blast Gyro: Reduced power coefficient from 2.25 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 secondsBypass Coating (Blast Gyro Toolbelt): Increased cooldown from 30 seconds to 35 secondsDefense Field (Bulwark Gyro Toolbelt): Increased cooldown from 30 seconds to 40 secondsSpectrum Shield: WvW will now use the PvP version of the skill (25% reduced recharge over heat threshold)Hard Light Arena: Reduced field duration from 8 seconds to 4 seconds. Reduced bonus field duration from 4 seconds to 2 seconds. Reduced cooldown from 45 seconds to 30 secondsPrismatic Singularity (Hard Light Arena Toolbelt): Reduced power coefficient from 0.1 to 0.01. Reduced cooldown from 45 seconds to 35 secondsPhoton Wall: Reduced power coefficient per wall from 1.5 to 0.5Particle Accelerator (Photon Wall Toolbelt): Reduced power coefficient from 0.7 to 0.4. Increased cooldown from 8 seconds to 10 secondsElite Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 secondsSneak Gyro: PvP will now use the WvW version of the skill (60s cd)Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 secondsTraits Firearms Sharpshooter: Reduced bleeding duration from 3 seconds to 1 secondSerrated Steel: Reduced bonus bleeding duration from 33% to 15%Thermal Vision: Reduced expertise from 150 to 60Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 secondsInventions Experimental Turrets: Reduced might duration from 10 seconds to 6 secondsBunker Down: Increased internal cooldown from 3 seconds to 4 secondsMedical Dispersion Field: Reduced heal share percentage from 50% to 25%Alchemy Hidden Flask: Reduced boon durations from 8 seconds to 4 secondsCompounding Chemicals: Reduced concentration from 240 to 75Invigorating Speed: Increased internal cooldown from 5 seconds to 10 secondsProtection Injection: Increased internal cooldown from 20 seconds to 30 secondsHealth Insurance: Reduced outgoing heal bonus from 20% to 7%Comeback Cure: Reduced regeneration duration from 4 seconds to 1.5 secondsEmergency Elixir: Increased internal cooldown from 40 seconds to 60 secondsHGH: Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 secondsPurity of Purpose: Boon durations have been adjusted as follows:Protection, Quickness, Stability, Alacrity: Reduced from 3 seconds to 1.5 secondsResistance: Reduced from 2 seconds to 1.5 secondsFury, Aegis, Retaliation, Regeneration: Reduced from 5 seconds to 3 secondsVigor: Reduced from 10 seconds to 3 secondsMight, Swiftness: Reduced from 10 seconds to 5 secondsTools Static Discharge: Reduced power coefficient from 0.33 to 0.2Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 secondLock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 secondsTakedown Round: Reduced power coefficient from 2.0 to 0.5Kinetic Battery: Reduced quickness duration from 3 seconds to 2 secondsScrapper Gyroscopic Acceleration: Reduced superspeed duration from 5 seconds to 3 secondsMass Momentum: Reduced stability duration from 5 seconds to 3 secondsExpert Examination: Reduced weakness duration from 4 seconds to 3 secondsHolosmith Heat Therapy: Reduced base heal per stack from 49 to 39Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds
  20. ThiefWeapons Short Bow Trick Shot: Reduced power coefficient from 0.55 to 0.366Detonate Cluster Bomb (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375Disabling Shot: Increased initiative cost from 4 to 5Sword Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5Flanking Strike: Reduced power cofficient from 0.8 to 0.5Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.Dagger MH Autoattack Chain: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733Shadow Shot: Increased intiative cost from 4 to 5Death Blossom: Increased initiative cost from 4 to 5Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8Pistol MH Vital Shot: Reduced power coefficient from 0.575 to 0.383Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 secondsSneak Attack: Reduced power coefficient per hit from 0.36 to 0.3Dagger OH Dancing Dagger: Reduced power coefficient from 0.6 to 0.45Staff Autoattack Chain: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 secondDebilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5Dust Strike: Increased vulnerability stacks from 5 to 8Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6Hook Strike: Reduced power coefficient from 0.65 to 0.01Rifle Brutal Aim: