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Ferus.3165

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Posts posted by Ferus.3165

  1. 8 hours ago, Rasfar.6921 said:

    37,5% damage reduction for melee skill is just ridiculous. Time to go back to old ranged builds, that do more damage and have benefit of positioning outside harms way.

    yeah it's an extreme nerf for something that wasn't even meta. Nerfes are being applied with the sledgehammer method. Instead of some fine-tuning this build was just gutted.

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  2. 1 hour ago, ArchonWing.9480 said:

    As for the lack of ranged pressure, that is sort of an argument, but it is highly unlikely Guardian is going to get strong ranged pressure without suffering elsewhere.

    that's not what i wanted to say. Guardian doesn't need stronger range pressure.
    what i wanted to say is if the dps in melee is significantly lower than other dps builds while also having weak range pressure and a weak burst then it's just dead. Why would you ever play it when the build doesn't have anything going for it. I understand that this build should be weaker than the meta dps builds because it's so easy to play but now i would consider using hammer trolling because the dps is so low and you have all these other downsides.

  3. 2 hours ago, Ronin.4501 said:

    The new guild WvW Auras are now less than owning Minor Bloodlust.

    Given that the old version the of the WvW Auras IV-VII included a cost of 100 Mystic Coins in return for +100 buffs to Power/Precision/Vitality/Toughness and the new buffs are only +25 for each stat, seems like a refund of 75 Mystic Coins per buff is in order.

    i feel you a lot cause our small guild just upgraded these buffs a few weeks ago.

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  4. Was this extreme nerf really justified?
    Hammer already had major drawbacks as you have weak range pressure and no burst. Hammer builds were already bad vs clouds and and any form of pirate ships. The damage of the hammer symbol was only really there in prolonged melee clashes vs other organized groups. I understand that it may have been too easy to play and therefore a small nerf (10%-15% dmg reduction) would have been justified (maybe?).
    But a damage nerf of 37.5% makes the symbol pitifully weak. Was this really the intention to absolutly gut hammer? Or was it maybe just a was that maybe just a typo and you meant to nerf the coefficient to .35 instead of .25?

    What are others thinking about this nerf?

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  5. 15 hours ago, Remus Darkblight.1673 said:

    My only qualm with that statement 😅

    The mode has been a cess pool of unsupervised classroom behaviour for some time now.

    oi do you have a problem with that? If 50 people are chasing and sieging one guy that's just a way to show appreciation for the good fights they had until then.

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  6. 3 hours ago, XECOR.2814 said:

    bruh you are completely delusional.
    1. Renewd focus is extremely overpowered so much so that even an instant port finisher with evade on low cd cant even replace it.
    Meanwhile if you put heaven's palm on an other class it will instantly become permanent slot.
    2. Willbender is grossly overpowered in WvW in almost all aspect damage, sustain and boons.
    Its fine to be bad at the game, but whats worse is being delusional

    What about the port is instant? The 1.25 sec cast time? The skill being a finisher is pretty much worthless because, a) it deals 0 dmg so you cannot insta kill people with low hp and b) because you cannot finish people when there are other players around. That means in order to use that skill to finish someone you have to play without an elite for the entire fight only to then stomp your enemy who has to be alone 1 or 2 sec faster than you normally would. Great value.

    And i get that this scary full cele but yet still dragon or zerk willbender is scary. To have great dmg, sustain and boons all in one build is really op. Just be glad that this build doesn't exist in the game.

    And i am sorry that you are bad at the game and delusional i hope u get better 🙂

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  7. the typical "2 weeks later" in this thread... cause there seems to only be a handful of players who still have more problems with wb than they have with others classes and every now and then they have to leave a little rant in the forums.

    15 hours ago, cryorion.9532 said:

    Instead of nerfing outlier skills/traits, they are powercreeping other stuff instead. Classic Anet balance team... 🤡

    Hey Anet, the finisher elite still sucks, even with evade, finisher and ability to move. It needs more! Give it 5 second invulnerable buff and add 1200 range teleport with stunbreak to FMW. Guardian has only 11k base HP so it is reasonable. 🤡

    and cryorion i don't get your point.. the elite was a total meme before and the 0.5 sec evade doesn't change much about that. The ability to finish people might as well not be there at all cause you'd play without an elite then if you wanted to save it for a finish. It also deals no dmg so you can't insta kill low hp targets like you can with banner for example. FMW is similar... the 3.5 sec superspeed is a nice buff but i don't see many guardians running this elite even after the buff.

    Of course anet could have nerfed renewed focus instead but that would mean that that elite would be too strong which imo it is not.

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  8. On 3/12/2024 at 5:43 PM, Azure The Heartless.3261 said:

    PS: executioner scythe should finish downed opponents

    while we are at it... every third auto in shroud should insta finish downed opponents and infusing terror should pulse fear for it's duration.

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  9. the way it was worded this "finisher" won't be used at all. First of all you have to give up an actual usefull elite for it and the worst thing is it doesn't finish the enemy when there are other enemies around the downed person. That sounds like you can only finish people when they have noone around them who could potentially help them and in that situation you wouldn't even need that finisher because you can stomp or cleave normally.

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  10. 3 minutes ago, ZTeamG.4603 said:

    In the balance change preview, willbender's elite (the rarely used Heaven's Palm) is getting some significant buffs like evade frames and the Glacial Heart trait is getting a rework to heal on chill application. I think the Heaven's Palm buffs are fine since it's competing against the powerful option of 3s invuln+virtue recharge. But... 

    What's the over under on them forgetting to add an internal cooldown to Glacial Heart, and suddenly Willbender gets a full heal on every 20s cooldown elite usage with Relic of the Ice?

    do we know the numbers yet? for the heal on chill? also ice relic has 30 sec icd. And it's bugged too atm so ice relic will be fixed at some point.

