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Nelict.7589

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  1. I can confirm that. 3 DRMs so far and none got me the achievment.
  2. Hello! 1.Things I liked: Having a reason to use F1 – F3 skills. Felt rewarding and very natural. 2.Things I disliked: > Virtues - F1 – After the rush the Character makes a stop to hit with an uppercut, but it feels very clunky and disjointed. It would be far better and more fun if you can remove the casting time of the punch. - Inconsistency: F1 and F2 have 450 range while F3 has 600. - F skills do very low damage. Other than dashes/leaps and the Lethal Tempo buff uptime are lackluster. > Traits - All T1 traits aka “Boon Pact”, “Power for Power” and “Conceited Curate” feel very bad. The tradeoffs are way off imho. I ended up using none of them. I just left them blank. - T2 Minor Trait “Righteous Sprint” is quite dull. - T3 Minor Trait “Lethal tempo” is very clever trait but the timer is low as it is. Pairing it with T3 GM Trait “Tyrant’s Momentum” makes it more than difficult to sustain the buff. > Weapon Skills: - Sword #4 “Executioner’s Calling” feels clunky and it takes so much time to complete! Also the damage is very low. - Sword #5 “Advancing Strike” is a Dash and a Shadowstep. It isn’t clear how much is the range of this skill. Also the damage is very low > Utility Skills - All of them feel flavorless and quite boring ( I am sorry 😔 ) except “Whirling Light” (!!!!) that has a very cool animation and a good damage coefficient! It’s the one utility I never removed from the skill bar! - Heal skill “Reversal of Fortune” is a very interesting skill but it has a very small window (only 1sec) to be useful. As a general note: - The spec feels very underwhelming and…clunky (You must have heared this word too many times for this profession). Too many leaps, rushes, dashes that in the end do not provide anything meaningful. Very very low damage output (maybe the spec is missing dmg modifiers). - Overall at the current state of the spec we got to play, I cannot see myself playing WillBender over DH (for power) and FB (for condi dmg, quickness bot, healing and general open world activities). - I would like to see the damage go up, a rework of the T1 traits and remove the many casting times so the spec feels more smooth to play. - I miss traits that change weapon skills like "Glacial Heart" and meaningfull GM traits like "Fresh Air" that interestingly change the playstyle by a lot. PS: The new skill icons are completely off. Through the 2 specializations the weapon and utility skills feels to blend PERFECTLY with the basic icon aesthetics of the Guardian. These new icons feel disjointed and weird. I don’t know if it the color or the general drawing of them PS2: If you decide to keep the T1 Traits please change “Power for Power” tooltip to first show “+250 power" and then "-250 toughness” in order to be in line with the other traits (sorry OCD kicked in).
  3. Thanks for all the info you gave us. It's nice and comforting to hear that SAB is not completely abandoned!As for your questions -> I enjoy SAB because it's simple and very relaxing. Thus, I enjoyed all levels from W1 and I hated the W2 levels (especially zone 2). They were way too long and -unnecessary- complicated tbh. -> Since the demand of legendary items will skyrocket when the new Build Template System goes live, I would like to see more Legendary crafting materials to the vendor. Also, old outfits/skins, gliders or capes would be awesome addition. -> ...I can't think of something rather than a new level. Maybe a SAB guild Hall? Upgradable SAB weapons (both for regular game and SAB mode)? Strike mission inside SAB?
  4. I have made very harsh critique is the past about the whole template system, but I think this is a good start into fixing this build/equipment mess. It sounds quite complicated considering a lot of things (skins -especially cultural armor-, legendary runes and sigils etc) but I just want to ask you to make as simple as possible and not a bloated clicking fiesta. As long it's not as useless as the revert button, this is a Very welcomed change. My only genuinely concern is how the game will feel for veterans when you need only 1 crafted legendary armor for every character (that uses the samr weight). RIP ascended I guess? Ps: Fix the revert button so loadouts can be actually templates Ps2: A lot of people have crafted multiple legendary gear. Please consider them somehow.
  5. The "revert button" is quite useless. You can't change back to the "saved template" because it requires you to keep the Build Template tab open all the time. The moment you leave the Build Templates tab it will auto save the changes. I am really curious. What's the point of that button? Who thought of it? Who implemented it? Zero effort from your side ArenaNet, yet you still demand quite some money for this. At this point and seeing the miserable results of the loadout system (thery are not templates), I strongly suggest to scrap the whole system. It's beyond fixing point and has caused so many frictions between community.
  6. These changes are a good but Still you didn't address the following concerns expressed by the vast majority of veteran players: 1) Why holders of multiple Legendary equipment like armor, trinkets, backpack and weapons are forced to pay full price for equipment templates while they don't use the extra equipment slots it offers.2) Why the system is so limited to only 2 free equipment templates and 6 in total.3) Why each character is limited to only 6 build templates.4) Why you need gems to unlock the account wide build templates when it's just a string of text already by-passed by 3rd party overlay programs or even guild messages.5) Why there is no function to "tie" build and equipment template to one key. I hope that "• Greater flexibility when making experimental changes to templates." means that there will be a "save/load" button for both equipment and build templates and that you will turn them to actual templates because now it's just loadouts. Still I am very concerned about the whole feature and I am convinced that this feature could have been way more user friendly with less clicks, more consumer friendly costing less money and It could take more consideration to people that have spent a lot of time in the game (playing all 3 modes, having multiple Legendary gears/sets, mix-maxing for every situation, playing with different builds etc etc). I strongly believe that this feature was supposed to bring the players back to the game while captivating all the players already playing the game. Needless to say that you missed the mark by a long shot.
  7. Ok. I will try to give you feedback but note that this feedback were given to you 2 weeks ago and you choose to ignore it. So The system is way overpriced.It mostly hurts the dedicated players who play all 9 classes in different roles (power/condi/support) in both modes (pve/pvp/wvw). You are asking them to pay around 400$ to unlock the templates across their characters.You are charging for character build templates which is just a string of text. You can bypass all this by saving the build code string in a txt file in the client. You charge money for not alt-tabing.The system "auto-saves" the changes you make thus changing something (for example a trait) for the current encounter, the system forces you to go back and revert the changes you made.Transferring equipment between characters breaks every single equipment template and you have to do it all over again.The system has extreme limitations by giving only 6 equipment templates across 3 game modes.There is currently no keybind to load instantly both build+equipment template since most of the time you need to change both.And last but not least, you completely devalued the effort of acquiring a legendary armor (or multiple sets). I'll expalin why:A) You ask the players to pay for full price equipment templates without actually freeing bag slots from the inventory.B ) You don't give any option to fashion swap skins.C) With the limitations (6 equipment templates) you force to manually mix/max traits/sigils/runes/stats etc for every encounter which beats the point of having a template system.Overall I am very very disappointed. I didn't want to believe that you will monetize this feature so aggressively. I don't hope for a change but I love this game enough to actually make this post.
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