Reduced power coefficient from 0.6 to 0.4Deadly Aim: Reduced power coefficient from 0.8 to 0.533Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 secondsDouble Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5Three Round Burst: Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1Death's Retreat: Increased initiative cost from 5 to 6Death's Judgment: Reduced power coefficient from 1.65 to 1.11Heal Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243Channeled Vigor: Increased cooldown from 20 seconds to 30 secondsMalicious Restoration: Increased cooldown from 25 seconds to 30 secondsUtility Smoke Screen: Increased cooldown from 25 seconds to 35 secondsPitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3Infiltrator's Signet: Increased cooldown from 30 seconds to 35 secondsHaste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 secondsRoll for Initiative: Increased cooldown from 40 seconds to 50 secondsScorpion Wire: Reduced power coefficient from 0.5 to 0.01Skale Venom: Reduced vulnerability duration from 10 seconds to 6 secondsBandit's Defense: Increased cooldown from 20 seconds to 30 secondsReflexive Strike (from Bandit's Defense): Reduced power coefficient from 0.75 to 0.01Distracting Daggers: Reduced power coefficient from 0.55 to 0.25Impairing Daggers: Reduced slow duration from 5 seconds to 2 secondsFist Flurry: Reduced overall power coefficient from 3.75 to 2.5Palm Strike (from Fist Flurry): Reduced initial power coefficient from 1.75 to 0.01Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 secondsShadow Gust: Reduced power coefficient from 0.4 to 0.01Elite Dagger Storm: Reduced power coefficient from 1.0 to 0.4Uppercut (from Impact Strike): Reduced power coefficient from 2.25 to 0.01Finishing Blow (from Impact Strike): Increased power coefficient from 2.0 to 2.5Shadow Meld: Reduced stealth duration from 3 seconds to 2 secondsTraits Deadly Arts Lotus Poison: Reduced weakness duration from 4 seconds to 3 secondsMug: Reduced power coefficient from 1.5 to 0.75Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 secondsPanic Strike: Reduced poison duration from 2 seconds to 1 secondPotent Poison: Reduced bonus poison duration from 20% to 5%Critical Strikes Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2Ankle Shots: Reduced cripple duration from 3 seconds to 2 secondsShadow Arts Merciful Ambush: Reduced revive percentage from 3% to 1%Shadow's Rejuvenation: Reduced base heal from 293 to 219Acrobatics Feline Grace: Reduced vigor duration from 5 seconds to 3 secondsEndless Stamina: Reduced concentration from 240 to 60Pain Response: Increased cooldown from 40 seconds to 60 secondsHard to Catch: Increased cooldown from 90 seconds to 300 secondsInstant Reflexes: Increased cooldown from 90 seconds to 300 secondsTrickery Uncatchable: Reduced bleeding duration from 3 seconds to 1 secondLesser Haste (from Burst of Agility): Reduced quickness duration from 6 seconds to 3 secondsBountiful Theft: Reduced number of boons removed from 3 to 2Thrill of the Crime: Reduced might duration from 10 seconds to 6 secondsDaredevil Weakening Strikes: Reduced weakness duration from 3 seconds to 2 secondsEscapist's Fortitude: Reduced base heal from 456 to 150Pulmonary Impact (from Impacting Disruption): Reduced power coefficient from 2.0 to 0.75Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%Deadeye Payback: This has been unsplit and will use the lower (20%) recharge value in all modesPremeditation: Reduced concentration from 180 to 60Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 secondsMaleficent Seven: Reduced might duration from 10 seconds to 6 secondsFire for Effect: Reduced might duration from 12 seconds to 6 seconds
  21. RangerProfession Mechanics Celestial Avatar Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 secondsLunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 secondsRejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15Soulbeast Merge Skills Swoop (Bird): Increased cooldown from 10 seconds to 18 secondsBrutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4Maul (Porcine): Increased cooldown from 12 seconds to 15 secondsBrutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01Beast Skills Unflinching Fortitude: Increased cooldown from 35 seconds to 50 secondsWorldly Impact: Reduced power coefficient from 1.89 to 1.512Pet Skills Pig Family Brutal