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Neathra.1950

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Posts posted by Neathra.1950

  1. 1 minute ago, Xenesis.6389 said:

    So everyone complaining about not getting defend events from repairs, harder to get it from kills from blobs.

    But what about the opposite, when attackers who try for something, get blobbed with defenders, fail, and don't get either attack fail, or objective capture events, why isn't anyone complaining/protesting how unfair it is for those people?

    🤡🍿

    Because Anet didn't just change the rules to make their lives more difficult. 

    • Like 5
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  2. 2 minutes ago, Ubi.4136 said:

    This patch is basically Anet saying  "you guys need to stop defending".

    Repair = no reward, no credit

    Kill 10 people = maybe 10% chance of any credit at all

     

    Spent all morning defending keeps/towers, getting plenty of kills (as support and dps).  Of the 30+ defenses, got tower twice and keep once.  This is more of Anet just saying "we only want blobs to ktrain and avoid each other".

    I mean if it somehow gets mag off SMC maybe its worth it

    • Confused 1
  3. 10 minutes ago, Eudaimonia.8695 said:

    The fact that a lot of people here can't look at this objectively and not see how it was a detriment to the game mode is appalling. 

     

    It needed a change and I applaud ANet for taking action.

     

    What we need NOW, as others have said, are more ways to get credit for defense. Some good suggestions in this thread already, I hope ANet actually reads this?

     

    I don't think its specifically that people aren't looking objectively. Its that there isn't a clear list of what actually gets you a defender credit, and of the two things we know gets you defender credit, one just got removed and the other is highly arbitrary.  If we had a list of slightly more involved things that consistently gave credit I don't think anyone would actually care that much. But the way things are repairing was the only way to ensure you got credit for defending at all. 

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  4. Look, I understand rarity, and incentive,  and all that, but these are cool skins and lots of people people write them off because they're just unrealistic to get.  1 guaranteed Scion skin, and no chance at the others.  I think this is the only content in the game like this - everything else rng is sellable.

     

    Youcould literally do a tequatl a day from when they implemented sunless skins to the day Anet shuts the servers down and never get a drop. And that's just discouraging. 

     

    The system for raids where defeating the boss gives a chance at the weapon you want, but also drops a handful currency you can save if rng isn't in your favor is awesome. 

     

    or if Anet isn't sure about a currency, just add a drop of like a "Slightly Damaged Hoard of the Sunless/Drakkar/Wurmslyer/Scion" which is just the skins (so no stats), and is TP-able. 

    • Like 6
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