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Notsobig.2815

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  1. Thanks to your advice, our guild was able to get through the 5 set of spawns without too much difficulty. Some things that helped: The scaling does not appear to be a problem for 8 people, and 8 is better than 4 or 5. Except for the number of Legendaries. Conditions are key. Our group switched to condition based characters or skills (ie. Firebrand instead of DH Guardians). Having the first person who spots the new spawn call it out helpedWe've yet to get through the Legendaries. Some people say this is easier than the rest, which wasn't the case for us. Any advice on that would be appreciated. How many people will result in facing 2 Legendaries as opposed to only one? At 8 people we faced 2 Legendaries.
  2. Appreciate your thoughtful insights. We've tried 4, 5 , 6, 7 & 8 person groups. Various combinations of 2 DH, Mesner, 1-3 Rangers, 1-2 Thiefs, Revenant, Warrior, 1-2 Elementalists. I think we understand the basics - focus on the canids then the champ. We get to the spawn asap. Sounds like a Scourge is helpful. Conditions instead of power? Maybe more focus on group skills rather than individual? More or less range?
  3. We have tried with groups of 4 thru 8, and have been successful on a few waves, but not all the way. We use Teamspeak, and communication is good. Many combinations of professions and builds. When you adjusted your builds, what is more important? Condition removal? More DPS? More survivability? Melee or range? It seems we are close, but we just aren't there yet. What are we missing? Any thoughts?
  4. Eight of my guildmates tried to capture Windswept Haven Guild Hall, but couldn't get past the first (of 5) bosses in time. The veterans seem to be much, much tougher than the ones in open field. I've heard that smaller groups (5) have it easier because of scaling. About 6 of our group were experienced players. Any suggestions would be much appreciated.
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