Charge: Reduced power coefficient from 0.67 to 0.01Canine Family Brutal Charge: Reduced power coefficient from 0.67 to 0.01Wolf Terrifying Howl (F2): Reduced power coefficient from 0.2 to 0.01Devourer Tail Lash: Reduced power coefficient from 0.5 to 0.01Iboga Fang Grapple (F2): Reduced power coefficient from 0.2 to 0.01Bristleback Spike Barrage: Reduced power coefficient per strike from 0.22 to 0.165Rock Gazelle Head Toss (F2): Reduced power coefficient from 1.11 to 0.01Charge: Reduced power coefficient from 1.1 to 0.825Smokescale Takedown: Reduced power coefficient from 0.5 to 0.01Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2Wyvern Family Wing Buffet: Reduced power coefficient from 0.3 to 0.01Lightning Wyvern Lightning Assault (F2): Reduced power coefficient from 0.6 to 0.01Weapons Greatsword Autoattack Chain: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 secondsSwoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 secondsCounterattack: Increased cooldown from 15 seconds to 25 seconds.Counterattack Kick (from Counterattack): Reduced power coefficient from 1.3 to 0.01Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 secondsLongbow Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 secondsPoint Blank Shot: Reduced power coefficient from 0.8 to 0.01Barrage: Reduced power coefficient per strike from 0.5 to 0.381Short Bow Crossfire: Reduced power coefficient from 0.4 to 0.266Quick Shot: Increased cooldown from 8 seconds to 12 secondsConcussion Shot: Reduced power coefficient from 0.4 to 0.01Sword Autoattack Chain: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64Monarch's Leap: Reduced power coefficient from 1.25 to 0.75Axe MH Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 secondsSplitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 secondsWinter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.Axe OH Path of Scars: Reduced power coefficient from 1.2 to 0.01Whirling Defense: reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 secondsDagger OH Stalker's Strike: Increased cooldown from 10 seconds to 15 secondsCrippling Talon: Reduced power coefficient from 0.75 to 0.5Warhorn Hunter's Call: Reduced power coefficient per strike from 0.15 to 0.1Call of the Wild: Reduced might duration from 10 seconds to 6 secondsStaff Solar Beam: Reduced base heal per pulse from 66 to 30Ancestral Grace: Reduced healing coefficient from 1.0 to 0.5Dagger MH Autoattack Chain: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 secondsInstinctive Engage: Reduced quickness duration from 3 seconds to 1.5 secondsHeal We Heal As One: Increased cooldown from 25 seconds to 30 secondsTroll Unguent: Increased cooldown from 25 seconds to 30 secondsGlyph of Rejuvenation:Non-Celestial: Reduced self heal coefficient from 1.708 to 1.25. Reduced ally heal coefficient from 1.4 to 1.0Celestial: Reduced self heal coefficient from 1.4 to 1.0. Reduced ally heal coefficient from 1.708 to 1.25Bear Stance: Increased cooldown from 25 seconds to 30 secondsUtility Lightning Reflexes: Reduced power coefficient from 1.0 to 0.1Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 secondsGlyph of Alignment: Increased cooldown from 20 seconds to 25 secondsGlyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 secondsDolyak Stance: Increased cooldown from 40 seconds to 60 secondsGriffon Stance: Reduced might duration from 8 seconds to 6 secondsMoa Stance: Reduced bonus boon duration from 66% to 20%Glyph of Equality (non-celestial): Reduced power coefficient from 1.5 to 0.01Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks from 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 secondsElite Strength of the Pack: Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 secondsTraits Marksmanship Stoneform: Increased cooldown from 90 seconds to 300 secondsLesser Call of the Wild (from Clarion Bond): Reduced boon durations from 15 seconds to 6 secondsSkirmishing Sharpened Edges: Reduced bleeding duration from 3 seconds to 1 secondPrimal Reflexes: Reduced vigor duration from 8 seconds to 4 secondsStrider's Defense: Reduced quickness duration from 3 seconds to 1.5 secondsWilderness Survival Rugged Growth: Reduced base heal from 259 to 155Lesser Muddy Terrain (from Child of Earth): Reduced duration from 10 seconds to 4 secondsTaste for Danger: Reduced vitality to expertise conversion from 7% to 4%Refined