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Goat.7189

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Everything posted by Goat.7189

  1. In game tool tip states that the chest contains laurels, 1 celebration booster, and 1 tome of knowledge. I received the astral acclaim okay. Attached is a screenshot with my inventory log. I used my snowflake globbler and got the wintersday chests. The other rewards were from the Pvp reward track. The weekly box rewards are missing image
  2. As a preface, I play a lot of condi weaver and tempest in fractals. Firstly, Catalyst got some issues. The first thing I noticed was I never got to use the jade sphere. For a spec centered around combo fields I don't think I used any combos at all because of how difficult it is to get a field in hammer. In contrast, as a condi tempest, I'm blasting fire a whole bunch and just pumping out might. Secondly, damage is just not there in hammer or in any weapon really. Hammer earth 2 gives what 5 stacks of bleeding for a 3 1/2 second channel? Dagger earth 2 gives 6 stacks in 1 second. It's severely lacking to say the least. Need to up those condi stacks up in hammer or else you're just better off running scepter or even staff as a condi option. To add on to that the traits don't do much. Part of it is definitely how terrible jade sphere is. Traits could definitely be improved to give more damage, conditions, or something else to make it competitive with weaver and tempest. As it stands I see no reason to use another weapon with Catalyst. It doesn't offer anything useful to existing weapon sets that doesnt already exist in weaver and tempest. If you wanted to play condition staff, weaver and tempest are okay for that. If you wanted to play power dagger, you've got air overload to carry all your damage and you've got some cool dual attacks in weaver. The same can't be said for catalyst. That being said I do like hammer 3. If the numbers were tuned on it, I can see myself slapping pocket raptors with a bunch of condi. Also the hammer animations look cool at the very least! That's all I got
  3. Context: I recently played my old Ranger build with Nature Magic and main-hand axe to generate might for my pet. I noticed that he was getting less might than usual. It is to my knowledge that both 'We Heal as One' and 'Fortifying Bond' both share the same boon share duration. What I expect:'Fortifying Bond' has same boon duration as 'We Heal as One' in Open World. (10 second might share duration)'Fortifying Bond' has same boon duration as 'We Heal as One' in Pvp (5 second might share duration) What I found:In Open World:My 'Fortifying Bond' has half the might duration as 'We Heal as One' (5/10 seconds respectively) In Pvp:Both 'Fortifying Bond' and 'We Heal as One' have the same duration (5 seconds each)
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