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MaddieRook.7893

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Everything posted by MaddieRook.7893

  1. Same, crashing any time I go near combat or in major cities on any character after LNY patch. Wasn't having any problems during Wintersday this year or any festivals in previous years. Currently on Mac i7 processor/8gb ram/Intel HD Graphics 5000 1536 MB.
  2. Two years late, but we've just claimed Windswept Haven and I couldn't find any guides so thought it worth posting some observations. We've tried 3 times before being successful. 1st: Party of 7. Mirage x2, holosmith power DPS, reaper power DPS, ele (not sure of the build), soulbeast, warrior DPS but with significant cc. Medium organization via discord but we were still figuring out what we were doing. We seriously struggled to take out the initial waves within the time limit-- I suspect part of this was travel time and part of this was communication/coordination. 2nd: So, we went out, modified our builds and party comp a bit, and went back in with a bit more of a plan. One of the mirages swapped for a dragonhunter (radiant GS), we assigned cc duty to the warrior, had the soulbeast seriously focus taking the aggro, and had one person calling the shots over Discord/tagging. Also started off the fight in the middle of the hall, which helped with time massively. We were still VERY down to the wire on time mostly due to people not always paying attention to the commander, failed a few waves, but made it through in the end. Then we hit the first legendary, miraculously got him to half health, then wiped in a hot second with no idea what happened. We really felt like we had no idea what we were doing in that fight-- there were orbs floating around, couldn't figure out what they were for, and in the end never got to figure it out, because-- 3rd: Party of 6. Mirage, dragonhunter, holosmith, reaper, soulbeast (instead of the ele), druid (instead of the soulbeast). Chilled in the middle of the hall on raptors to cut down travel time, and communication-wise/damage focus was epic. Specific party roles: the dragonhunter used "Save Yourselves" to pull conditions from that horrible AoE from party members; the soulbeast did a lot of boon stripping and party DPS enhancement; and the druid spec'd into healing (and also rezzed downed members since it wasn't much of a DPS loss). Somehow, our DPS output was massive compared to the previous two runs-- not sure if this was due to scaling (doubtful, since we were just one person down?) or communication and stacking. We also felt ourselves getting downed far less frequently than the previous two attempts, which saved us a lot of time on not having to res. We got lucky with spawns in the same places and if we didn't have to travel we finished the wave with 1min to spare (if we did have to travel it was about 10-20s left). We only failed 1 wave, and as far as I can tell only had one legendary to fight after (everyone on this forum has been talking about 2?) This one wasn't too bad once we figured out the mechanic-- the hand icon means stand still and the dude running icon means strafe/keep moving. Helpful to have range for this fight in case you get stuck standing away from the boss (the mirage had a lot of trouble here). The main concerned seemed to be survivability rather than DPS for this fight. Anyone late on making a guild/claiming a hall, I hope finds that helpful! But, I was also super curious to find out the mechanics of that one boss we couldn't figure out in the second run.
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