Toxins: Reduced poison duration from 6 seconds to 4 secondsShared Anguish: Increased cooldown from 90 seconds to 300 secondsNature Magic Rejuvenation: Reduced regeneration duration from 5 seconds to 3 secondsLingering Magic: Reduced concentration from 240 to 120Instinctive Reaction: Reduced quickness duration from 3 seconds to 2 secondsWindborne Notes: Reduced regeneration duration from 6 seconds to 4 secondsProtective Ward: Reduced weakness duration from 6 seconds to 4 secondsBeastmastery Wilting Strike: Reduced weakness duration from 4 seconds to 3 secondsLesser Quickening Zephyr (from Zephyr's Speed): Reduced quickness and superspeed durations from 3 seconds to 2 secondsDruid Live Vicariously: Reduced base healing from 207 to 144Natural Mender: Reduced bonus outgoing healing per stack from 2% to 1%Celestial Shadow: Reduced stealth duration from 3 seconds to 2 secondsGrace of the Land: Reduced might duration from 12 seconds to 6 seconds. Reduced target cap from 10 to 5Soulbeast Live Fast: Reduced quickness duration from 3 seconds to 2 secondsEternal Bond: Increased cooldown from 90 seconds to 300 seconds
  22. RevenantProfession Mechanics Facet of NatureFacet of Nature (Ventari): Reduced pulse base heal from 471 to 306. Reduced pulse heal scaling from 0.4 to 0.1True Nature (Ventari): Reduced base heal per condition cleansed from 970 to 323True Nature (Mallyx): Reduced might duration from 10 seconds to 6 secondsHeroic Command: Reduced might duration from 8 seconds to 6 secondsHealing Orb (created by various skills and traits): Reduced heal coefficient from 0.15 to 0.075Weapons Hammer Hammer Bolt: Reduced power coefficient from 0.95 to 0.633Coalescence of Ruin: Increased cooldown from 4 seconds to 10 secondsPhase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 secondsDrop the Hammer: Reduced power coefficient from 1.5 to 0.01Staff Autoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 secondsWarding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 secondsSurge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001Sword Autoattack Chain: Adjusted as followsPreparation Thrust: Reduced power coefficient from 0.6 to 0.4Brutal Blade: Reduced power coefficient from 0.7 to 0.466Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 secondsMace Autoattack Chain: Adjusted as followsMisery Swipe: Reduced power coefficient from 0.35 to 0.233Anguish Swipe: Reduced power coefficient from 0.4 to 0.266Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 secondsSword OH Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12Deathstrike: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced second strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 secondsAxe OH Frigid Blitz: Increased cooldown from 10 seconds to 15 secondsTemporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted torment from 2 stacks for 12 seconds to 1 stack for 1 secondShield Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 secondsCrystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125Shortbow Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 secondsBloodbane Path: Increased cooldown from 3 seconds to 5 secondsScorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 secondLegend Skills Shiro Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15Phase Traversal: WvW will now use the PvP version of the skill (35 energy cost)Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10Jalis Forced Engagement: Reduced power coefficient from 0.5 to 0.01Ventari Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306Natural Harmony: Reduced heal coefficient from 2.25 to 1.25Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25Glint Facet of Darkness: Increased cooldown from 20 seconds to 25 secondsElemental Blast (Facet of Elements) Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 secondsFacet of Strength: Reduced might duration from 12 seconds to 6 secondsBurst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 secondsKalla Breakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8Traits Retribution Eye for an Eye: Reduced might duration from 10 seconds to 6 seconds. Reduced protection duration from 5 seconds to 3 secondsDwarven Battle Training: Reduced weakness duration from 5 seconds to 3 secondsVicious Reprisal: Reduced might duration from 8 seconds to 6 secondsSteadfast Rejuvenation: Reduced base heal