Jump to content
  • Sign Up

tiagotatico.6304

Members
  • Posts

    77
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

tiagotatico.6304's Achievements

  1. that used to be true but not anymore, scepter on condi builds had a 15% strike damage on cweaver, for pistol its 8% strike damage, some weapons are condi because if they were power they would suck, for example dagger, scepter, pistol, staff
  2. what he is asking is very simple, lets say a condi ele build does 42k damage, buff the weapon and nerf utility so it still does 42k damage, but now you dont pay a heavy price when you want to swap utility, this would make cele perform much better in some roles like pylon kiter, right now the damage loss is too big, around 3k for each ultility
  3. what is the thought process of having at the same time fc and kaineng linked and borlis pass and sbi linked
  4. Basically the title, tempest was the worst offender for pistol but they did a very harsh nerf to AA, tempest barely does AA since you spend a lot of time overloading, while weaver does much more AA, as a result of that tempest got away with a slap in the wrist and only lost 2k dps compared to the beta, or even less, while weaver got hit by 5k, pistol now is one of the worse condi weapons for weaver doing around 40k with one of the hardest rotations in the game
  5. man, what is that i just read "you dont know how they arrived at the decision" "And yes, they did nerf cweaver with the hammer nerf ... cleary because it was cweavers using hammer that alerted them to the high DPS they didn't want to see." dont you see how you you contradicted yourself, also tempest had more damage with hammer. My version of balance is a fair balance, i think its very fair to assume that, but look, im not asking to be perfect, its just that CC on condi elementalist builds are bad, on fights that you need cc you barely see one, and when you see he is doing barely any cc, and i dont think this is intended, its just happened that condi ele builds prefer earth and and fire, while the cc is usually on air and water, this is mostly for pvp and wvw reasons, however its perhaps time to rethink that concept, maybe alocating the cc to earth and air, instead of air and water, will help a lot, also maybe put unravel on f5, so you no longer have to plan you cc far ahead, since its usually on the offhand, adding a layer of complexity to an already complexity build, this is not much of an issue on power builds, because they happened to prefer air and fire, i honestly think that they simple dont care enough to solve it, because its only a problem on pve for condi builds, and its mostly for cweaver because of the global cd on elemental swap, tempest does not have this issue at this same level (its still an issue), and will prob be a mess on other game modes if they tried to solve it unless they did balance around for those modes, basically giving them work, its hard to do that, however i would like to see my favorite build to get fixed on my favorite mode (pve). Again, this is just what i think, it may not be the case, but the fact is cweaver has really low cc, has a hard time reaching that cc, and not a lot to show for, again, you dont have to believe me, see the popularity on fights where everyone needs to cc, you can see this problem on some of those fights, that is a very clear problem here, whether or not you or they want to believe it does not exist, or they think it should be consider on the balance. But whenever some says "ele popularity is due to complexity" kitten, ele has much more problems besides that, soulbeast is a popular build, in my opinion is a harder build than cweaver, even with weave self, you need to be carefull about cancelling animatins, you need to count AA chains, but its still popular, and that is the case for many others, ele problems goes much beyond complexity, but those are problems that are being ignored, while the blame goes solely on complexity, its not even the worst offender, you can play a tempest build that camps on fire, its extremely easy and it has high damage, no one plays it tho, the low amount of cc being one of the main reasons
  6. i mean, they did released soto scourge 50k (and stayed there for a month and half), cata 52k , and i would think that stuff on beta is suppose to be working or barely working, i guess we didnt even had the skill image for the new weapons
  7. at this point i think you are baiting me, this is just them balancing solely in golem benchmark, the lazy balance that i mentioned, also they nerfed hammer, not cweaver itself, before this they have buffed hammer, but it seems like that the buff was too much, or not what they wanted (because they aimed at the power catalyst hammer build), which tells that they actually dont know what they are doing that well
  8. power deadeye has more damage and cc than cweaver, i dont really understand what you mean by that, also you can take basilisk for huge cc, you can play ranged, it has a better armor rate, deadeye is the best spec for some niche roles when dealing with damage on range, such as q2 pylon kite and q1 kite, im not saying it does not have problem but so do ele
  9. i think its very fair to assume that it has to make sense, otherwise what is anet even doing paying people to do it
  10. also lets not forget that they released the thief axe, 64k dps, very much on the power budget right ? they surely know it
  11. but it does not make any sense, what exactly makes cweaver so strong ? you cant tell, i cant tell, nobody can tell, only the balance team can tell, they can keep thinking that cweaver is very strong while the playerbase goes close to 0, but hey, cweaver is very strong What you are saying is so much non sense, its almost like you are chilling for the company "everything they do is right, everytime they know better, no matter what they do they will be right", they backing track partially on the mirage nerfs after the community told anet of how much, ON NUMBERS, mirage would be tell you exactly that right. Want to know what i think ? i think they are just lazy and are waiting for the new weapons to do any balance
  12. power budget is the potency of what a build can offer (their words), pve wise you can number what a build can offer, that is nothing hidden or obscure, but lets assume for some reason, they are balancing around, idk, fun, fun cant be numered, you know elementalist players have a lot of fun playing their build, so it should be weaker, does it not means that we should criticize it ? because that is an implication of what power budget means, on pve, and on every game mode as well, also if that is the case is that any reason to even say anything about power budget, because at the end of the day, solar was balancing around power budget, but it was his, very much biased, power budget, i think its very fair to assume that power budget will balance a build around aspects of what a build can offer in a certain game mode, trying to be as fair as possible, and that is not that i already stated that a build can offer on instanced content or cant but numbered, as a matter of fact, you can see this balance on most of the other builds, for example, spellbreaker is a very strong build, you have perma stab, you have a lot of cc, you have a built in defensive options, but you have less damage you can see the power budget here, and you can see it for most of the cases, its cleary based on numbers, and numbers only, Also before Soto things were pretty balanced, because at least cweaver had more damage, cvirt was like 4k lower than what is now, still was much popular but at least you had a reason to play cweaver, what happened from before soto to now on the power budget that made cvirt to have more damage ? did somehow on some aspect cweaver got better ? its actually got worse, because before soto you had more cc on focus, instead of using warhorn
  13. i really want to see you tell me an aspect that is not numbers, because i cant think in any. even difficulty can be boiled down to numbers
  14. because numbers are absolute, numbers are never wrong, you cant argue against numbers, you can argue about giving a highter value to a certain aspect of the power budget, like damage, or cc, but in the end is about numbers, when the balance team makes change, they make numbers changes, or in the end, it became numbers change. The problem is that im having a hard time finding this aspect, and looking at the popularity, its not only me, dont you remember that solar was removed from the balance team because of this same difference between specs, on his case everything was much worse tho, and for this exactly reason that the new balance team announced the new philosophy, the power budget
  15. so besides what i said, what is exactly the counted on the power budget ? nor me, or the players, can see this hidden advatnage the cweaver has
×
×
  • Create New...