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  11. On 2/3/2024 at 11:54 PM, Jski.6180 said:

    From the 1v1 point of view ele has no counter to boon / sustain and no counter to stealth. Kind of the only class like that if you look at elite spec as well. The game is not balanced for 1v1 keep that in mind.

    many classes have no specific counter to boons/sustain or have reveal. Cele ele is extremely durable, does very good damage and depending on the weaponset is also extremely mobile. Catalyst for example handles 1vx situations better than any other class (aside from stealth spamming thieves) and doesn't just manage to survive outnumbered situations but with all it's aoe and 100% uptime on stabiliy and almost every other boon in the game it has very good kill pressure. There is also almost no class with comparable sustain, utility and damage (maybe harbinger but harbinger gets destroyed in any outnumbered fight and is hardcountered by projectile blocks).

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  12. On 2/12/2024 at 8:37 AM, KrHome.1920 said:

    The true broken stuff in WvW smallscale is catalyst and renegade and maybe interrupt mesmer (oh and deadeye ofc, but that's how it is since the spec exists - give the most mobile and evasive class a 1200 range weapon and stealth on dodge, what a great idea!).

    I'd say vindi is even stronger than renegade. It's mostly the shortbow in combination with cele stats that make this class so oppressive. And imo cele dagger catalyst is still a whole tier above cele rev. Thief and cele ele reign supreme as the top strongest roamers since many years.

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  13. On 1/11/2024 at 6:18 PM, Grand Marshal.4098 said:

    So you want me to use signet of might as one of my utilities and restricting me to bull's charge and a single stunbreak?

    Give it some more thought and reflect on what you said about warr vs WB.

    you know most wb don't really have cc. You have the sword 5 with the 2 seconds immob and the greatsword pull. One stunbreak vs a willbender is fine.

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  14. 19 hours ago, Vinny.7260 said:

    I remember the days of when it wouldn't decay pre-HoT.

    Those were nice times, but Warrior was also a stronger contender back then too. I think they changed it due to complaints about Warrior having no down time or something goofy. Probably LB F1s caused the biggest trouble. 😞

    As far as i remember hammer was really awesome back then too. Because not only did adrenaline not decay it was also not spent when you did not hit a target, allowing you to use your hammer f1 as a normal gapcloser.

  15. as it stands right now from a wvw perspective the autoattack is extremely lackluster and does pretty much no dmg. It needs the symbol to do any damage.

    pistol 2 is alright, it's not a projectile and that is its only redeeming quality because the dmg is also fairly low. Full cele stats with 100% burn duration, condi food and full condi infusions and some might gives you about 4k burn dmg if the entire ability hits an enemy and nothing is cleansed. Also the fact that the beam is not improved by the symbol is pretty sad imo.

    The symbol itself is a kitten skill like pretty much all symbols in pvp environment. But this one is placed directly below you on a ranged weapon. And i get why that is done, because that way you can actually use the autoattack and pistol 4 to combo with the symbol, but the symbol itself does pretty much nothing 90% of the time.

    I did some duels with some guild mates and bleeding dmg was practically nonexistant. Like less then 5% of the total dmg dealt after the fight and that brings me to pistol 4. Because this skill only does damage in combination with pistol 3 (the symbol) so it inflicts burning as well as bleeding and without the symbol (no burn and only bleed) the damage is very very lackluster.

    And pistol 5 sadly is just a small little knockback on a huge cd. Because charging the shot is like screaming at your enemies please use reflect now and charging the shot doesn't actually do anything. If you fully charge it you get two stacks burn out of it in addition to the small knockback... very underwhelming.

     

    All in all i'd say pistol mainhand is mediocre (only because pistol 2 is not a projectile and as such useable in wvw because there is so much reflect going on and because the symbol has such a low casting time) and offhand pistol is sadly quite bad (pistol 4 only does decent damage if combo'd with pistol 3 and pistol 5 is just sad in wvw).

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  16. 1 hour ago, kash.9213 said:

    It's one of the more interruptible and damage taking Stealth systems.

    that's just bs. If a thief dies it was because of his own mistakes or he was outnumbered.

    The only way to play against stealth spamming thieves is to play heavy sustain builds. For that reason i understand when people play cele because it pisses thief players of  'cause they cannot whittle you down as easily as when you play some glass stats.

    There is no way to prevent a thief from using stealth. And if you somehow managed to pressure the thief he just uses daggerstorm/shadow step/shortbow 5 and resets the fight.

    There is no real counterplay to stealth in this game aside from sustain. You always get the drop on people. You cannot react to it. There is no downside to using it. You don't have to be close to burst them from stealth. The enemy instantly loses their target when you stealth, no fade time or anything. And you can even do damage and instantly vanish after that for example by using heartseeker through black powder directly into your target or use steal to close the gap mid animation (and still be stealthed after the attack).

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  17. 15 hours ago, Chrome.9841 said:

    Its not so different than other cele builds, cata with cele stats has 25 stacks of might uptime, it has more power than my power ele during fight and hits a lot with scepter (both power and and condi) and you cant even block or reflect it. Just 111111 on fire attunement 😕

    the difference is that even cele wb just dies when attacked by mutliple people while cata just blocks or uses magnetic/shocking aura and survives. Aside from 1v1s cele wb is pretty bad. (in 1v1s it is strong but for example cele hammer cata is still a whole league above it while also having far better tools to survive being outnumbered). And against blobs the cele dmg is not enough to kill anybody so why even play cele wb aside from when you are new and just want to survive a bit longer.

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