per point of upkeep from 67 to 40Salvation Life Attunement: Reduced healing power to concentration conversion from 7% to 4%Serene Rejuvenation: Reduced outgoing heal bonus from 15% to 10%Tranquil Balance: Reduced outgoing heal bonus from 20% to 7%Resilient Spirit: Reduced base barrier per boon from 229 to 170Invoking Harmony: Reduced outgoing heal bonus from 20% to 10%Invocation Spirit Boon: Reduced might duration from 10 seconds to 6 secondsRapid Flow: Reduced base heal from 500 to 333Song of the Mists: Legend swap skills have been adjusted as followsShiro: Reduced power coefficient from 0.93 to 0.1Jalis: Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879Mallyx: Reduced power coefficient from 0.9 to 0.3Glint: Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1Kalla: Reduced power coefficient from 0.5 to 0.3Herald Reinforced Potency: Reduced concentration from 120 to 60 Elder's Respite: Reduced regeneration duration from 8 seconds to 3 seconds Elevated Compassion: Reduced base heal from 389 to 292 Shared Empowerment: WvW will now use the PvP version of the trait (4s might duration). Reduced target cap from 10 to 5 Renegade All for One: Reduced protection duration from 4 seconds to 3 seconds Lasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds
  23. GuardianProfession Mechanics Spear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 second Tome of Justice Searing Spell: Reduced power coefficient from 1.1 to 0.6Igniting Burst: Reduced weakness duration from 4 seconds to 2 secondsHeated Rebuke: Reduced power coefficient from 0.45 to 0.01. Increased cooldown from 8 seconds to 10 secondsScorched Aftermath: Reduced power coefficient per strike from from 0.64 to 0.4Tome of Resolve Desert Bloom: Reduced heal coefficient from 0.7272 to 0.3Radiant Recovery: Reduced number of conditions cleansed from 2 to 1Shining River: Reduced pulse heal coefficient from 0.26 to 0.1Eternal Oasis: Reduced number of conditions converted to boons from 5 to 2Tome of Courage Unflinching Charge: Reduced stability duration from 2 seconds to 1 second.Daring Challenge: Reduced power coefficient from 1.4 to 0.01Weapons Greatsword Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug where the projectiles fired by this skill did less damage than expected.Leap of Faith: Increased cooldown from 12 seconds to 15 secondsSymbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1Hammer Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 secondsZealot's Embrace: Increased cooldown from 12 seconds to 15 secondsBanish: Reduced power coefficient from 1.0 to 0.01Staff Autoattack Chain: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4Empower: Reduced might duration from 12 seconds to 6 secondsMace Autoattack Chain: Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45Protector's Strike: Reduced power coefficient from 2.0 to 1.5Scepter Orb of Wrath: Reduced power coefficient from 0.666 to 0.444Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 secondsSword Autoattack Chain: Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22Focus Ray of Judgment: Reduced power coefficient per strike from 0.33 to 0.21Shield of Wrath: Reduced power coefficient from 2.5 to 1.66Shield Shield of Judgment: Reduced power coefficient from 1.0 to 0.67 Torch Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 secondsZealot's Fire (from Zealot's Flame): Reduced power coefficient from 2.25 to 1.75Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28Longbow Puncture Shot: Reduced power coefficient from 0.85 to 0.566True Shot: Reduced power coefficient from 2.0 to 1.91. Increased cooldown from 6 seconds to 8 secondsSymbol of Energy: Reduced power coefficient per strike from 0.69 to 0.43Hunters Ward: Reduced pulsing strike power coefficient from 0.25 to 0.1. Reduced final impact power coefficient from 2.0 to 1.666Axe Autoattack Chain: Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6.Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 secondsHeal Receive the Light: Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2Litany of Wrath: Increased cooldown from 25 seconds to 30 secondsSignet of Resolve: Increased cooldown from 30 seconds to 35 secondsPurification: Reduced trap heal coefficient from 1.0 to 0.667. Reduced trap base heal from 5475 to 4380Mantra of Solace:Restoring Reprieve: Reduced heal coefficient from 0.54 to 0.25. Reduced base heal from 1330 to 998Rejuvenating Respite: Reduced heal coefficient from 0.81 to 0.5Utility Hallowed Ground: Increased cooldown from 45 seconds to 60 secondsJudge's Intervention: Reduced power coefficient from 0.5 to 0.1. Reduced burning duration from 8 seconds to 3 secondsMerciful Intervention: WvW will now use the PvP version of the skill (5% revive pulse)Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3Hold the Line: Reduced protection duration from 6 seconds to 4 secondsStand Your Ground: Increased cooldown from 30 seconds to 45 seconds. Reduced target cap from 10 to 5.Bane Signet: Reduced power coefficient from 1.0 to 0.01Bow of Truth: Reduced pulse healing coefficient from 0.15 to 0.05Hammer of Wisdom: Reduced power coefficient from 1.2 to 0.01. Increased ammo recharge from 25 seconds to 30 secondsSword of Justice: Reduced vulnerability duration from 8 seconds to 6 secondsFragments of Faith: Increased cooldown from 45 seconds to 60 seconds. Reduced power coefficient from 1.5 to 1.0Test of Faith: Increased power coefficient of passthrough attack from 2.52 to 2.8. Reduced power coefficient of initial attack from 1.4 to 0.1. Reduced protection duration from 6 seconds to 2 seconds. Reduced cripple duration from 6 seconds to 3 secondsMantra of Flame:Flame Rush: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 secondsFlame Surge: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 secondsMantra of Truth:Echo of Truth: Reduced condition durations from 4 seconds to 2 seconds. Reduced power coefficient from 0.7 to 0.3Voice of Truth: Reduced vulnerability, blind, and weakness durations from 8 seconds to 6 seconds. Reduced immobilize duration from 2 seconds to 1 second. Reduced power coefficient from 0.7 to 0.3Mantra of Potence:Potent Haste: Reduced quickness duration from 2.5 seconds to 1 secondOverwhelming Celerity: Reduced quickness duration from 5 seconds to 4 seconds. Reduced might duration from 10 seconds to 6 secondsElite Feel My Wrath: Reduced quickness duration from 8 seconds to 5 secondsDragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 secondsMantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 secondsPortent of Freedom (from Mantra of Liberation): Reduced stability duration from 5 seconds to 1 secondUnhindered Delivery (from Mantra of Liberation): Reduced stability duration from 5 seconds to 4 secondsTraits Zeal Lesser Symbol of Wrath (from Zealot's Speed): Reduced power coefficient per pulse from 0.5 to 0.25Zealous Scepter: Reduced might duration from 10 seconds to 6 secondsRadiance Lesser Signet of Wrath (from Wrath of Justice): Reduced immobilize duration from 3 seconds to 1 secondRadiant Fire: Reduced bonus burning duration from 20% to 7%Valor Might of the Protector: Reduced might duration from 15 seconds to 6 secondsSmiter's Boon: Reduced base power coefficient from 0.5 to 0.2. Reduced power coefficient when cleansing a condition from 0.9 to 0.3Monk's Focus: Reduced base heal from 1960 to 1470Honor Selfless Daring: Reduced healing coefficient from 1.0 to 0.6Invigorated Bulwark: Reduced bonus outgoing healing per stack from 5% to 2%Honorable Staff: Reduced base concentration from 120 to 60. Reduced bonus concentration while wielding a staff from 120 to 60Pure of Heart: Reduced base heal from 645 to 516. Reduced healing coefficient from 0.5 to 0.3Empowering Might: Reduced might duration from 8 seconds to 6 secondsWrit of Persistence: Reduced base heal from 107 to 64. Reduced healing coefficient from 0.075 to 0.04Force of Will: Reduced bonus outgoing healing per 100 vitality from 1% to 0.5%Virtues Retaliatory Subconscious: Increased cooldown from 30 seconds to 60 secondsGlacial Heart: Reduced power coefficient of the skill that fires when controlling a foe from 0.5 to 0.1Dragonhunter Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 secondDulled Senses: Reduced vulnerability duration from 8 seconds to 6 secondsSoaring Devastation: Reduced power coefficient from 1.5 to 0.5Hunter's Determination: Increased cooldown from 90 seconds to 300 secondsHeavy Light: Reduced stability duration from 6 seconds to 3 secondsFirebrand Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 secondsUnrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 secondLegendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 secondStoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.
