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DarkShadow.8172

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  1. There are a few fundamental problems I personally have with pvp, and a few that i've heard others complain about. Build variety- In most of the competitive scene, builds that are meta are practically all that is viable. And in pvp, there's generally only one meta build for pvp per class. (maybe per elite spec, but this isn't true for all classes. Renegade for example, or the recently nerfed scourge). Before nerfing things, I'd like to see buffs. SIGNIFICANT buffs to unused traits, weapon sets, and utility skills. On core thief, s/d has been viable for forever and running Deadly arts + Trickery has and always been the superior trait lines. This makes reworked Shadow arts and Critical strikes unused because of the X factor that they lack or the tradeoffs that aren't worth it. Please put more variety in builds per class to really shake up the meta and bring new counters in matchups. (shorbow/shortbow thief? why not!) I feel like this would not only make pvp more fun due to the variety in playstyle, but also help identify which classes/abilities really do need to be tuned down or monitered. Before all the nerfs, I used to run Dagger Dagger daredevil. It was extremely fun (regardless of not being meta), and it wasn't the worst. No oneshot potential, and decent outplay potential. It wasn't bad, but not necessarily good either.Fundamentality of Roles- This ties in with build variety, but is very concerning to me. Nerfs and buffs that are applied to one class affect how it performs on it's role. Previously, patches have come out to push Daredevil into a duelist, for example the swipe change (which is an entirely different conversation btw). I love to play Daredevil, but if you want me to play like a duelist, I might as well play Soulbeast or Holo as it's much more efficient and adds more to the table.
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