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Nocta.5274

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Everything posted by Nocta.5274

  1. I agree on the sentiment for Lock On. It's a very unfun trait to fight on Stealth classes.Reveal need to exist in the game, but it should be about specific skills with cooldowns, not " I randomly swing and do aoe and any hit will reveal the guy ".
  2. Please keep the removal of Sigil of agility. You don't understand why it's strong if you feel like halfing the quickness does anything.Not every class needs to be able to swap and quickness cast an important skill.
  3. There's a lot of good comments here already. here's some specifics I think you can adress that would help a lot. This list would not cover everything but only some of the thinsg I think are easy to target : General :Sigil of Agility : It's a very fun sigil, but also really gamechanging on a lot of skills. I liek the interaction but feel like it should be toned down. reducing the agility to 1sec wouldn't solve the issue thought.Runes of Leadership : Make it so the 6part bonus only affect allies and not you, so people have to make a choice between those and Runes of Lyssa. Maybe reduce Runes of Lyssa from 3 to 2 conditions converted. Elementalist:increase the cooldown of Primordial Stance back upIncrease the speed of Sword Water 2 the same way you did with Mesmer sword 2 ( same properties, but reduce oeverall evade uptime )Tone down Glyph of Elemental Power Fire Engineer :Reduce the Stealth duration on Throw Elixir S to 2sec ( 3 with HGH )Reduce the stability from Elixir U from 2 to 1 stack ( This is to keep Elixir U > Riffle 4 but make it so they don't have stability after doing it )Also reduce either the lenght of the boons from Elixir U or increase the cooldown.Increase the cooldown of Holo Leap by 1 or 2secAdd a cast time to Riffle 4 Guardian :Reduce the number of conditions converted by Tome 2 skill 5 from 5 to 3 ( This has to be done to balance out conditions applications versus condition cleanses overall )Signet of Mercy is strong but promotes good gameplay, I wouldn't want it to be nerfed. Thief :Remove the Jump Staff 3 interactionStaff Master : Reduce the endurance per initiative from doing Staff skills from 1 to 2 in PvPReduce Feline's Grace Vigor from 5 to 2sec ( this will force Thieves to take Vigor on Heal, removing the passive invulnerability proc from the meta )Deadly Ambition : The nerf you talked about is great.Add a telegraph to Binding Shadow ( some kind of projectile maybe ? ) Mesmer :Something has to be done about Infinite Horizon but I'm unsure of how to approach it.Mirage cloak while CC'ed should only be possible with Elusive MindReduce the duration of Lesser Chaos Storm from Descent into Madness from 5sec to 2 ( right now, Lesser chaos storm is literally just Chaos storm ) Ranger :The Gazelle needs really heavy nerfs to damage on every skill. Warrior :Reduce Might Make Right endurance per Might to 1 instead of 2, reduce the healing part a little bit as wellReduce the Might from the Magetether from 2 per pulse to 1Increase the cooldown of Full Counter from 8 to 10Bull's Charge really doesn't need the evade.Warrior's Cuning is way too one dimensional if fighting classes that Barrier themselves passively. These are specifics that should go hands in hands with the idea of reducing overall damage / conditions applications.
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