  24. WarriorProfession Mechanics Primal Bursts Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704Rupturing Smash: Reduced power coefficient from 1.5 to 1.14Gun Flame: Reduced power coefficient from 2.2 to 1.54Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 secondsSpellbreaker Full Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 secondsWeapons Greatsword Autoattack Chain: Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 secondsHundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333Rush: Reduced power coefficient from 1.7 to 1.36Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82Hammer Autoattack Chain: Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient vs controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 secondsHammer Shock: Reduced power coefficient from 1.0 to 0.7Staggering Blow: Reduced power coefficient from 1.0 to 0.01Backbreaker: Reduced power coefficient from 1.5 to 0.01Earthshaker: Reduced power coefficient from 1.0 to 0.01Longbow Dual Shot: Reduced power coefficient per hit from 0.44 to 0.293Fan of Fire: Reduced power coefficient per hit from 0.44 to 0.39Arcing Arrow: Reduced power coefficient from 2.0 to 1.5Rifle Fierce Shot: Reduced power coefficient from 0.605 to 0.403Aimed Shot: Reduced power coefficient from 0.8 to 0.53. Adjusted vulnerability from 10 stacks for 8 seconds to 12 stacks for 6 secondsVolley: Reduced power coefficient per strike from 0.75 to 0.5Brutal Shot: Reduced power coefficient from 1.0 to 0.4. Adjusted vulnerability from 8 stacks for 12 seconds to 12 stacks for 6 secondsRifle Butt: Reduced power coefficient from 1.0 to 0.01Kill Shot: Reduced power coefficient from 2.25/2.75/3.25 to 1.4/1.7/2.0Axe MH Autoattack Chain: Skills have been adjusted as follows:Chop: Reduced power coefficient from 0.7 to 0.47Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7Triple Chop: Reduced first two strikes power coefficients from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 secondsThrow Axe: Increase ammo recharge from 10 seconds to 15 secondsEviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1Sword MH Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666Savage Leap: Reduced power coefficient from 1.66 to 0.75Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 secondsMace MH Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 secondsSkull Crack: Reduced power coefficient from 1.5 to 0.01Axe OH Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 secondsWhirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 secondsMace OH Crushing Blow: Increased cooldown from 12 seconds to 15 seconds.Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 secondsShield Shield Bash: Reduced power coefficient from 1.0 to 0.01Shield Stance: Increased power coefficient from 25 seconds to 30 secondsWarhorn Charge: PvP will now use the WvW version of the skill (10% damage bonus)Call of Valor: Reduced number of conditions cleansed from 3 to 2Dagger MH Autoattack Chain: Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68Disrupting Stab: reduced power coefficient from 0.8 to 0.4Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3Dagger OH Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 secondsBladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 secondsHeal Healing Signet: Reduced base heal from 344 to 230To the Limit: Reduced base heal from 9100 to 7735Mending: Increased cooldown from 15 seconds to 20 secondsBlood Reckoning: Increased cooldown from 20 seconds to 25 secondsNatural Healing: Reduced base heal from 11670 to 8519Utility Bull's Charge: Reduced power coefficient from 2.0 to 0.01Kick: Reduced power coefficient from 1.0 to 0.01. Reduced ammo recharge from 30 seconds to 25 secondsStomp: Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 secondsFor Great Justice: Reduced might duration from 15 seconds to 6 secondsShake it Off: Reduced the number of conditions cleansed from 6 to 4. Increased ammo recharge from 50 seconds to 75 secondsDolyak Signet: Reduced stability duration from 8 seconds to 6 seconds. Increased cooldown from 40 seconds to 60 secondsBalanced Stance: Increased cooldown from 40 seconds to 60 secondsBerserker Stance: Increased cooldown from 30 seconds to 40 secondsEndure Pain: Increased cooldown from 30 seconds to 40 seconds. Increased duration from 2 seconds to 3 secondsFrenzy: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 40 seconds to 45 secondsOutrage: Increased cooldown from 10 seconds to 25 secondsShattering Blow: Reduced power coefficient from 1.0 to 0.5. Reduced number of bleeding stacks from 4 to 2. Increased cooldown from 15 seconds to 20 secondsSundering Leap: Reduced vulnerability duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 secondsWild Blow: Reduced power coefficient from 2.5 to 0.01Featherfoot Grace: Increased cooldown from 40 seconds to 45 secondsBreak Enchantments: Reduced power coefficient from 0.5 to 0.1. Increased number of boons removed from 3 to 4. Increased cooldown from 15 seconds to 25 secondsElite Signet of Rage: Reduced fury and swiftness durations from 25 seconds to 6 seconds. Adjusted might from 5 stacks for 25 seconds to 20 stacks for 4 seconds. Reduced cooldown from 60 seconds to 40 secondsRampage: Some Rampage skills have been adjusted as follows:Smash: Reduced power coefficient from 1.6 to 0.91Bash: Reduced power coefficient from 1.6 to 0.91Uppercut: Reduced power coefficient from 2.0 to 1.36Dash: Reduced power coefficient from 2.4 to 1.82Head Butt: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 25 seconds to 18 secondsWinds of Disenchantment: Reduced target cap from 10 to 5Traits Strength Reckless Dodge: Reduced power coefficient from 1.5 to 0.5Brave Stride: Reduced stability duration from 8 seconds to 4 secondsMight Makes Right: Reduced base heal from 133 to 64Arms Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%Wounding Precision: Reduced precision to expertise conversion from 7% to 4%Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 secondsDefense Adrenal Health: Reduced healing per second per stack from 133 to 100Shield Master: Reduced might duration from 8 seconds to 1 secondDefy Pain: Increased cooldown from 90 seconds to 300 secondsLast Stand: Increased cooldown from 90 seconds to 300 secondsRousing Resilience: Reduced base heal from 2113 to 1056. Reduced healing coefficient from 0.5 to 0.1Tactics Marching Orders: Reduced might duration from 15 seconds to 6 secondsMending Might: Reduced base heal from 69 to 50Leg Specialist: Increased internal cooldown from 5 seconds to 12 secondsRoaring Reveille: Reduced concentration from 120 to 60.Shrug it Off: Reduced base heal from 517 to 310Vigorous Shouts: Reduced healing coefficient from 1.2 to 1.0Discipline Versatile Power: Reduced might duration from 10 seconds to 6 secondsCrack Shot: Reduced burning duration from 2 seconds to 1 secondHeightened Focus: Reduced quickness duration from 4 seconds to 2.5 secondsBerserker Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.King of Fires: Reduced bonus burning duration from 33% to 10%Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 secondsSpellbreaker Loss Aversion: Reduced power coefficient from 0.2 to 0.1Slow Counter: Reduced slow duration from 3 seconds to 2 seconds.Sun and Moon Style: Reduced quickness duration from 3 seconds to 2 secondsMagebane Tether: Reduced the number of might stacks from 2 to 1
  25. GeneralReminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise
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